sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
@farmboy I’ll try to save the air
Just go for it. No need to print screen
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy I’ll try to save the air
ok that would be 2 hits to ac, 2 to cruisers
@Amon-Sul right
u ve scored 6 hits
mama mia
@Amon-Sul ouch?
@farmboy I mean !
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 carrier and 2 cruisers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Egypt
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns and 1 artillery moved from Yugoslavia to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Libya to Tunisia
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Yunnan to India
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.17
I didn’t expect you to go for that fleet given the odds, but despite that and the good dice I had, I think that move actually paid off for you. Your loss was only -6 and the German attack will potentially make that up. It may be the case that I should have committed to losing fighters instead of fleet, but I was thinking that the German follow up made that too much of a risk.
germany on the move
expect scramble deciisions soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 108 Sea Zone
2 fighters moved from 124 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
Combat Hit Differential Summary :
sz 98 scramble?
sz 108 sub fights or submerges?
@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
so u can submerge after each round? cool
ur sub killed mine
bad luck
@Amon-Sul believe so
@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
hey i forgot to take empty ireland
is that ok i do it now?
thanks
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
yes its tricky who knows what the rule is