L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 fighters moved from Greece to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
            1 armour moved from Belarus to Eastern Poland
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
                British win with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 carrier and 2 cruisers
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 2 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 aaGuns and 1 artillery moved from Yugoslavia to 97 Sea Zone
            1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 artillery and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from Libya to Tunisia
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 1.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                ANZAC win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 fighter moved from Yunnan to India
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    I didn’t expect you to go for that fleet given the odds, but despite that and the good dice I had, I think that move actually paid off for you. Your loss was only -6 and the German attack will potentially make that up. It may be the case that I should have committed to losing fighters instead of fleet, but I was thinking that the German follow up made that too much of a risk.


  • germany on the move

    expect scramble deciisions soon


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 118 Sea Zone to 108 Sea Zone
            2 fighters moved from 124 Sea Zone to 108 Sea Zone
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Greece to 98 Sea Zone
            1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • sz 98 scramble?

    sz 108 sub fights or submerges?


  • @Amon-Sul no scramble and I won’t submerge this first round (but likely after)


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul no scramble and I won’t submerge this first round (but likely after)

    so u can submerge after each round? cool


  • ur sub killed mine

    bad luck


  • @Amon-Sul believe so


  • @Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)


  • hey i forgot to take empty ireland
    is that ok i do it now?

    thanks


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)

    yes its tricky who knows what the rule is


  • @Amon-Sul for sure


  • @farmboy If it is a walkin combat I’d usually be fine with it being done as an edit.


  • u ve somehow been able to prevent my taking a foothold in the Isles


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 118 Sea Zone to 108 Sea Zone
            2 fighters moved from 124 Sea Zone to 108 Sea Zone
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Greece to 98 Sea Zone
            1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
    
        Combat - Germans
            Battle in 108 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 108 Sea Zone
                 retreated to 108 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Changing ownership of Eire from Neutral_Allies to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eire: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 bomber moved from 98 Sea Zone to Greece
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
            2 tactical_bombers moved from 98 Sea Zone to Syria
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            3 fighters and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
            1 carrier moved from 124 Sea Zone to 109 Sea Zone
            1 carrier and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
            2 transports moved from 113 Sea Zone to 109 Sea Zone
            1 transport moved from 111 Sea Zone to 109 Sea Zone
            9 artilleries and 1 infantry moved from Germany to Poland
            1 aaGun moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 armour and 10 artilleries moved from Poland to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            3 aaGuns, 9 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            EDIT: Germans undo move 13.
            1 artillery moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery, 1 marine and 1 mech_infantry placed in France
            1 destroyer and 1 submarine placed in 110 Sea Zone
            3 artilleries placed in Germany
            1 harbour placed in Greece
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    Americans : 0.50
    

    Savegame


  • @Amon-Sul the 92 stack UK1 is a good setup to deny pressure on London and still pressure Italy in the med.


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul the 92 stack UK1 is a good setup to deny pressure on London and still pressure Italy in the med.

    yeah, i dislike it severely xd


  • interesting game

    and weird in some kind

Suggested Topics

  • 20
  • 43
  • 32
  • 43
  • 314
  • 58
  • 293
  • 316
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.5k

Topics

1.8m

Posts