Whack Allies WAW vs dawg Axis #17659283


  • TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to Leningrad
            1 Infantry moved from Oulu to Vyborg
            1 Elite and 5 Infantrys moved from Tampere to Oulu
            3 Artillerys, 1 Elite and 15 Infantrys moved from Oulu to Vyborg
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Elite and 3 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Istanbul to Bursa
            1 JetFighter moved from Bucharest to Donetsk
            3 Infantrys moved from Bucharest to E.Romania
            2 Infantrys moved from E.Romania to Bulgaria
            6 Infantrys moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Elite, 3 Infantrys and 1 JetFighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Elite, 3 Infantrys and 1 JetFighter in Donetsk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Elite, 2 Infantrys and 1 JetFighter in Donetsk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Elite, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 JetFighter moved from Donetsk to Bursa
    
        Place Units - Romanians
            1 Factory placed in Bursa
            4 Infantrys placed in Vinnytsia
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.83
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 unit repaired.
            4 Fighters moved from Minamitori to 85 Sea Zone
            1 S.Bomber moved from Yap to 85 Sea Zone
            1 L.Fighter and 1 S.Bomber moved from Pearl Harbor to 85 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry moved from Yap to 101 Sea Zone
            3 Artillerys and 3 Tanks moved from Saipan to 86 Sea Zone
            1 Tank moved from Minamitori to 86 Sea Zone
            1 Marine moved from Saipan to 86 Sea Zone
            1 Elite moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from Guam to 101 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 101 Sea Zone to 86 Sea Zone
            7 Infantrys moved from Saipan to 86 Sea Zone
            1 B.Carrier, 3 Fighters, 2 Infantrys and 3 S.Submarines moved from 95 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
            1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 85 Sea Zone
            2 Submarines moved from 86 Sea Zone to 85 Sea Zone
            2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from 86 Sea Zone to 85 Sea Zone
            2 Artillerys, 7 Fighters, 6 Infantrys and 4 Tanks moved from 85 Sea Zone to Tokyo
            1 Artillery, 1 Elite, 1 Infantry, 1 S.Submarine and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 85 Sea Zone to Chubu
            1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Chubu
            2 Infantrys and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Tokyo
            2 Adv.Fighters, 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser and 8 Destroyers moved from 86 Sea Zone to 85 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 3 Destroyers, 2 Fighters, 6 Infantrys and 7 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 1 Adv.Fighter and 3 Fighters
                Hisaichi defend with 2 Transports
                    Americans roll dice for 1 Adv.Fighter and 3 Fighters in 84 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in 85 Sea Zone
                Americans attack with 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 10 Destroyers, 1 L.Fighter, 2 S.Bombers, 9 S.Submarines, 2 Submarines and 7 Transports
                Yamamoto defend with 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters, 2 S.Submarines, 15 Submarines and 4 Transports
                    Americans roll dice for 9 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 S.Submarines and 15 Submarines in 85 Sea Zone, round 2 : 5/17 hits, 6.00 expected hits
                Units damaged: 3 B.Carriers owned by the Americans and 2 Battleships owned by the Americans
                    Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 10 Destroyers, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 2 : 7/25 hits, 9.50 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters and 4 Transports in 85 Sea Zone, round 2 : 3/16 hits, 5.83 expected hits
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 7 Submarines owned by the Yamamoto and 4 Transports owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 9 S.Submarines and 1 Submarine in 85 Sea Zone, round 3 : 5/10 hits, 4.83 expected hits
                    Yamamoto roll dice for 2 S.Submarines and 8 Submarines in 85 Sea Zone, round 3 : 4/10 hits, 3.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 3 : 8/23 hits, 8.83 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers and 2 Fighters in 85 Sea Zone, round 3 : 5/12 hits, 5.17 expected hits
                    7 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 8 Submarines owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 8 S.Submarines in 85 Sea Zone, round 4 : 4/8 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 1 Destroyer, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 4 : 9/16 hits, 6.50 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Fighters in 85 Sea Zone, round 4 : 4/7 hits, 3.50 expected hits
                    1 Carrier owned by the Americans, 2 Cruisers owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 2 S.Submarines owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 3 B.Carriers, 2 Battleships, 3 Carriers, 1 Destroyer, 1 L.Fighter, 2 S.Bombers, 8 S.Submarines and 7 Transports remaining. Battle score for attacker is 129
                Casualties for Americans: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 9 Destroyers, 1 S.Submarine and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters, 2 S.Submarines, 15 Submarines and 4 Transports
            Battle in Tokyo
                Americans attack with 2 Artillerys, 7 Fighters, 8 Infantrys and 4 Tanks
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
                    AA fire in Tokyo : 0/7 hits, 1.17 expected hits
                    Americans roll dice for 2 Artillerys, 7 Fighters, 8 Infantrys and 4 Tanks in Tokyo, round 2 : 8/21 hits, 6.67 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 8 Infantrys in Tokyo, round 2 : 4/9 hits, 3.17 expected hits
                    7 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Tokyo
                    Americans roll dice for 2 Artillerys, 7 Fighters, 4 Infantrys and 4 Tanks in Tokyo, round 3 : 4/17 hits, 6.00 expected hits
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Tokyo, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Tokyo
                Americans captures 56PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 2 Artillerys, 7 Fighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 14
                Casualties for Americans: 4 Infantrys
                Casualties for Yamamoto: 1 Bunker and 8 Infantrys
            Battle in Shikoku
            Battle in Tohoku
            Battle in Hokkaido
            Battle in Chubu
                Americans attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Bunker, 1 Factory and 4 Infantrys
                    Americans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Chubu, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 4 Infantrys in Chubu, round 2 : 3/5 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Elite owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Chubu
                    Americans roll dice for 1 Marine in Chubu, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bunker and 3 Infantrys in Chubu, round 3 : 1/4 hits, 1.50 expected hits
                    1 Marine owned by the Americans lost in Chubu
                Yamamoto win, taking Shikoku from Yamamoto, taking Tohoku from Yamamoto, taking Hokkaido from Yamamoto with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -11
                Casualties for Americans: 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                Casualties for Yamamoto: 1 Infantry
            Battle in Kyushu
    
        Non Combat Move - Americans
            1 Adv.Fighter and 3 Fighters moved from 84 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            6 Fighters moved from Tokyo to 85 Sea Zone
            1 S.Bomber moved from 85 Sea Zone to Minamitori
            1 S.Bomber moved from 85 Sea Zone to Minamitori
    
        Place Units - Americans
            1 Carrier, 3 Destroyers and 7 Transports placed in 13 Sea Zone
            2 Fighters placed in 13 Sea Zone
            Americans undo move 1.
            1 Transport placed in 13 Sea Zone
            1 Carrier, 3 Destroyers and 6 Transports placed in 13 Sea Zone
            5 Infantrys placed in Washington
            1 Infantry placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 122 PUs; end with 178 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : -1.17
    Hisaichi : -0.33
    Yamamoto : -3.50
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            7 Infantrys moved from Latvia to Leningrad
            1 Infantry moved from Brest to Minsk
            1 Infantry moved from Minsk to Novgorod
            1 Infantry moved from Novgorod to Leningrad
            4 Infantrys moved from Brest to Kiev
            6 Infantrys moved from Krakow to Brest
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            3 Mech.Infs moved from Bohemia to Kiev
            2 ArmoredCars moved from Bohemia to Vinnytsia
            1 Infantry moved from Darfur to New Valley
            1 ArmoredCar, 1 HeavyTank and 3 Tanks moved from Madrid to Andalusia
            5 Tanks moved from Portugal to Andalusia
            5 Tanks moved from Navarre to Andalusia
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 ArmoredCar moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Danzig to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 ArmoredCar, 2 Artillerys, 5 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar, 2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Leningrad
            2 Adv.Fighters and 2 Fighters moved from 24 Sea Zone to 6 Sea Zone
            1 Adv.Fighter and 2 Stukas moved from Oulu to 6 Sea Zone
            2 Infantrys moved from Danzig to East Prussia
            15 Infantrys moved from Brandenburg to Bohemia
            2 Artillerys moved from Belgium to Netherlands
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Bunker, 12 HeavyTanks, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Andalusia
                Germans attack with 1 ArmoredCar, 1 HeavyTank and 13 Tanks
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 13 Tanks in Andalusia, round 2 : 5/15 hits, 7.50 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Andalusia
                Germans loses 0 PUs for violating Andalusias neutrality.
                Germans win, taking Andalusia from Neutral with 1 ArmoredCar, 1 HeavyTank and 13 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in 6 Sea Zone
                Germans attack with 3 Adv.Fighters, 2 Fighters and 2 Stukas
                British defend with 1 Battleship, 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans roll dice for 3 Adv.Fighters, 2 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    Russians roll dice for 1 Battleship, 2 Destroyers and 4 Transports in 6 Sea Zone, round 2 : 2/7 hits, 2.00 expected hits
                    2 Fighters owned by the Germans and 2 Transports owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Battleship, 2 Destroyers and 2 Transports in 6 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 6 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    2 Transports owned by the British lost in 6 Sea Zone
                    Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 5 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Battleship and 1 Destroyer in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    1 Battleship owned by the British, 1 Destroyer owned by the British and 1 Stuka owned by the Germans lost in 6 Sea Zone
                Germans win with 3 Adv.Fighters and 1 Stuka remaining. Battle score for attacker is 43
                Casualties for Germans: 2 Fighters and 1 Stuka
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Casualties for British: 1 Battleship, 1 Destroyer and 2 Transports
    
        Non Combat Move - Germans
            3 Adv.Fighters moved from 6 Sea Zone to Vyborg
            1 Stuka moved from 6 Sea Zone to Vyborg
            1 HeavyTank moved from Lapland to Vyborg
            1 Artillery and 1 Infantry moved from Lapland to Oulu
    
        Place Units - Germans
            1 Bunker and 4 HeavyTanks placed in Leningrad
            3 HeavyTanks placed in Kiev
            4 HeavyTanks placed in Warsaw
            4 ArmoredCars and 1 Tank placed in Madrid
            6 Infantrys placed in Hamburg
            1 HeavyTank and 2 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    Neutral : -0.50
    Russians : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            13 Infantrys moved from Yaroslavl to S.Karelia
            1 Mech.Rocket moved from Ayan to Hulunbuir
            2 Fighters moved from Chita to Hulunbuir
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 32 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Hulunbuir
                Russians attack with 2 Fighters and 1 Mech.Rocket
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 2 Fighters and 1 Mech.Rocket in Hulunbuir, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Hulunbuir, round 2 : 3/3 hits, 1.00 expected hits
                1 Mech.Rocket owned by the Russians, 2 Fighters owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -20
                Casualties for Russians: 2 Fighters and 1 Mech.Rocket
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Kuybyshev to Penza
            1 AAGun moved from Kuybyshev to Gorky
    
        Place Units - Russians
            1 Bunker placed in Chita
            1 Bunker placed in Ayan
            2 Tanks placed in N.Buryat Mongolia
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            2 Infantrys placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            2 Infantrys placed in Sverdlovsk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sverdlovsk: 5 Infantrys
            EDIT: Adding units owned by Russians to Novosibirsk: 5 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 80 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            8 Artillerys, 1 HeavyTank, 20 Infantrys, 1 Mot.Inf and 4 Tanks moved from Tobruk to Mersa Matruh
            1 HeavyTank and 2 Tanks moved from Hun to Mersa Matruh
            2 Fighters moved from 48 Sea Zone to Mersa Matruh
            8 Transports moved from 47 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Tuscany to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            16 Infantrys and 8 Transports moved from 46 Sea Zone to 47 Sea Zone
            1 Elite moved from Campania to 48 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite and 1 S.Submarine moved from 48 Sea Zone to 47 Sea Zone
            1 Elite and 16 Infantrys moved from 47 Sea Zone to S.Tunisia
            3 ArmoredCars, 5 Artillerys, 11 Infantrys and 2 Tanks moved from Tunis to N.Tunisia
            5 Artillerys moved from Tunis to S.Tunisia
            2 HeavyTanks moved from Equatoria to Darfur
    
        Purchase Units - Italians
            Italians buy 3 HeavyTanks and 26 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 8 Artillerys, 2 Fighters, 2 HeavyTanks, 20 Infantrys, 1 Mot.Inf and 6 Tanks
                British defend with 1 Tank
                    Italians roll dice for 8 Artillerys, 2 Fighters, 2 HeavyTanks, 20 Infantrys, 1 Mot.Inf and 6 Tanks in Mersa Matruh, round 2 : 9/39 hits, 12.50 expected hits
                    British roll dice for 1 Tank in Mersa Matruh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 8 Artillerys, 2 Fighters, 2 HeavyTanks, 19 Infantrys, 1 Mot.Inf and 6 Tanks remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Tank
    
        Non Combat Move - Italians
            2 Fighters moved from Mersa Matruh to Hun
            5 Infantrys moved from Lombardy to Tuscany
            2 Infantrys moved from Provence to Lombardy
    
        Place Units - Italians
            3 HeavyTanks placed in Hun
            4 Infantrys placed in Tunis
            3 Infantrys placed in Campania
            10 Infantrys placed in Rome
            5 Infantrys placed in Lombardy
            4 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.50
    British : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            2 Infantrys moved from W.Morocco to E.Morocco
            1 Infantry moved from Rio de Oro to Mauritania
            1 ArmoredCar moved from Rio de Oro to French Sudan
                  French take French Sudan from Italians
            1 Tank moved from Rio de Oro to Mauritania
            8 Infantrys and 2 Tanks moved from Adana to W.Iran
            2 Tanks moved from Syria to W.Iran
            1 Elite, 8 Infantrys and 2 Tanks moved from S.Algeria to E.Morocco
            1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank moved from N.Algeria to E.Morocco
            1 Fighter moved from Azores to E.Morocco
    
        Purchase Units - French
            French buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in W.Iran
                French attack with 8 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    French roll dice for 8 Infantrys and 4 Tanks in W.Iran, round 2 : 1/12 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the French lost in W.Iran
                    French roll dice for 7 Infantrys and 4 Tanks in W.Iran, round 3 : 3/11 hits, 3.17 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 4/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Neutral and 4 Infantrys owned by the French lost in W.Iran
                    French roll dice for 3 Infantrys and 4 Tanks in W.Iran, round 4 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran
                French loses 0 PUs for violating W.Irans neutrality.
                French win, taking W.Iran from Neutral with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 5 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            2 Infantrys placed in W.Morocco
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    French : -2.00
    

    Savegame


  • @Whackamatt this 1 is done

  • '20 '18 '17 '15

    Yeah. Go ahead and fire up another one when you get a chance.

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