@AndrewAAGamer I am sorry that this took longer.
You may scramble and announce special OOLs in 95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Yugoslavia to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
5 armour, 1 infantry and 12 mech_infantrys moved from Afghanistan to Eastern Persia
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Buryatia
Combat - Germans
Battle in Eastern Persia
Germans attack with 7 armour, 1 infantry and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 10/21 hits, 5,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 7 armour, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/12 hits, 6,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 artilleries and 4 infantry
British defend with 1 aaGun, 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 aaGun, 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 artilleries and 4 infantry in Caucasus, round 3 : 2/6 hits, 1,67 expected hits
British roll dice for 2 artilleries in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kazakhstan to Volgograd
2 aaGuns, 26 artilleries and 31 infantry moved from Samara to Kazakhstan
1 infantry moved from Archangel to Vologda
3 infantry moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Afghanistan to Eastern Persia
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Switzerland to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry and 1 marine moved from Sweden to 113 Sea Zone
1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from Sweden to Norway
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
4 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 submarines placed in 110 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 fighter and 2 mech_infantrys placed in Southern France
1 fighter and 2 infantry placed in France
3 infantry placed in Novgorod
Germans undo move 7.
1 infantry placed in Novgorod
1 infantry placed in Novgorod
2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 5.
2 fighters and 1 mech_infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6
Germans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 2,33
British : -1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 aaGuns, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Tsinghai to Kansu
1 infantry moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.00
Japanese : 0.00
thats it from me for today
cheers
Ok, I’ll do J now.
Have a great Mid-Summer!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 bomber moved from Philippines to Shensi
1 bomber moved from Philippines to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Philippines to Java
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Sikang to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier and 4 destroyers moved from 34 Sea Zone to 45 Sea Zone
5 submarines moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Kweichow
1 fighter moved from Japan to Kweichow
2 infantry moved from Siberia to Amur
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 2.
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Chinese : 2,00
Japanese : -1,33
Fucking chinese with undercover russians!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 bomber moved from Philippines to Shensi
1 bomber moved from Philippines to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Philippines to Java
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Sikang to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier and 4 destroyers moved from 34 Sea Zone to 45 Sea Zone
5 submarines moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Kweichow
1 fighter moved from Japan to Kweichow
2 infantry moved from Siberia to Amur
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 2.
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,33
Chinese : 2,00
Japanese : -1,33
Disregard the second post. First one is the correct one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 bomber moved from Philippines to Shensi
1 bomber moved from Philippines to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Philippines to Java
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Sikang to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier and 4 destroyers moved from 34 Sea Zone to 45 Sea Zone
5 submarines moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Kweichow
1 fighter moved from Japan to Kweichow
2 infantry moved from Siberia to Amur
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 2.
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,33
Chinese : 2,00
Japanese : -1,33
Use this one instead. Had forgot to edit away the des in z95. Think I did edit away the german fig.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Think I did edit away the german fig.
Yes, I did. Confirmed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
2 artilleries and 1 infantry moved from Chile to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Peru to Argentina
Combat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Spain
Americans attack with 2 artilleries and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Argentina to Queensland
2 transports moved from 65 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Portugal
1 factory_minor placed in Venezuela
1 factory_minor placed in Brazil
1 factory_minor placed in Chile
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.17
Neutral_True : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
2 artilleries and 1 infantry moved from Chile to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Peru to Argentina
Combat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Spain
Americans attack with 2 artilleries and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Argentina to Queensland
2 transports moved from 65 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Portugal
1 factory_minor placed in Venezuela
1 factory_minor placed in Brazil
1 factory_minor placed in Chile
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Rio de Oro
Combat - British
Battle in Rio de Oro
Battle in Caucasus
British attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - British
1 infantry moved from West India to India
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from India to West India
Place Units - British
2 aaGuns and 5 infantry placed in United Kingdom
2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Americans : -1.17
Neutral_True : -1.33
Japanese : -0.33
forgot to pull air from libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
2 artilleries and 1 infantry moved from Chile to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Peru to Argentina
Combat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Spain
Americans attack with 2 artilleries and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Argentina to Queensland
2 transports moved from 65 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Portugal
1 factory_minor placed in Venezuela
1 factory_minor placed in Brazil
1 factory_minor placed in Chile
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Rio de Oro
Combat - British
Battle in Rio de Oro
Battle in Caucasus
British attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - British
1 infantry moved from West India to India
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from India to West India
Place Units - British
2 aaGuns and 5 infantry placed in United Kingdom
2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Portugal: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Portugal: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Americans : -1.17
Neutral_True : -1.33
Japanese : -0.33
green light for spaghetii
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
green light for spaghetii
i have a des in marhshal islands that i forgot to move
i ll put it to jhnstn island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
2 artilleries and 1 infantry moved from Chile to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Peru to Argentina
Combat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Spain
Americans attack with 2 artilleries and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Argentina to Queensland
2 transports moved from 65 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Portugal
1 factory_minor placed in Venezuela
1 factory_minor placed in Brazil
1 factory_minor placed in Chile
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Rio de Oro
Combat - British
Battle in Rio de Oro
Battle in Caucasus
British attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - British
1 infantry moved from West India to India
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from India to West India
Place Units - British
2 aaGuns and 5 infantry placed in United Kingdom
2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Portugal: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Portugal: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Americans : -1.17
Neutral_True : -1.33
Japanese : -0.33
how bout we play tech in our next game to make it even more fun
Available Technologies
Once activated, Technology in “Big World : 1942” provides the following benefits. In other maps, different technology may be available, or the same technology as below but with slightly different results (like ‘Jet Power’ increasing attack power instead of defense power). Technologies only affect the player who discovered the technology, and do not affect any other players. Jet Power: Each Fighter’s defense power is increased by 1. Super Subs: Each Submarine’s attack power is increased by 1. Long Range Aircraft: Adds 2 to all aircraft range. Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)
For all of the technologies, except Destroyer Bombard and Industrial Technology, the units will visually change to have new icons.
Some technologies available on other maps, but NOT available on “Big World : 1942”, are: Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1). Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached. Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price. War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
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Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).