BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Research Technology - British
    
        Activate Technology - British
            British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from United Kingdom to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from United Kingdom to Southern Italy
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 mech_infantry moved from Malaya to Siam
            1 mech_infantry moved from India to Shan State
            2 fighters moved from Hopei to Korea
            1 fighter moved from India to Manchuria
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Central United States to Eastern United States
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Italians scrambles to create a battle in territory 97 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                Italians defend with 3 fighters
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 carrier owned by the Americans lost in 97 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Americans lost in 97 Sea Zone
                    Americans roll dice for 1 cruiser and 3 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Albania
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    2 transports owned by the Americans lost in 97 Sea Zone
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Greece
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Yugoslavia
                Italians win with 3 fighters remaining. Battle score for attacker is -54
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 3 transports
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
                    Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/12 hits, 7.00 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships and 4 fighters in 6 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
                    Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is 23
                Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Northern Italy
                Americans attack with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry
                Italians defend with 1 armour and 1 factory_minor
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 armour and 1 artillery in Philippines, round 5 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to Southern France
            3 fighters moved from 6 Sea Zone to Korea
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Southern France
            3 armour placed in Normandy Bordeaux
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Suiyuyan to Chahar
            7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi
            4 infantry moved from Kwangsi to Kiangsi
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Research Technology - British
    
        Activate Technology - British
            British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in Scotland roll: 1
            Rocket attack in Germany does 4 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 4
            2 bombers moved from United Kingdom to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from United Kingdom to Southern Italy
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 mech_infantry moved from Malaya to Siam
            1 mech_infantry moved from India to Shan State
            2 fighters moved from Hopei to Korea
            1 fighter moved from India to Manchuria
    
        Purchase Units - British
            British buy 3 bombers; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Southern Italy
                British attack with 5 bombers and 6 fighters
                Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
                    British roll dice for 5 bombers and 6 fighters in Southern Italy, round 2 : 10/16 hits, 8.17 expected hits
                    Italians roll dice for 1 armour, 4 fighters, 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 4.17 expected hits
                    2 mech_infantrys owned by the Germans, 4 fighters owned by the Italians, 1 infantry owned by the Italians, 4 fighters owned by the British and 1 armour owned by the Italians lost in Southern Italy
                British win with 5 bombers and 2 fighters remaining. Battle score for attacker is 17
                Casualties for British: 4 fighters
                Casualties for Italians: 1 armour, 4 fighters and 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            5 bombers moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    
        Place Units - British
            3 bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.83
    Americans : -12.50
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                Rockets in France roll: 3
            Rocket attack in Southern France does 5 damage to factory_minor owned by Americans
                Rockets in Southern Italy roll: 5
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 aaGun, 1 armour and 1 infantry placed in Southern Italy
            2 infantry placed in France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
            Italians collect 6 PUs from War Bonds; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Malaya to Korea
            3 bombers moved from Hopei to Korea
            1 fighter moved from Hopei to Korea
            1 fighter moved from Kwangsi to Shantung
            1 fighter moved from New Guinea to Philippines
            2 bombers moved from New South Wales to Philippines
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            French has no rockets to fire
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Airborne Attack Move - French
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Airborne Attack Move - Germans
            Germans creates battle in territory 91 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Airborne Attack Move - Germans
            Germans creates battle in territory 91 Sea Zone
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            Germans buy 1 aaGun and 2 armour; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 cruiser and 3 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 27
                Casualties for Americans: 1 cruiser and 3 transports
    
        Non Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from France to Greater Southern Germany
    
        Place Units - Germans
            1 aaGun and 2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Germans collect 20 PUs (2 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    

    Savegame


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Korea to Jehol
            2 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 tactical_bomber moved from Novgorod to Greater Southern Germany
            1 bomber moved from Russia to Western Germany
            1 armour moved from Korea to Jehol
            5 fighters moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
            3 infantry moved from Slovakia Hungary to Germany
            1 armour, 14 infantry and 3 mech_infantrys moved from Poland to Germany
            4 mech_infantrys moved from Eastern Poland to Germany
            4 armour moved from Ukraine to Romania
            1 mech_infantry moved from Western Ukraine to Poland
            3 fighters moved from Novgorod to Germany
            1 bomber moved from Russia to Germany
            2 armour moved from Novgorod to Poland
            1 infantry moved from Baltic States to Poland
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Korea to Jehol
            2 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 tactical_bomber moved from Novgorod to Greater Southern Germany
            1 bomber moved from Russia to Western Germany
            1 armour moved from Korea to Jehol
            5 fighters moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
            3 infantry moved from Slovakia Hungary to Germany
            1 armour, 14 infantry and 3 mech_infantrys moved from Poland to Germany
            4 mech_infantrys moved from Eastern Poland to Germany
            4 armour moved from Ukraine to Romania
            1 mech_infantry moved from Western Ukraine to Poland
            3 fighters moved from Novgorod to Germany
            1 bomber moved from Russia to Germany
            2 armour moved from Novgorod to Poland
            1 infantry moved from Baltic States to Poland
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
    
        Purchase Units - Russians
            Russians buy 1 battleship, 3 bombers and 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Western Germany
                Russians attack with 1 bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 bomber in Western Germany, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber in Western Germany, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Germany
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for Russians: 1 bomber
                Casualties for Germans: 1 mech_infantry
            Battle in Greater Southern Germany
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                Russians attack with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 1 armour, 7 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/10 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Germany
                Russians attack with 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys
                Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 6 infantry and 2 tactical_bombers
                    AA fire in Germany : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys in Germany, round 2 : 8/29 hits, 6.83 expected hits
                    Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Germany, round 2 : 5/14 hits, 5.83 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 6 infantry owned by the Germans lost in Germany
                    Russians roll dice for 1 armour, 1 bomber, 3 fighters, 12 infantry and 7 mech_infantrys in Germany, round 3 : 4/24 hits, 6.00 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Germany, round 3 : 2/7 hits, 3.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Germany
                    Russians roll dice for 1 armour, 1 bomber, 3 fighters, 10 infantry and 7 mech_infantrys in Germany, round 4 : 11/22 hits, 5.67 expected hits
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Germany, round 4 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Germany
                Russians captures 21PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians winGermans win with no units remaining, taking Germany from Germans with 1 armour, 1 bomber, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 54
                Casualties for Russians: 9 infantry
                Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
    
        Non Combat Move - Russians
            3 fighters moved from Germany to Western Ukraine
            1 bomber moved from Germany to Western Ukraine
            1 tactical_bomber moved from Greater Southern Germany to Eastern Poland
            7 fighters moved from Jehol to Korea
    
        Place Units - Russians
            1 battleship and 2 destroyers placed in 6 Sea Zone
            1 bomber placed in Korea
            2 bombers placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 61 PUs; end with 84 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 4.00
    Japanese : -0.83
    AA fire in Germany : : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Russians
            EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Heavy Bomber for UK_Pacific
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for British
            EDIT: Removing Technology Heavy Bomber for British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Russians
            EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Heavy Bomber for UK_Pacific
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for British
            EDIT: Removing Technology Heavy Bomber for British
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Russians
            EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Heavy Bomber for UK_Pacific
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for British
            EDIT: Removing Technology Heavy Bomber for British
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to Japan
    
        Place Units - Japanese
            2 armour, 2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,2
            Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs
            Japanese collect 3 PUs from War Bonds; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Americans
                Americans converts factory_major into different units
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
                  Americans take Western Germany from Germans
            2 armour moved from Normandy Bordeaux to France
            1 armour moved from Southern France to France
            2 armour moved from Southern France to Southern Italy
            3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to Southern Italy
            2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    

    Savegame


  • TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Shantung to Kiangsu
            7 artilleries and 10 infantry moved from Kiangsi to Kiangsu
            1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu
    

    Savegame


  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - British
            3 bombers moved from United Kingdom to Bryansk
            5 bombers moved from Northern Italy to Kansu
            2 fighters moved from Northern Italy to Bryansk
            1 armour moved from Eastern Persia to India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from India to Manchuria
            2 armour moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Siam to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Americans
                Americans converts factory_major into different units
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
                  Americans take Western Germany from Germans
            2 armour moved from Normandy Bordeaux to France
            1 armour moved from Southern France to France
            2 armour moved from Southern France to Southern Italy
            3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to Southern Italy
            2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in France
                Americans attack with 3 armour and 1 fighter
                Italians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 armour and 1 fighter in France, round 2 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in France
                    Americans roll dice for 3 armour and 1 fighter in France, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in France
                Americans win, taking France from Italians, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Southern Italy
                Americans attack with 5 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    AA fire in Southern Italy : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 3.17 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.83 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 fighter moved from France to Eastern Poland
    
        Place Units - Americans
            6 transports placed in 10 Sea Zone
            3 armour placed in Central United States
            4 infantry placed in Western United States
            1 bomber, 1 fighter and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 92 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Shantung to Kiangsu
            7 artilleries and 10 infantry moved from Kiangsi to Kiangsu
            1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 artilleries; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 10 artilleries, 2 fighters and 24 infantry
                Japanese defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Chinese roll dice for 10 artilleries, 2 fighters and 24 infantry in Kiangsu, round 2 : 14/36 hits, 10.33 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 10 artilleries, 2 fighters and 21 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            2 fighters moved from Kiangsu to Manchuria
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            6 artilleries placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
    
        Combat Move - British
            3 bombers moved from United Kingdom to Bryansk
            5 bombers moved from Northern Italy to Kansu
            2 fighters moved from Northern Italy to Bryansk
            1 armour moved from Eastern Persia to India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from India to Manchuria
            2 armour moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Siam to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Purchase Units - British
            British buy 3 bombers; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            1 fighter moved from Manchuria to Korea
    
        Place Units - British
            3 bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber and 1 fighter
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.50
    AA fire in Southern Italy : : 0.67
    Chinese : 3.67
    Japanese : 1.33
    

    Savegame

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