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41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 3 marines; Remaining resources: 3 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to Cyprus
1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from France to Western Germany
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Crete
Battle in Cyprus
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 3 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 carriers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Cyprus to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Italians
3 marines placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
6 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,6,2,6,4,1,2,2,1,5,4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (5 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
6 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,6,2,6,4,1,2,2,1,5,4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (5 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
9 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
Italians take Ethiopia from Americans
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
12 armour and 22 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Iraq
2 bombers moved from Germany to Denmark
1 bomber moved from Western Germany to Denmark
Combat - Germans
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Germans win, taking Iraq from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 bombers and 9 infantry
Americans defend with 1 artillery
Germans roll dice for 3 bombers and 9 infantry in Denmark, round 2 : 5/12 hits, 3,50 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 bombers and 9 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 infantry moved from Archangel to Novgorod
20 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Iraq to Egypt
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Western Germany to Denmark
3 bombers moved from Denmark to Western Germany
10 infantry moved from France to Western Germany
3 artilleries moved from Novgorod to Baltic States
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier and 2 fighters placed in 113 Sea Zone
2 aaGuns and 5 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
2 aaGuns, 15 artilleries and 11 infantry moved from Belarus to Bryansk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Belarus
50 infantry moved from Northwest Persia to Caucasus
2 armour and 6 mech_infantrys moved from Russia to Rostov
2 armour and 9 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
6 armour and 5 mech_infantrys moved from Belarus to Rostov
Place Units - Russians
1 armour, 1 fighter and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
17 artilleries moved from India to West India
1 armour moved from India to West India
12 mech_infantrys moved from India to West India
5 infantry moved from India to West India
1 infantry moved from India to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Yunnan to Kweichow
2 mech_infantrys moved from Hunan to Kweichow
10 artilleries and 11 mech_infantrys moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 10 artilleries and 16 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 10 artilleries and 16 mech_infantrys in Kweichow, round 2 : 8/27 hits, 8,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 10 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 0/6 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 4 : 2/5 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 10/12 hits, 6,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Borneo to French Indo China
1 bomber moved from Kiangsu to French Indo China
5 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from Japan to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from India to West India
Place Units - Japanese
3 fighters placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : -0,50
Chinese : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Persia to Iraq
2 bombers moved from Belarus to Iraq
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 mech_infantrys moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 10 Sea Zone to 25 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iraq
Americans attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Iraq to Persia
4 bombers moved from Belarus to Norway
2 fighters moved from Belarus to Norway
4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Eastern United States to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 106 Sea Zone to 64 Sea Zone
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter and 2 mech_infantrys placed in Norway
2 armour and 1 bomber placed in Persia
1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
19 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Persia to Iraq
2 bombers moved from Belarus to Iraq
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 mech_infantrys moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 10 Sea Zone to 25 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iraq
Americans attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Iraq to Persia
4 bombers moved from Belarus to Norway
2 fighters moved from Belarus to Norway
4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Eastern United States to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 106 Sea Zone to 64 Sea Zone
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter and 2 mech_infantrys placed in Norway
2 armour and 1 bomber placed in Persia
1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
19 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers and 2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Belarus to Persia
1 fighter moved from Belarus to Northwest Persia
4 fighters moved from Norway to 110 Sea Zone
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Belarus to Northwest Persia
4 fighters moved from Belarus to Norway
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.83
Chinese : 1.17
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
3 marines moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 4 infantry, 3 marines and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from 96 Sea Zone to Libya
2 infantry moved from 96 Sea Zone to Libya
1 marine moved from 96 Sea Zone to Tobruk
1 marine moved from 96 Sea Zone to Libya
2 carriers moved from 99 Sea Zone to 96 Sea Zone
2 destroyers moved from 99 Sea Zone to 96 Sea Zone
2 submarines moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
2 bombers moved from Southern Italy to 92 Sea Zone
6 fighters moved from Southern Italy to 92 Sea Zone
2 armour moved from Eastern Poland to Belarus
2 infantry moved from Western Germany to Holland Belgium
scramble 92?
I will redo my turn one minute
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Eastern Poland to Belarus
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 infantry moved from 96 Sea Zone to Libya
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
3 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from 96 Sea Zone to Tobruk
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
Combat Hit Differential Summary :
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Eastern Poland to Belarus
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 infantry moved from 96 Sea Zone to Libya
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
3 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from 96 Sea Zone to Tobruk
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Tobruk
Battle in Libya
Battle in Malta
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Tobruk from British, taking Libya from British, taking Malta from British, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 bombers and 6 fighters
British defend with 1 destroyer
Italians roll dice for 2 bombers and 6 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 2 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 infantry
British defend with 1 airfield and 1 mech_infantry
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 2/3 hits, 0,50 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 carriers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
2 bombers moved from 92 Sea Zone to Southern Italy
4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
1 aaGun moved from Baltic States to Belarus
Place Units - Italians
1 carrier placed in 95 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 2,50
British : 1,33
Americans : 0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Celebes to 43 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from Celebes to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New South Wales to Queensland
2 fighters moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Celebes to 43 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from Celebes to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New South Wales to Queensland
2 fighters moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers and 3 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
Germans take Tanganyika Territory from British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
4 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 artilleries moved from Baltic States to Belarus
3 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Egypt to Iraq
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rhodesia
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 7 armour and 7 mech_infantrys in Rhodesia, round 2 : 5/14 hits, 4,67 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits, 1,17 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in French Equatorial Africa
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 6 mech_infantrys in French Equatorial Africa, round 2 : 1/10 hits, 3,00 expected hits
Americans roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from Americans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kenya
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya
Germans win, taking Kenya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Ethiopia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ethiopia
Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Ethiopia
Germans win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Iraq to Egypt
4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Ukraine to Belarus
3 bombers moved from Novgorod to Belarus
4 aaGuns, 19 artilleries, 66 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun and 9 infantry moved from Denmark to Western Germany
5 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
2 carriers and 3 fighters placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : 0,50
Americans : 1,00
Russians : 0,67