@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians Russians has no rockets to fire 1 infantry and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 infantry moved from Shensi to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 8x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Kansu to Shensi 3 fighters moved from Kiangsu to Shensi 1 tactical_bomber moved from Kiangsu to Shensi 1 bomber moved from Japan to Shensi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Celebes Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Celebes from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport British defend with 1 submarine Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for British: 1 submarine Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Shensi, round 3 : 5/6 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 artilleries and 3 infantry Non Combat Move - Japanese 3 fighters moved from Shensi to Kansu 1 bomber moved from Shensi to Kansu 1 tactical_bomber moved from Shensi to Kansu 1 mech_infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung 3 mech_infantrys moved from Kwangsi to Kwangtung 2 artilleries moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 1 infantry moved from Siberia to Amur Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 infantry placed in Kwangtung 4 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 52 PUs Japanese collect 2 PUs from War Bonds; end with 54 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : 3.83 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from India to Kiangsu 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Guam roll: 3 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 fighter moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from India to Kiangsu 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Normandy Bordeaux Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Holland Belgium Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer, 1 fighter and 2 transports Non Combat Move - Americans 1 bomber moved from 95 Sea Zone to Tunisia 1 fighter moved from 95 Sea Zone to Tunisia 3 fighters moved from 110 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 2 fighters moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 cruiser and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : 1.00 AA fire in Kiangsu : : 0.83 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hunan 2 artilleries and 4 infantry moved from Kweichow to Anhwe 2 artilleries and 3 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 2 artilleries moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Hopei Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Guam roll: 3 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 fighter moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from India to Kiangsu 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Normandy Bordeaux Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Holland Belgium Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer, 1 fighter and 2 transports Non Combat Move - Americans 1 bomber moved from 95 Sea Zone to Tunisia 1 fighter moved from 95 Sea Zone to Tunisia 3 fighters moved from 110 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 2 fighters moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 cruiser and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hunan 2 artilleries and 4 infantry moved from Kweichow to Anhwe 2 artilleries and 3 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 2 artilleries moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Hopei Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Activate Technology - British British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production Purchase Units - British British repair damage of 3x airfield; Remaining resources: 37 PUs; British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Southern France does 4 damage to factory_minor owned by Germans Rockets in Scotland roll: 4 Rocket attack in Southern France does 2 damage to factory_minor owned by Germans Rockets in United Kingdom roll: 4 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Germans 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - British Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 infantry moved from India to West India 1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 destroyers moved from 87 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan Place Units - British 3 armour and 1 mech_infantry placed in Egypt 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs British collect 1 PU from War Bonds; end with 39 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 British : -0.67 Americans : 1.00 AA fire in Kiangsu : : 0.83 Japanese : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 25 PUs; Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Italians collect 4 PUs from War Bonds; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Hunan Place Units - ANZAC 1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs ANZAC collect 2 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French French has no rockets to fire Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for ANZAC EDIT: Removing Technology Long Range Aircraft for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Removing Technology Rockets Advance for French EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Removing Technology Jet Power for British EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Germans EDIT: Removing Technology Increased Factory Production for Japanese EDIT: Removing Technology Improved Artillery Support for Italians EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs; Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 3 damage to airfield owned by British Rockets in France roll: 5 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Russia to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 bombers moved from Ukraine to Egypt 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Germany to Normandy Bordeaux Combat - Germans Air Battle in EgyptCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Germans EDIT: Removing Technology Increased Factory Production for Japanese EDIT: Removing Technology Improved Artillery Support for Italians EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs; Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 3 damage to airfield owned by British Rockets in France roll: 5 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Russia to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 bombers moved from Ukraine to Egypt 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Germany to Normandy Bordeaux Combat - Germans Air Battle in Egypt Germans attacks with 2 units heading to Egypt British launches 1 interceptors out of Egypt Attackers Fire, : 0/4 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Russia to Tambov 1 aaGun moved from Russia to Smolensk 6 infantry moved from Norway to Finland 3 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Germany to France 6 infantry moved from Germany to Western Germany 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Normandy Bordeaux to France 8 fighters moved from Ukraine to Western Germany Place Units - Germans 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia Germans undo move 2. Germans undo move 1. 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in France 3 mech_infantrys placed in Novgorod 5 infantry placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 6. 3 mech_infantrys placed in Western Germany 1 artillery and 2 fighters placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.67 Defenders Fire, : : 0.67 Americans : -1.33 AA fire in Egypt : : 0.83 Attackers Fire, : : -0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Russians has no rockets to fire Non Combat Move - Russians 1 armour and 1 infantry moved from Suiyuyan to Hopei Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 8 infantry moved from Kwangtung to Kwangsi 4 artilleries moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kwangtung to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 7 infantry moved from Kiangsu to Anhwe 1 infantry and 1 mech_infantry moved from Shantung to Anhwe 3 fighters moved from Kansu to Anhwe 1 bomber moved from Kansu to Anhwe 1 tactical_bomber moved from Kansu to Anhwe 1 bomber moved from Japan to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malaya Battle in Kwangsi Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys British defend with 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys in Kwangsi, round 2 : 6/19 hits, 7.17 expected hits Chinese roll dice for 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/10 hits, 3.83 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Kwangsi Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Kwangsi, round 3 : 8/14 hits, 6.00 expected hits Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Kwangsi Japanese win, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 4 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Japanese: 7 infantry Casualties for British: 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys Battle in Anhwe Japanese attack with 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 5 artilleries and 6 infantry Japanese roll dice for 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 6/14 hits, 4.83 expected hits Chinese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.33 expected hits Chinese roll dice for 5 artilleries in Anhwe, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 6/10 hits, 4.17 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 5 infantry Casualties for Chinese: 5 artilleries and 6 infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Anhwe to Kiangsu 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Korea 1 tactical_bomber moved from 44 Sea Zone to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Japanese collect 5 PUs from War Bonds; end with 46 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 3.50 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 1 damage to factory_major owned by Japanese Rockets in Guam roll: 1 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to Iwo Jima 3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from United Kingdom to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 1 damage to factory_major owned by Japanese Rockets in Guam roll: 1 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to Iwo Jima 3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from United Kingdom to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Norway Battle in Southern France Battle in Malta Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Iwo Jima Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 destroyers and 1 transport Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transportsCombat Hit Differential Summary :
Americans : -4.50 Japanese : 1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 1 damage to factory_major owned by Japanese Rockets in Guam roll: 1 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to Iwo Jima 3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from United Kingdom to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Norway Battle in Southern France Battle in Malta Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Iwo Jima Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 destroyers and 1 transport Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44 Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports Battle in Sicily Non Combat Move - Americans 5 fighters moved from 95 Sea Zone to Tunisia 1 bomber moved from 95 Sea Zone to United Kingdom 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Algeria to Tunisia 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 37 Sea Zone to Borneo Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Italians : 1.33 Americans : -7.17 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 artilleries moved from Jehol to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Americans EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.83 Japanese : 1.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 1 damage to factory_major owned by Japanese Rockets in Guam roll: 1 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to Iwo Jima 3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from United Kingdom to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Norway Battle in Southern France Battle in Malta Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Iwo Jima Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 destroyers and 1 transport Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44 Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports Battle in Sicily Non Combat Move - Americans 5 fighters moved from 95 Sea Zone to Tunisia 1 bomber moved from 95 Sea Zone to United Kingdom 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Algeria to Tunisia 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 37 Sea Zone to Borneo Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 artilleries moved from Jehol to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Americans EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production Purchase Units - British British repair damage of 4x airfield; Remaining resources: 37 PUs; British buy 2 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Rocket attack in France does 4 damage to factory_minor owned by Germans Rockets in Scotland roll: 4 Rocket attack in France does 2 damage to factory_minor owned by Germans Rockets in United Kingdom roll: 6 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 destroyers and 2 fighters; Americans loiter and taunt Italians defend with 1 fighter and 3 submarines British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 submarines owned by the Italians lost in 95 Sea Zone British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 11 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter and 3 submarines Non Combat Move - British 2 fighters moved from 95 Sea Zone to Sicily 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan 4 infantry moved from West India to Eastern Persia 1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 armour and 2 mech_infantrys moved from India to Yunnan Place Units - British 2 armour and 2 mech_infantrys placed in Egypt 1 bomber placed in Union of South Africa 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs British collect 1 PU from War Bonds; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -0.67 British : -2.00 Americans : -7.17 Chinese : -1.83 Japanese : 2.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to 96 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Greece to Bulgaria Place Units - Italians 2 armour and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 2 PUs from War Bonds; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs ANZAC collect 3 PUs from War Bonds; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Removing Technology Long Range Aircraft for ANZAC EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Improved Artillery Support for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Rockets Advance for British EDIT: Removing Technology Improved Artillery Support for French EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Germans EDIT: Removing Technology Improved Artillery Support for Japanese EDIT: Removing Technology Long Range Aircraft for ItaliansCombat Hit Differential Summary :





