Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsBarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians 2 armour and 3 fighters moved from Southern Italy to Northern Italy
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 2 armour and 3 fighters Americans defend with 4 armour and 1 factory_minor Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Italians: 1 armour Casualties for Americans: 4 armour Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 6 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 2 armour and 3 fighters Americans defend with 4 armour and 1 factory_minor Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Italians: 1 armour Casualties for Americans: 4 armour Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 6 PUs from War Bonds; end with 20 PUs Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for Italians EDIT: Removing Technology Improved Artillery Support for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.00
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - ANZAC 1 fighter moved from French Indo China to Hopei 3 bombers moved from Malaya to Hopei 1 fighter moved from Celebes to Kwangsi 1 fighter moved from New South Wales to New Guinea 1 bomber moved from New South Wales to Malaya 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - French 1 infantry moved from Iraq to Persia
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 9x factory_major, 4x factory_major; Remaining resources: 17 PUs; Germans buy 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter and 1 tactical_bomber moved from Poland to Germany 1 mech_infantry moved from Southern Italy to France 1 mech_infantry moved from Germany to Holland Belgium Place Units - Germans 1 submarine placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from Romania to Slovakia Hungary 13 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 3 mech_infantrys moved from Novgorod to Poland 4 mech_infantrys moved from Ukraine to Eastern Poland 3 fighters moved from Novgorod to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Russia to Western Ukraine 2 fighters moved from Hopei to Korea
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Novgorod roll: 1 6 infantry moved from Romania to Slovakia Hungary 13 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 3 mech_infantrys moved from Novgorod to Poland 4 mech_infantrys moved from Ukraine to Eastern Poland 3 fighters moved from Novgorod to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Russia to Western Ukraine 2 fighters moved from Hopei to Korea Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 8 armour and 2 bombers; Remaining resources: 0 PUs; Combat - Russians Battle in Poland Russians attack with 1 armour, 14 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 14 infantry and 3 mech_infantrys in Poland, round 2 : 5/18 hits, 3.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Slovakia Hungary to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Novgorod Place Units - Russians 2 armour placed in Korea 2 bombers placed in Russia 4 armour placed in Ukraine 2 armour placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,1,5,2,4,1,3,3,5 Russians collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.33
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 artillery owned by the Japanese retreated to Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Jehol to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shantung to Kiangsu Place Units - Japanese 7 infantry placed in Japan 1 artillery placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Japanese collect 4 PUs from War Bonds; end with 29 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -1.17
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 artillery owned by the Japanese retreated to Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Jehol to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shantung to Kiangsu Place Units - Japanese 7 infantry placed in Japan 1 artillery placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Japanese collect 4 PUs from War Bonds; end with 29 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -1.17
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States Purchase Units - Americans Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi 4 infantry moved from Kwangsi to Kiangsi