That’s what I thought. Thanks for clarifying!
BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Research Technology - British
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Research Technology - British Activate Technology - British British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from United Kingdom to Southern Italy 4 fighters moved from Southern France to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 2 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from Malaya to Siam 1 mech_infantry moved from India to Shan State 2 fighters moved from Hopei to Korea 1 fighter moved from India to Manchuria
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States Purchase Units - Americans Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports Italians defend with 3 fighters 1 submarine owned by the Americans Submerged Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 1 carrier owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 cruiser and 3 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Albania Italians roll dice for 3 fighters in 97 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits 2 transports owned by the Americans lost in 97 Sea Zone 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Greece 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Yugoslavia Italians win with 3 fighters remaining. Battle score for attacker is -54 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 3 transports Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/12 hits, 7.00 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships and 4 fighters in 6 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Japanese: 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 transports Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 submarine and 1 transport Battle in Northern Italy Americans attack with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry Italians defend with 1 armour and 1 factory_minor Americans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Philippines Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour and 1 artillery in Philippines, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 fighters moved from Northern Italy to Southern France 3 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Southern France 3 armour placed in Normandy Bordeaux 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi 4 infantry moved from Kwangsi to Kiangsi Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 2 artilleries and 5 infantry placed in Shantung Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Research Technology - British Activate Technology - British British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 2 bombers moved from United Kingdom to Southern Italy 4 fighters moved from Southern France to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 2 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from Malaya to Siam 1 mech_infantry moved from India to Shan State 2 fighters moved from Hopei to Korea 1 fighter moved from India to Manchuria Purchase Units - British British buy 3 bombers; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Combat - British Battle in Southern Italy British attack with 5 bombers and 6 fighters Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry British roll dice for 5 bombers and 6 fighters in Southern Italy, round 2 : 10/16 hits, 8.17 expected hits Italians roll dice for 1 armour, 4 fighters, 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 4.17 expected hits 2 mech_infantrys owned by the Germans, 4 fighters owned by the Italians, 1 infantry owned by the Italians, 4 fighters owned by the British and 1 armour owned by the Italians lost in Southern Italy British win with 5 bombers and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 4 fighters Casualties for Italians: 1 armour, 4 fighters and 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 5 bombers moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy Place Units - British 3 bombers placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Italians : 0.33 British : 1.83 Americans : -12.50 Japanese : 3.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Italians Rocket attack in United Kingdom does 3 damage to factory_major owned by British Rockets in France roll: 3 Rocket attack in Southern France does 5 damage to factory_minor owned by Americans Rockets in Southern Italy roll: 5 Purchase Units - Italians Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs; Place Units - Italians 1 aaGun, 1 armour and 1 infantry placed in Southern Italy 2 infantry placed in France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs Italians collect 6 PUs from War Bonds; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Malaya to Korea 3 bombers moved from Hopei to Korea 1 fighter moved from Hopei to Korea 1 fighter moved from Kwangsi to Shantung 1 fighter moved from New Guinea to Philippines 2 bombers moved from New South Wales to Philippines
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - French 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Germans
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - French French has no rockets to fire 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Airborne Attack Move - French
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Changing PUs for Germans from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 harbour EDIT: Adding units owned by Germans to Western Germany: 1 harbour EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Changing PUs for Germans from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 harbour EDIT: Adding units owned by Germans to Western Germany: 1 harbour EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Airborne Attack Move - Germans Germans creates battle in territory 91 Sea Zone
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Changing PUs for Germans from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 harbour EDIT: Adding units owned by Germans to Western Germany: 1 harbour EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Airborne Attack Move - Germans Germans creates battle in territory 91 Sea Zone Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 18 PUs; Germans buy 1 aaGun and 2 armour; Remaining resources: 1 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 cruiser and 3 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser and 3 transports Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from France to Greater Southern Germany Place Units - Germans 1 aaGun and 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 20 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Korea to Jehol 2 infantry moved from Slovakia Hungary to Greater Southern Germany 1 tactical_bomber moved from Novgorod to Greater Southern Germany 1 bomber moved from Russia to Western Germany 1 armour moved from Korea to Jehol 5 fighters moved from Korea to Jehol 2 fighters moved from Korea to Jehol 3 infantry moved from Slovakia Hungary to Germany 1 armour, 14 infantry and 3 mech_infantrys moved from Poland to Germany 4 mech_infantrys moved from Eastern Poland to Germany 4 armour moved from Ukraine to Romania 1 mech_infantry moved from Western Ukraine to Poland 3 fighters moved from Novgorod to Germany 1 bomber moved from Russia to Germany 2 armour moved from Novgorod to Poland 1 infantry moved from Baltic States to Poland 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Korea to Jehol 2 infantry moved from Slovakia Hungary to Greater Southern Germany 1 tactical_bomber moved from Novgorod to Greater Southern Germany 1 bomber moved from Russia to Western Germany 1 armour moved from Korea to Jehol 5 fighters moved from Korea to Jehol 2 fighters moved from Korea to Jehol 3 infantry moved from Slovakia Hungary to Germany 1 armour, 14 infantry and 3 mech_infantrys moved from Poland to Germany 4 mech_infantrys moved from Eastern Poland to Germany 4 armour moved from Ukraine to Romania 1 mech_infantry moved from Western Ukraine to Poland 3 fighters moved from Novgorod to Germany 1 bomber moved from Russia to Germany 2 armour moved from Novgorod to Poland 1 infantry moved from Baltic States to Poland 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland Purchase Units - Russians Russians buy 1 battleship, 3 bombers and 2 destroyers; Remaining resources: 2 PUs; Combat - Russians Battle in Western Germany Russians attack with 1 bomber Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Russians roll dice for 1 bomber in Western Germany, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber in Western Germany, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Germany Germans win with no units remaining. Battle score for attacker is -8 Casualties for Russians: 1 bomber Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Jehol Russians attack with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 7 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/10 hits, 4.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Germany Russians attack with 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 6 infantry and 2 tactical_bombers AA fire in Germany : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys in Germany, round 2 : 8/29 hits, 6.83 expected hits Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Germany, round 2 : 5/14 hits, 5.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 6 infantry owned by the Germans lost in Germany Russians roll dice for 1 armour, 1 bomber, 3 fighters, 12 infantry and 7 mech_infantrys in Germany, round 3 : 4/24 hits, 6.00 expected hits Germans roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Germany, round 3 : 2/7 hits, 3.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Germany Russians roll dice for 1 armour, 1 bomber, 3 fighters, 10 infantry and 7 mech_infantrys in Germany, round 4 : 11/22 hits, 5.67 expected hits Germans roll dice for 1 fighter and 2 tactical_bombers in Germany, round 4 : 2/3 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Germany Russians captures 21PUs while taking Germans capital Russians converts factory_major into different units Russians winGermans win with no units remaining, taking Germany from Germans with 1 armour, 1 bomber, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 54 Casualties for Russians: 9 infantry Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers Non Combat Move - Russians 3 fighters moved from Germany to Western Ukraine 1 bomber moved from Germany to Western Ukraine 1 tactical_bomber moved from Greater Southern Germany to Eastern Poland 7 fighters moved from Jehol to Korea Place Units - Russians 1 battleship and 2 destroyers placed in 6 Sea Zone 1 bomber placed in Korea 2 bombers placed in Volgograd Turn Complete - Russians Russians collect 61 PUs; end with 84 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 89 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 99 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 4.00 Japanese : -0.83 AA fire in Germany : : -1.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology AA Radar for Russians EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for British EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology AA Radar for Russians EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for British EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit Mode Combat Move - Japanese
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology AA Radar for Russians EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for British EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit Mode Combat Move - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Non Combat Move - Japanese 1 fighter moved from Kiangsu to Japan Place Units - Japanese 2 armour, 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,2 Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs Japanese collect 3 PUs from War Bonds; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Americans Americans converts factory_major into different units Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans Americans take Western Germany from Germans 2 armour moved from Normandy Bordeaux to France 1 armour moved from Southern France to France 2 armour moved from Southern France to Southern Italy 3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern France to France 1 fighter moved from Southern France to Southern Italy 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Chinese 2 artilleries and 6 infantry moved from Shantung to Kiangsu 7 artilleries and 10 infantry moved from Kiangsi to Kiangsu 1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - British 3 bombers moved from United Kingdom to Bryansk 5 bombers moved from Northern Italy to Kansu 2 fighters moved from Northern Italy to Bryansk 1 armour moved from Eastern Persia to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from India to Manchuria 2 armour moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Siam to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Americans Americans converts factory_major into different units Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans Americans take Western Germany from Germans 2 armour moved from Normandy Bordeaux to France 1 armour moved from Southern France to France 2 armour moved from Southern France to Southern Italy 3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern France to France 1 fighter moved from Southern France to Southern Italy 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 3 armour, 1 bomber, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs; Combat - Americans Battle in France Americans attack with 3 armour and 1 fighter Italians defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 armour and 1 fighter in France, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in France Americans roll dice for 3 armour and 1 fighter in France, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in France Americans win, taking France from Italians, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Southern Italy Americans attack with 5 armour, 1 artillery, 1 fighter and 1 mech_infantry Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry AA fire in Southern Italy : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.83 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 fighter Casualties for Italians: 1 aaGun, 1 armour and 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 fighter moved from France to Eastern Poland Place Units - Americans 6 transports placed in 10 Sea Zone 3 armour placed in Central United States 4 infantry placed in Western United States 1 bomber, 1 fighter and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 72 PUs; end with 92 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs Combat Move - Chinese 2 artilleries and 6 infantry moved from Shantung to Kiangsu 7 artilleries and 10 infantry moved from Kiangsi to Kiangsu 1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 1 PUs; Combat - Chinese Battle in Kiangsu Chinese attack with 10 artilleries, 2 fighters and 24 infantry Japanese defend with 2 artilleries, 1 factory_minor and 3 infantry Chinese roll dice for 10 artilleries, 2 fighters and 24 infantry in Kiangsu, round 2 : 14/36 hits, 10.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 10 artilleries, 2 fighters and 21 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 2 fighters moved from Kiangsu to Manchuria 1 infantry moved from Chahar to Jehol 1 infantry moved from Burma to Yunnan Place Units - Chinese 6 artilleries placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs Combat Move - British 3 bombers moved from United Kingdom to Bryansk 5 bombers moved from Northern Italy to Kansu 2 fighters moved from Northern Italy to Bryansk 1 armour moved from Eastern Persia to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from India to Manchuria 2 armour moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Siam to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Purchase Units - British British buy 3 bombers; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Non Combat Move - British 1 fighter moved from Manchuria to Korea Place Units - British 3 bombers placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 bomber and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 bomber and 1 fighter
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.50 AA fire in Southern Italy : : 0.67 Chinese : 3.67 Japanese : 1.33