Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 9x factory_major, 4x factory_major; Remaining resources: 17 PUs; Germans buy 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter and 1 tactical_bomber moved from Poland to Germany 1 mech_infantry moved from Southern Italy to France 1 mech_infantry moved from Germany to Holland Belgium Place Units - Germans 1 submarine placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from Romania to Slovakia Hungary 13 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 3 mech_infantrys moved from Novgorod to Poland 4 mech_infantrys moved from Ukraine to Eastern Poland 3 fighters moved from Novgorod to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Russia to Western Ukraine 2 fighters moved from Hopei to Korea -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Novgorod roll: 1 6 infantry moved from Romania to Slovakia Hungary 13 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 3 mech_infantrys moved from Novgorod to Poland 4 mech_infantrys moved from Ukraine to Eastern Poland 3 fighters moved from Novgorod to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Russia to Western Ukraine 2 fighters moved from Hopei to Korea Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 8 armour and 2 bombers; Remaining resources: 0 PUs; Combat - Russians Battle in Poland Russians attack with 1 armour, 14 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 14 infantry and 3 mech_infantrys in Poland, round 2 : 5/18 hits, 3.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Slovakia Hungary to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Novgorod Place Units - Russians 2 armour placed in Korea 2 bombers placed in Russia 4 armour placed in Ukraine 2 armour placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,1,5,2,4,1,3,3,5 Russians collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.33 -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 artillery owned by the Japanese retreated to Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Jehol to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shantung to Kiangsu Place Units - Japanese 7 infantry placed in Japan 1 artillery placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Japanese collect 4 PUs from War Bonds; end with 29 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -1.17 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Shantung to Jehol 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 artillery owned by the Japanese retreated to Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Jehol to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shantung to Kiangsu Place Units - Japanese 7 infantry placed in Japan 1 artillery placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Japanese collect 4 PUs from War Bonds; end with 29 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for Russians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -1.17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States Purchase Units - Americans Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to ChaharCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi 4 infantry moved from Kwangsi to Kiangsi -
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Research Technology - British Activate Technology - British British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from United Kingdom to Southern Italy 4 fighters moved from Southern France to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 2 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from Malaya to Siam 1 mech_infantry moved from India to Shan State 2 fighters moved from Hopei to Korea 1 fighter moved from India to Manchuria -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Albania 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Central United States to Eastern United States Purchase Units - Americans Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports Italians defend with 3 fighters 1 submarine owned by the Americans Submerged Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 1 carrier owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 cruiser and 3 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Albania Italians roll dice for 3 fighters in 97 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits 2 transports owned by the Americans lost in 97 Sea Zone 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Greece 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Yugoslavia Italians win with 3 fighters remaining. Battle score for attacker is -54 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 3 transports Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/12 hits, 7.00 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships and 4 fighters in 6 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Japanese: 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 transports Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 submarine and 1 transport Battle in Northern Italy Americans attack with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry Italians defend with 1 armour and 1 factory_minor Americans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Philippines Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour and 1 artillery in Philippines, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 fighters moved from Northern Italy to Southern France 3 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Southern France 3 armour placed in Normandy Bordeaux 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi 4 infantry moved from Kwangsi to Kiangsi Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 2 artilleries and 5 infantry placed in Shantung Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Research Technology - British Activate Technology - British British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 2 bombers moved from United Kingdom to Southern Italy 4 fighters moved from Southern France to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 2 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from Malaya to Siam 1 mech_infantry moved from India to Shan State 2 fighters moved from Hopei to Korea 1 fighter moved from India to Manchuria Purchase Units - British British buy 3 bombers; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Combat - British Battle in Southern Italy British attack with 5 bombers and 6 fighters Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry British roll dice for 5 bombers and 6 fighters in Southern Italy, round 2 : 10/16 hits, 8.17 expected hits Italians roll dice for 1 armour, 4 fighters, 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 4.17 expected hits 2 mech_infantrys owned by the Germans, 4 fighters owned by the Italians, 1 infantry owned by the Italians, 4 fighters owned by the British and 1 armour owned by the Italians lost in Southern Italy British win with 5 bombers and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 4 fighters Casualties for Italians: 1 armour, 4 fighters and 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 5 bombers moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy Place Units - British 3 bombers placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Italians : 0.33 British : 1.83 Americans : -12.50 Japanese : 3.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Italians Rocket attack in United Kingdom does 3 damage to factory_major owned by British Rockets in France roll: 3 Rocket attack in Southern France does 5 damage to factory_minor owned by Americans Rockets in Southern Italy roll: 5 Purchase Units - Italians Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs; Place Units - Italians 1 aaGun, 1 armour and 1 infantry placed in Southern Italy 2 infantry placed in France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs Italians collect 6 PUs from War Bonds; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Malaya to Korea 3 bombers moved from Hopei to Korea 1 fighter moved from Hopei to Korea 1 fighter moved from Kwangsi to Shantung 1 fighter moved from New Guinea to Philippines 2 bombers moved from New South Wales to Philippines -
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - French 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Germans





