BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            6 infantry moved from Romania to Slovakia Hungary
            13 infantry moved from Eastern Poland to Poland
            1 infantry moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            3 mech_infantrys moved from Novgorod to Poland
            4 mech_infantrys moved from Ukraine to Eastern Poland
            3 fighters moved from Novgorod to Slovakia Hungary
            1 tactical_bomber moved from Novgorod to Slovakia Hungary
            1 infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Russia to Western Ukraine
            2 fighters moved from Hopei to Korea
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 1
            6 infantry moved from Romania to Slovakia Hungary
            13 infantry moved from Eastern Poland to Poland
            1 infantry moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            3 mech_infantrys moved from Novgorod to Poland
            4 mech_infantrys moved from Ukraine to Eastern Poland
            3 fighters moved from Novgorod to Slovakia Hungary
            1 tactical_bomber moved from Novgorod to Slovakia Hungary
            1 infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Russia to Western Ukraine
            2 fighters moved from Hopei to Korea
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 8 armour and 2 bombers; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 armour, 14 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 14 infantry and 3 mech_infantrys in Poland, round 2 : 5/18 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Slovakia Hungary to Novgorod
            1 tactical_bomber moved from Slovakia Hungary to Novgorod
    
        Place Units - Russians
            2 armour placed in Korea
            2 bombers placed in Russia
            4 armour placed in Ukraine
            2 armour placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,1,5,2,4,1,3,3,5
            Russians collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Anhwe
            1 armour moved from Kiangsu to Kwangtung
            1 armour moved from Shantung to Jehol
            1 fighter moved from Kiangsu to Kwangtung
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Anhwe
            1 armour moved from Kiangsu to Kwangtung
            1 armour moved from Shantung to Jehol
            1 fighter moved from Kiangsu to Kwangtung
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                1 artillery owned by the Japanese retreated to Kiangsu
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour and 1 fighter
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangtung to Kiangsu
            1 fighter moved from Jehol to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Shantung to Kiangsu
    
        Place Units - Japanese
            7 infantry placed in Japan
            1 artillery placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Japanese collect 4 PUs from War Bonds; end with 29 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Improved Artillery Support for Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Anhwe
            1 armour moved from Kiangsu to Kwangtung
            1 armour moved from Shantung to Jehol
            1 fighter moved from Kiangsu to Kwangtung
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                1 artillery owned by the Japanese retreated to Kiangsu
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour and 1 fighter
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangtung to Kiangsu
            1 fighter moved from Jehol to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Shantung to Kiangsu
    
        Place Units - Japanese
            7 infantry placed in Japan
            1 artillery placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Japanese collect 4 PUs from War Bonds; end with 29 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Improved Artillery Support for Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Rockets Advance for Russians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Central United States to Eastern United States
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Central United States to Eastern United States
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Suiyuyan to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Suiyuyan to Chahar
            7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi
            4 infantry moved from Kwangsi to Kiangsi
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Research Technology - British
    
        Activate Technology - British
            British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from United Kingdom to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from United Kingdom to Southern Italy
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 mech_infantry moved from Malaya to Siam
            1 mech_infantry moved from India to Shan State
            2 fighters moved from Hopei to Korea
            1 fighter moved from India to Manchuria
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Central United States to Eastern United States
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Italians scrambles to create a battle in territory 97 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                Italians defend with 3 fighters
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 carrier owned by the Americans lost in 97 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Americans lost in 97 Sea Zone
                    Americans roll dice for 1 cruiser and 3 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Albania
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    2 transports owned by the Americans lost in 97 Sea Zone
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Greece
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Yugoslavia
                Italians win with 3 fighters remaining. Battle score for attacker is -54
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 3 transports
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
                    Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/12 hits, 7.00 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships and 4 fighters in 6 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
                    Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is 23
                Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Northern Italy
                Americans attack with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry
                Italians defend with 1 armour and 1 factory_minor
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 armour and 1 artillery in Philippines, round 5 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to Southern France
            3 fighters moved from 6 Sea Zone to Korea
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Southern France
            3 armour placed in Normandy Bordeaux
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Suiyuyan to Chahar
            7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi
            4 infantry moved from Kwangsi to Kiangsi
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Research Technology - British
    
        Activate Technology - British
            British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in Scotland roll: 1
            Rocket attack in Germany does 4 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 4
            2 bombers moved from United Kingdom to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from United Kingdom to Southern Italy
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 mech_infantry moved from Malaya to Siam
            1 mech_infantry moved from India to Shan State
            2 fighters moved from Hopei to Korea
            1 fighter moved from India to Manchuria
    
        Purchase Units - British
            British buy 3 bombers; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Southern Italy
                British attack with 5 bombers and 6 fighters
                Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
                    British roll dice for 5 bombers and 6 fighters in Southern Italy, round 2 : 10/16 hits, 8.17 expected hits
                    Italians roll dice for 1 armour, 4 fighters, 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 4.17 expected hits
                    2 mech_infantrys owned by the Germans, 4 fighters owned by the Italians, 1 infantry owned by the Italians, 4 fighters owned by the British and 1 armour owned by the Italians lost in Southern Italy
                British win with 5 bombers and 2 fighters remaining. Battle score for attacker is 17
                Casualties for British: 4 fighters
                Casualties for Italians: 1 armour, 4 fighters and 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            5 bombers moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    
        Place Units - British
            3 bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.83
    Americans : -12.50
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                Rockets in France roll: 3
            Rocket attack in Southern France does 5 damage to factory_minor owned by Americans
                Rockets in Southern Italy roll: 5
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 aaGun, 1 armour and 1 infantry placed in Southern Italy
            2 infantry placed in France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
            Italians collect 6 PUs from War Bonds; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Malaya to Korea
            3 bombers moved from Hopei to Korea
            1 fighter moved from Hopei to Korea
            1 fighter moved from Kwangsi to Shantung
            1 fighter moved from New Guinea to Philippines
            2 bombers moved from New South Wales to Philippines
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            French has no rockets to fire
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Airborne Attack Move - French
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Airborne Attack Move - Germans
            Germans creates battle in territory 91 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Changing PUs for Germans from 28 to 24
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 harbour
            EDIT: Adding units owned by Germans to Western Germany: 1 harbour
            EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Airborne Attack Move - Germans
            Germans creates battle in territory 91 Sea Zone
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            Germans buy 1 aaGun and 2 armour; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 cruiser and 3 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 27
                Casualties for Americans: 1 cruiser and 3 transports
    
        Non Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from France to Greater Southern Germany
    
        Place Units - Germans
            1 aaGun and 2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Germans collect 20 PUs (2 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    

    Savegame

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