L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            10 artilleries and 10 infantry moved from Novosibirsk to Kansu
            10 artilleries and 10 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 10 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Tsinghai, round 2 : 5/20 hits, 6.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 10 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Kansu, round 2 : 7/20 hits, 6.67 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novosibirsk to Tsinghai
            4 fighters and 1 tactical_bomber moved from West India to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            2 carriers and 2 submarines moved from 42 Sea Zone to 34 Sea Zone
            2 submarines moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Java to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 34 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from French Indo China to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 3 carriers, 5 destroyers, 5 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 3 carriers, 5 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Paulau Island
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 infantry
            EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
            EDIT: Changing ownership of Western Australia from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
            2 bombers moved from 45 Sea Zone to Philippines
            5 infantry moved from Yunnan to Burma
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from 17 Sea Zone to 34 Sea Zone
            1 fighter moved from 22 Sea Zone to 34 Sea Zone
            2 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 fighters and 1 tactical_bomber placed in Japan
            3 submarines placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,83
    

    Savegame


  • Allies 1999
    Axis 2013


  • J 31 naval and air units in Pac (not counting tr)
    Allies 27


  • Bad structure. Let me rephrase.

    Naval and air units in Pac (not counting tr)
    Japan 31
    Allies 27

    Before the US, UK and ANZAC builds though.


  • it says here u attacked w australia

    where is ur unitt there


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    it says here u attacked w australia

    where is ur unitt there

    I cancelled it. Didn’t think you could attack the tr, but then saw that a sub from Carolines would.


  • I should know about it, but somehow forgot.


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 8 artilleries, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 4 artilleries and 1 infantry moved from Spain to Portugal
            1 fighter moved from Gibraltar to Portugal
            1 fighter moved from 110 Sea Zone to Portugal
            1 mech_infantry moved from Venezuela to Bolivia
                  Americans take Bolivia from Neutral_True
            1 mech_infantry moved from Venezuela to Brazil
            1 mech_infantry moved from Brazil to Peru
                  Americans take Peru from Neutral_True
            2 bombers moved from Brazil to Chile
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 bomber moved from Western United States to 120 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            3 fighters moved from 110 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Battle in 120 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Chile
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Chile, round 2 : 4/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Chile from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Portugal
                Americans attack with 1 armour, 4 artilleries, 2 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters and 1 infantry in Portugal, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 carriers, 2 destroyers, 1 fighter and 5 submarines moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone
            1 fighter moved from 30 Sea Zone to Johnston Island
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            2 bombers moved from Chile to Brazil
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Portugal to 110 Sea Zone
            3 fighters moved from 119 Sea Zone to United Kingdom
            1 bomber moved from 120 Sea Zone to Western United States
            2 infantry moved from Venezuela to British Guiana
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Central United States
            3 artilleries and 1 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -2.33
    Neutral_True : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Greece
                  British take Greece from Italians
            1 infantry moved from Turkey to Greece
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            EDIT: 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Egypt to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
            1 artillery moved from Spain to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • SCRAMBLE SZ 95 and 97


  • wait ill send one more art to cauc
    so 2 inf 2 art am i sending there


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    wait ill send one more art to cauc
    so 2 inf 2 art am i sending there

    Restart from autosave “after british combat moves” and correct. It’s for the best.


  • I’ll check the scramble meanwhile.


  • no i wont

    i havent already went to conduct comabt phase

    i am still in combat phase


  • Ok, then I don’t know why you told me? :)


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    SCRAMBLE SZ 95 and 97

    Scramble 6 figs to z97.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Ok, then I don’t know why you told me? :)

    maybe u change scramble decisions i dont know xd


  • It’s an exciting battle.

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