@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@crockett36 scramble sz 27?
yes please
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 27 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Johnston Island
3 tactical_bombers moved from Marshall Islands to 27 Sea Zone
3 fighters moved from Marshall Islands to 27 Sea Zone
2 tactical_bombers moved from Caroline Islands to 27 Sea Zone
2 fighters moved from Caroline Islands to 27 Sea Zone
1 submarine moved from 34 Sea Zone to 27 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
2 carriers moved from 34 Sea Zone to 27 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 armour moved from Kwangsi to 37 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Jehol to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Davao
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
2 infantry moved from Jehol to Chahar
2 bombers moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Shansi to Chahar
1 mech_infantry moved from Shansi to Chahar
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Yunnan to Shan State
2 infantry moved from Siam to Shan State
1 tactical_bomber moved from 37 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Shan State
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Yunnan to Shan State
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 cruiser moved from 7 Sea Zone to 27 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in 27 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers in 27 Sea Zone, round 2 : 9/16 hits, 8.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 27 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 tactical_bombers in 27 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 27 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Japanese
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 5 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits, 2.83 expected hits
UK_Pacific roll dice for 6 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/7 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 5 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.33 expected hits
Chinese roll dice for 6 infantry in Chahar, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 5/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 6 infantry
Battle in Johnston Island
Battle in Manilla
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Manilla, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manilla
Japanese roll dice for 1 infantry and 1 tactical_bomber in Manilla, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Johnston Island from Americans, taking Manilla from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Davao, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Japan to 7 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 aaGun and 1 infantry moved from Korea to Northern Manchuria
1 infantry moved from Southern Manchuria to Northern Manchuria
1 aaGun and 4 infantry moved from Southern Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
2 bombers moved from Chahar to Jehol
1 artillery moved from Anhwe to Kiangsi
1 tactical_bomber moved from Manilla to 36 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Borneo to 36 Sea Zone
2 artilleries moved from Kyushu to 7 Sea Zone
3 infantry moved from Kyushu to 7 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to French Indo China
2 artilleries moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 marine placed in Japan
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
1 factory_minor placed in Kiangsu
Japanese undo move 4.
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : 3.67
Chinese : 1.33
UK_Pacific : -1.00
Japanese : 5.50
so japanese 5.50? what does that mean?
java heap space?
@crockett36 hey, you might need to restart tripleA. If the error persists try to click through it and play on. This is an older version of the map, and I’m using a newer version, but it shouldn’t prevent the game from working.
so just to make sure can you scramble your fighters into the next sea zone to take out my transports resupplying hawaii?
@crockett36 if you make the move on noncombat, I cannot scramble.
glad i asked
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
1 destroyer and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 bomber moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
Americans : 0.83
need an ool for hawaii.
@crockett36 max defense plz (my planes can land on johnston if need be)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
1 destroyer and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 bomber moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 27 Sea Zone
Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 27 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 27 Sea Zone
Americans roll dice for 1 submarine in 27 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 27 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
2 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Tsinghai to Szechwan
1 fighter moved from Honan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
1 destroyer and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 bomber moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 27 Sea Zone
Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 27 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 27 Sea Zone
Americans roll dice for 1 submarine in 27 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 27 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
2 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Tsinghai to Szechwan
1 fighter moved from Honan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
1 fighter moved from Trans-Jordan to 100 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 100 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 78 Sea Zone
2 infantry moved from Union of South Africa to 73 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Alexandria
1 artillery moved from 100 Sea Zone to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 cruiser moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from 100 Sea Zone to Alexandria
1 tactical_bomber moved from 100 Sea Zone to Alexandria
1 bomber moved from 98 Sea Zone to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Alexandria
1 mech_infantry moved from Eastern India to Yunnan
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
4 fighters moved from Gibraltar to 93 Sea Zone
Combat - British
Battle in Anglo-Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo-Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 bomber, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 6/10 hits, 3.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 6/11 hits, 4.83 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 artillery owned by the Italians, 2 artilleries owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 0/4 hits, 2.17 expected hits
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.83 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in Alexandria
British roll dice for 1 armour and 1 tactical_bomber in Alexandria, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Alexandria, round 4 : 3/5 hits, 2.83 expected hits
1 tactical_bomber owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 4 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Iraq to Southern Persia
British take Southern Persia from Neutral_Allies
1 mech_infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Eastern India to British Somaliland
4 fighters moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in Gibraltar
1 submarine placed in 112 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -1.83
Italians : 0.83
Americans : 1.67
Chinese : 0.67
Japanese : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Trans-Jordan
1 artillery moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 harbour; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 aaGun and 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter
Casualties for British: 1 aaGun
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 armour placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.67
AA fire in Egypt : : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Trans-Jordan
1 artillery moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 harbour; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 aaGun and 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter
Casualties for British: 1 aaGun
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 armour placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 2 infantry
EDIT: Changing PUs for Italians from 26 to 27
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
British : -0.67
AA fire in Egypt : : 0.50
@crockett36 plz use most recent save (editted inf to Tunisia)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Java to Western India
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from Java to 59 Sea Zone
1 infantry moved from Java to 59 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 aaGun moved from 40 Sea Zone to Eastern India
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 2
Combat Move - French