G1 coming up wednesday afternoon norway time. Need to check a couple of things here
L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3
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@farmboy I’ll try to save the air
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Just go for it. No need to print screen
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy I’ll try to save the air
ok that would be 2 hits to ac, 2 to cruisers
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@Amon-Sul right
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u ve scored 6 hits
mama mia
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@Amon-Sul ouch?
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@farmboy I mean !
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Italians take Ukraine from Russians 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Greece to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone British win with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber, 1 destroyer, 2 fighters and 1 submarine Casualties for British: 1 carrier and 2 cruisers Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns and 1 artillery moved from Yugoslavia to 97 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 artillery and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 1 artillery moved from Libya to Tunisia Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 fighter moved from Yunnan to India Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.17
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I didn’t expect you to go for that fleet given the odds, but despite that and the good dice I had, I think that move actually paid off for you. Your loss was only -6 and the German attack will potentially make that up. It may be the case that I should have committed to losing fighters instead of fleet, but I was thinking that the German follow up made that too much of a risk.
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germany on the move
expect scramble deciisions soon
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 118 Sea Zone to 108 Sea Zone 2 fighters moved from 124 Sea Zone to 108 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
Combat Hit Differential Summary :
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sz 98 scramble?
sz 108 sub fights or submerges?
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@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
so u can submerge after each round? cool
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ur sub killed mine
bad luck
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@Amon-Sul believe so
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@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
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hey i forgot to take empty ireland
is that ok i do it now?thanks
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
yes its tricky who knows what the rule is