Dir auch viel Spaß und viel Glück.
Scrambelst du ?
39181-01-germany-b-1.tsvg
even if ur kamis score 2/3 i have 2 % only
can bring only bomber more
dont worrry wont attack it
cheers
i l lneed time for this bigmove
maybe even not finished today
u rest
cheers
Not resting. About to do running intervals. 😅
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour and 1 artillery moved from Southern France to Spain
3 fighters moved from 110 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
2 fighters moved from United Kingdom to Spain
1 bomber moved from Western United States to Venezuela
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in Venezuela
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Venezuela, round 2 : 4/5 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Venezuela from Neutral_True with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry in Spain, round 2 : 3/14 hits, 6.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry in Spain, round 3 : 4/12 hits, 5.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Venezuela to Brazil
1 bomber moved from Queensland to Western United States
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 110 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Spain to Brazil
2 aaGuns moved from Normandy Bordeaux to Spain
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 2.
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -1.67
Neutral_True : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
prepare for sy 97 scramble decisions
i am in a hurry so i l proceed
knowing U i think u wont scramble
cheers
my air didnt even shoot at sz 97 so if u change ur mind we can take a round heh
i ll make a small corection to usa and uk ncm
sorry to uk only
and usa too in the end
even aa gun can give me 5 ipc more :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour and 1 artillery moved from Southern France to Spain
3 fighters moved from 110 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
2 fighters moved from United Kingdom to Spain
1 bomber moved from Western United States to Venezuela
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in Venezuela
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Venezuela, round 2 : 4/5 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Venezuela from Neutral_True with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry in Spain, round 2 : 3/14 hits, 6.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry in Spain, round 3 : 4/12 hits, 5.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Venezuela to Brazil
1 bomber moved from Queensland to Western United States
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 110 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Spain to Brazil
2 aaGuns moved from Normandy Bordeaux to Spain
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 2.
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Southern France to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 99 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Persia to Saudi Arabia
2 infantry moved from Iraq to Saudi Arabia
18 artilleries and 19 infantry moved from Northwest Persia to Turkey
Combat - British
Battle in Saudi Arabia
British attack with 1 armour and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour and 2 infantry in Saudi Arabia, round 2 : 2/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 18 artilleries and 19 infantry
Neutral_True defend with 8 infantry
British roll dice for 18 artilleries and 19 infantry in Turkey, round 2 : 15/37 hits, 12.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 18 artilleries and 17 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 3 fighters, 5 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 3 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Turkey
1 artillery and 3 infantry moved from Normandy Bordeaux to Spain
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
16 mech_infantrys moved from Eastern Persia to India
3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt
Place Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 110 Sea Zone
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 aaGun
EDIT: Adding units owned by British to Spain: 1 aaGun
EDIT: Removing units owned by British from Southern France: 1 aaGun
EDIT: Adding units owned by British to Spain: 1 aaGun
EDIT: Removing units owned by Americans from Spain: 1 aaGun
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 infantry
EDIT: Adding units owned by British to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 88 to 93
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : -0.17
British : 3.67
Italians : -0.33
Americans : -1.67
Neutral_True : -3.00
Allies 2194
Axis 1794
+400 TUV
epic game continues :)
go italians i think its all ok
if u see i missed something tell me
cheers
I wouldn’t have scrambled. You know my view regarding this: If I choose to scramble new dice should be rolled.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 aaGun
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
French roll dice for 1 aaGun, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
French roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0,50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour, 3 fighters and 1 mech_infantry
Casualties for Americans: 1 aaGun
Casualties for British: 1 infantry
Casualties for French: 2 fighters
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Tambov to Volgograd
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,6,3,6,6,6,3
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,33
French : 0,33
AA fire in Normandy Bordeaux : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 5 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by British from France: 1 artillery
EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
EDIT: Removing units owned by British from France: 1 armour
EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Neutral_Allies
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour moved from Greater Southern Germany to France
Germans take France from French
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
Combat - Germans
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 124 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Germany to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Denmark to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Poland to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Sorry, wrong thread. Redoing turns for shift from 2.0 to 1.9.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in New Britain
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 artillery moved from Queensland to New South Wales
EDIT: 1 marine moved from Queensland to New South Wales
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in New Britain
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 artillery moved from Queensland to New South Wales
EDIT: 1 marine moved from Queensland to New South Wales
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
French roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 3 : 3/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the French and 2 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - French
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Spain
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33
French : 1.33