Friendly match OOB with tech. Tech tokens will not be removed at the end of the turn.
TripleA version 2026-06.16.15640
Good luck, and have fun! And as you said a few years back: May the best German win ;-)
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Non Combat Move - British
2 aaGuns moved from India to Burma
Place Units - British
1 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
1 mech_infantry moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 cruisers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Siam to Shan State
1 armour moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
2 carriers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
1 carrier moved from 19 Sea Zone to 22 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangtung to 33 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 bomber moved from Suiyuan to Tsinghai
1 artillery and 5 infantry moved from Hunan to Yunnan
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 19 Sea Zone to 22 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports; ANZAC defend with 2 fighters
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 9/18 hits, 9.67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 33 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits
Units damaged: 2 battleships owned by the Japanese
2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese and 4 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/14 hits, 8.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 cruiser, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
1 tactical_bomber could not land in 33 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from 33 Sea Zone to Marianas
1 bomber moved from Tsinghai to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Malaya
2 cruisers placed in 6 Sea Zone
1 cruiser placed in 19 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
3 cruisers placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1.50
Chinese : -0.33
Japanese : 4.00
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 18 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - British
British buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Burma to India
Place Units - British
3 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Celebes to Sumatra
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.33
Test summary from TripleA, engine version: 1.9, time: 1:38:38 AM
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