@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - France
France spend 10 on tech rolls
France roll 6,5 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover armour
Combat Move - France
1 battleship and 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
3 infantry moved from Marseilles to Piedmont
2 infantry moved from Rhone to Franche-Comte
3 field_guns moved from Brittany to Normandy
1 colonial moved from Ethiopia to British East Africa
3 cavalrys moved from Ethiopia to German East Africa
Purchase Units - France
France buy 1 field_gun, 1 heavy_gun, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
1 heavy_gun, 7 infantry and 3 trenchs placed in Paris
2 trenchs placed in Burgundy
2 trenchs placed in Franche-Comte
2 trenchs placed in Normandy
1 field_gun and 1 infantry placed in Shanghai 2
2 infantry placed in Brittany
Activate Technology - France
France activating armour
Trigger FranceT5: buytank added to productionFrance
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 78 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 2,1,5 and gets 0 hits
Combat Move - Austria
1 infantry moved from Bessarabia to Moldavia
Austria take Moldavia from Russia
4 field_guns and 6 infantry moved from Venice to Milan
1 field_gun and 12 infantry moved from Trieste to Venice
7 infantry moved from Croatia to Trieste
7 field_guns moved from Albania to Montenegro
1 heavy_gun moved from Greece to Macedonia
10 infantry moved from Carpathia to Galicia
10 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 1 Factory, 6 field_guns, 1 heavy_gun, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
1 Factory and 3 trenchs placed in Milan
4 field_guns placed in Venice
2 field_guns, 1 heavy_gun and 3 infantry placed in Tyrol
6 infantry placed in Trieste
1 infantry placed in Vienna
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
3 infantry moved from Rome to Latium
Place Units - Italy
3 infantry and 3 trenchs placed in Piedmont
1 trench placed in Tuscany
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
4 fighters moved from Sinai to Sea Zone 60 Central Mediterranean
1 infantry moved from Mecca to Arabia
1 field_gun moved from Hejaz to Arabia
1 field_gun moved from Hejaz to Sinai
1 field_gun and 4 infantry moved from Palestine to Sinai
3 infantry moved from Damascus to Palestine
1 infantry moved from Mecca to Hejaz
1 infantry moved from Mecca to Arabia
1 infantry moved from Mecca to Hejaz
1 infantry moved from Hejaz to Sinai
4 infantry moved from Constantinople to Anatolia
1 infantry moved from Dardanelles to Smyrna
Purchase Units - Turkey
Turkey buy 1 gas, 5 infantry, 3 tanks and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Sea Zone 60 Central Mediterranean
Turkey attack with 4 fighters
France defend with 2 transports
2 transports owned by the France lost in Sea Zone 60 Central Mediterranean
Turkey win with 4 fighters remaining. Battle score for attacker is 14
Casualties for France: 2 transports
Non Combat Move - Turkey
4 fighters moved from Sea Zone 60 Central Mediterranean to Greece
Place Units - Turkey
2 trenchs placed in Sinai
2 trenchs placed in Dardanelles
1 trench placed in Smyrna
1 trench placed in Hejaz
1 gas and 3 tanks placed in Mecca
1 trench placed in Hejaz
2 trenchs placed in Georgia
3 infantry placed in Damascus
Turkey undo move 8.
5 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Turkey rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 2,6,6,5 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover lateFighter
Combat Move - Britain
1 colonial and 1 field_gun moved from Monterrey to Chihuahua
1 field_gun moved from Mexico City to Chihuahua
1 colonial, 2 field_guns and 2 infantry moved from Guadalahara to Puerto Vallarta
1 colonial, 2 field_guns and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
Britain take Palau from Germany
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars
1 colonial and 1 field_gun moved from Khurasan to Fars
2 field_guns, 1 fighter and 2 infantry moved from Sistan to Fars
2 field_guns, 2 heavy_guns and 6 infantry moved from Baluchistan to Sistan
2 infantry moved from Sindh to Baluchistan
2 field_guns and 2 infantry moved from Gujarat to Sindh
1 battlecruiser and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
1 battleship and 1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 battleship, 6 field_guns, 4 gass and 5 infantry; Remaining resources: 11 PUs; 0 techTokens;
Combat - Britain
Battle in Marshall Islands
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 2 : 2/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Germany: 1 infantry
Battle in Puerto Vallarta
Britain attack with 1 colonial, 2 field_guns and 2 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 colonial, 2 field_guns and 2 infantry in Puerto Vallarta, round 2 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Puerto Vallarta
Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Puerto Vallarta, round 3 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Puerto Vallarta
Britain loses 0 PUs for violating Puerto Vallartas neutrality.
Britain win, taking Puerto Vallarta from Neutral with 1 colonial, 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Chihuahua
Britain attack with 1 colonial and 2 field_guns
Neutral defend with 2 infantry
Britain roll dice for 1 colonial and 2 field_guns in Chihuahua, round 2 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in Chihuahua
Britain loses 0 PUs for violating Chihuahuas neutrality.
Britain win, taking Chihuahua from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Britain: 1 field_gun
Casualties for Neutral: 2 infantry
Battle in Fars
Britain attack with 1 colonial, 5 field_guns, 1 fighter and 4 infantry
Neutral defend with 2 cavalrys
Britain roll dice for 1 colonial, 5 field_guns, 1 fighter and 4 infantry in Fars, round 2 : 8/11 hits, 3.83 expected hits
Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Neutral lost in Fars
Britain loses 0 PUs for violating Farss neutrality.
Britain win, taking Fars from Neutral with 1 colonial, 5 field_guns, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys
Non Combat Move - Britain
1 fighter moved from Fars to Sistan
Place Units - Britain
2 field_guns placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 gass placed in Calcutta
2 gass placed in Cape Town
1 field_gun and 1 infantry placed in German East Africa
1 field_gun and 1 infantry placed in Cairo-Suez
1 battlecruiser and 1 battleship placed in Sea Zone 15 English Channel
1 infantry placed in London
Activate Technology - Britain
Britain activating lateFighter
Trigger BritainT3: buylate_fighter added to productionBritain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 110 PUs; end with 121 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Britain : 5.00
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 2,6,4,5 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover workingWomen
Combat Move - Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 battlecruisers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
EDIT: 3 battleships, 10 cruisers and 2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Finland to Norway
1 infantry moved from Norway to Oslo
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to Norway
3 conscripts moved from St. Petersburg to Finland
2 infantry moved from Omsk to Novosibirsk
1 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Krasnoyarsk to Western Siberian Lowlands
2 conscripts moved from Omsk to Novosibirsk
3 conscripts moved from Vladivostok to Primorsky
1 infantry moved from Khabarovsk to Magadan
3 infantry moved from Minsk to Belarus
3 infantry moved from Belarus to Lithuania
3 gass moved from St. Petersburg to Lithuania
1 conscript moved from Odessa to Bessarabia
Russia take Bessarabia from Austria
3 infantry moved from Kiev to Odessa
1 conscript, 1 field_gun and 1 infantry moved from Odessa to Moldavia
Purchase Units - Russia
Russia buy 6 conscripts, 16 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Moldavia
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Austria defend with 1 infantry
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Moldavia, round 2 : 1/3 hits, 0.67 expected hits
Austria roll dice for 1 infantry in Moldavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Moldavia
Russia win, taking Moldavia from Austria with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Battle in Lithuania
Russia attack with 3 gass and 3 infantry
Germany defend with 1 infantry
Russia roll dice for 3 gass in Lithuania, round 2 : 2/3 hits, 2.00 expected hits
1 infantry owned by the Germany lost in Lithuania
3 gass owned by the Russia lost in Lithuania
Russia win, taking Lithuania from Germany with 3 infantry remaining. Battle score for attacker is -9
Casualties for Germany: 1 infantry
Casualties for Russia: 3 gass
Non Combat Move - Russia
Place Units - Russia
2 trenchs placed in Khabarovsk
1 trench placed in Magadan
1 trench placed in Koryak
1 trench placed in Odessa
1 trench placed in Belarus
6 conscripts placed in St. Petersburg
3 infantry placed in Minsk
3 infantry placed in Kiev
3 infantry placed in Caucasus
2 infantry placed in Omsk
3 infantry placed in Irkutsk
2 infantry placed in Vladivostok
Activate Technology - Russia
Russia activating workingWomen
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Austria : -0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Combat Move - Communists
2 conscripts moved from Evenkia to Norilsk
1 infantry moved from Bratsk to Evenkia
1 field_gun moved from Bratsk to Evenkia
1 conscript moved from Evenkia to Norilsk
1 conscript and 1 field_gun moved from Sakhe to Chukotka
1 field_gun and 2 infantry moved from Aldan to Bratsk
4 conscripts moved from Aldan to Bratsk
1 field_gun and 1 infantry moved from Yakutsk to Sakhe
6 conscripts and 1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Bratsk
6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - USA
USA spend 10 on tech rolls
USA roll 6,6,3 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
6 field_guns and 6 infantry moved from Leon to Sea Zone 27 Mid Atlantic
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay
3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Castile
1 heavy_gun moved from Carolinas to Sea Zone 30 Mid Atlantic
1 heavy_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
4 field_guns, 1 heavy_gun and 4 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
3 field_guns and 5 infantry moved from Washington D.C. to Hudson-Delaware
1 infantry moved from Charleston to Carolinas
4 field_guns, 1 heavy_gun, 4 infantry and 5 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
5 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 cruisers and 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay
3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Navarre
Purchase Units - USA
USA buy 1 Factory, 2 field_guns, 4 infantry and 4 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat - USA
Battle in Navarre
USA attack with 3 field_guns and 3 infantry
Neutral defend with 4 infantry
USA roll dice for 3 field_guns and 3 infantry in Navarre, round 2 : 0/6 hits, 2.00 expected hits
Neutral roll dice for 4 infantry in Navarre, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the USA lost in Navarre
USA roll dice for 3 field_guns and 1 infantry in Navarre, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 4 infantry in Navarre, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Navarre
USA roll dice for 2 field_guns in Navarre, round 4 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 3 infantry in Navarre, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral lost in Navarre
USA roll dice for 2 field_guns in Navarre, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Navarre, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Navarre
USA loses 0 PUs for violating Navarres neutrality.
USA win, taking Navarre from Neutral with 1 field_gun remaining. Battle score for attacker is -5
Casualties for USA: 2 field_guns and 3 infantry
Casualties for Neutral: 4 infantry
Battle in Castile
USA attack with 3 field_guns and 3 infantry
Neutral defend with 1 heavy_gun and 3 infantry
USA roll dice for 3 field_guns and 3 infantry in Castile, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Castile
USA roll dice for 3 field_guns and 1 infantry in Castile, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 heavy_gun and 1 infantry in Castile, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Castile
USA roll dice for 2 field_guns in Castile, round 4 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 heavy_gun in Castile, round 4 : 0/1 hits, 0.67 expected hits
1 heavy_gun owned by the Neutral lost in Castile
USA loses 0 PUs for violating Castiles neutrality.
USA win, taking Castile from Neutral with 2 field_guns remaining. Battle score for attacker is 1
Casualties for USA: 1 field_gun and 3 infantry
Casualties for Neutral: 1 heavy_gun and 3 infantry
Non Combat Move - USA
Place Units - USA
4 transports placed in Sea Zone 29 Mid Atlantic
2 field_guns placed in Hudson-Delaware
1 Factory placed in Leon
4 infantry placed in Washington D.C.
USA undo move 4.
4 infantry placed in Washington D.C.
Activate Technology - USA
USA activating industry
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 78 PUs; end with 80 PUs
USA collect 9 PUs from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Neutral : 1.67
USA : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 4,3 and gets 0 hits
Combat Move - Germany
1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
1 field_gun and 7 infantry moved from Mecklenburg to Hanover
2 infantry moved from Brandenburg to West Prussia
1 infantry and 6 stormtruppens moved from Berlin to Brandenburg
2 infantry moved from Warsaw to Eastern Poland
4 infantry moved from Eastern Poland to East Prussia
1 field_gun moved from Westphalia to Rhine
6 infantry moved from Wurttemburg to Alsace
2 field_guns and 10 infantry moved from Alsace to Champagne
1 field_gun and 4 infantry moved from Amsterdam to Belgium
Purchase Units - Germany
Germany buy 1 battlecruiser, 2 battleships, 1 cavalry, 1 field_gun, 6 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Germany
Place Units - Germany
1 cavalry, 1 field_gun, 1 infantry and 3 trenchs placed in Champagne
3 heavy_guns and 3 trenchs placed in Belgium
Germany undo move 1.
3 heavy_guns placed in Champagne
3 trenchs placed in Champagne
1 battlecruiser and 2 battleships placed in Sea Zone 14 Helgoland Bight
1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam
Activate Technology - Germany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - France
France spend 10 on tech rolls
France roll 6,2 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover industry
Combat Move - France
2 infantry moved from Brittany to Normandy
6 field_guns and 4 infantry moved from Normandy to Picardy
1 colonial moved from British East Africa to German East Africa
1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 33 Mid Atlantic
Purchase Units - France
France buy 3 cavalrys, 8 field_guns, 3 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 6 field_guns and 4 infantry
Germany defend with 1 infantry
France roll dice for 6 field_guns and 4 infantry in Picardy, round 2 : 4/10 hits, 3.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 6 field_guns and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
Place Units - France
3 heavy_guns and 3 trenchs placed in Marseilles
3 cavalrys placed in Brittany
8 field_guns placed in Paris
Activate Technology - France
France activating industry
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 81 PUs; end with 83 PUs
Combat Hit Differential Summary :
France : 0.67
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 2,6,5,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover creepingBarage
Combat Move - Austria
7 field_guns moved from Montenegro to Croatia
5 infantry moved from Albania to Greece
5 infantry moved from Greece to Macedonia
1 heavy_gun moved from Macedonia to Bulgaria
2 field_guns, 1 heavy_gun and 3 infantry moved from Tyrol to Milan
13 infantry moved from Trieste to Venice
10 infantry moved from Carpathia to Galicia
4 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 7 field_guns, 7 gass and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Austria
5 field_guns and 12 infantry moved from Venice to Milan
Place Units - Austria
3 field_guns placed in Milan
4 field_guns placed in Venice
6 gass placed in Tyrol
1 gas and 5 infantry placed in Trieste
5 infantry placed in Greece
1 infantry placed in Vienna
Activate Technology - Austria
Austria activating creepingBarage
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 2,3 and gets 0 hits
Combat Move - Italy
3 infantry moved from Rome to Latium
1 heavy_gun moved from Piedmont to Sea Zone 57 Ligurian Sea
1 heavy_gun moved from Sea Zone 57 Ligurian Sea to Latium
Purchase Units - Italy
Italy buy 2 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 2 techTokens;
Non Combat Move - Italy
Place Units - Italy
2 heavy_guns and 3 trenchs placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,3 and gets 0 hits
Combat Move - Turkey
3 field_guns and 5 infantry moved from Arabia to Mesopotamia
6 field_guns and 6 infantry moved from Armenia to Lurs
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 infantry moved from Anatolia to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
2 infantry moved from Anatolia to Armenia
1 field_gun and 2 infantry moved from Kurdistan to Baghdad
1 field_gun and 1 infantry moved from Kurdistan to Baghdad
2 infantry moved from Georgia to Lurs
3 tanks moved from Mecca to Arabia
1 heavy_gun moved from Kurdistan to Mesopotamia
1 heavy_gun moved from Kurdistan to Baghdad
1 gas moved from Mecca to Arabia
4 infantry moved from Macedonia to Bulgaria
1 heavy_gun moved from Bulgaria to Dardanelles
2 infantry moved from Greece to Macedonia
4 fighters moved from Greece to Syria
6 infantry moved from Smyrna to Kurdistan
5 infantry moved from Constantinople to Smyrna
5 infantry moved from Dardanelles to Smyrna
Purchase Units - Turkey
Turkey buy 3 heavy_guns, 6 infantry, 2 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Lurs
Turkey attack with 6 field_guns and 8 infantry
Neutral defend with 2 infantry
Turkey roll dice for 6 field_guns and 8 infantry in Lurs, round 2 : 6/14 hits, 4.33 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 6 field_guns and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
3 trenchs placed in Mesopotamia
3 heavy_guns and 3 trenchs placed in Baghdad
2 tanks placed in Damascus
1 infantry placed in Damascus
4 infantry placed in Mecca
Turkey undo move 5.
4 infantry placed in Mecca
1 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Turkey : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Britain
Britain spend 20 on tech rolls
Britain roll 3,1,2,6,5 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover victoryBonds
Combat Move - Britain
Britain loses 0 PUs for violating Bahrains neutrality.
2 gass moved from Cape Town to Northern Rhodesia
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman
Britain take Oman from Turkey
2 field_guns and 2 infantry moved from Baluchistan to Sistan
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun moved from Sea Zone 72 Persian Gulf to Bahrain
Britain take Bahrain from Neutral
1 field_gun moved from Sea Zone 72 Persian Gulf to Sistan
1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain
1 infantry moved from Sea Zone 72 Persian Gulf to Sistan
1 colonial, 5 field_guns and 4 infantry moved from Fars to Sistan
2 gass moved from Calcutta to Gujarat
1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands
Britain take Mariana Islands from Germany
1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 battleship and 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 fighter moved from Sweden to Sea Zone 16 North Sea
Purchase Units - Britain
Britain buy 3 cruisers, 1 destroyer, 4 field_guns, 4 heavy_guns, 8 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sea Zone 16 North Sea
Britain attack with 1 fighter
Germany defend with 1 destroyer
Britain roll dice for 1 fighter in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Britain and 1 destroyer owned by the Germany lost in Sea Zone 16 North Sea
Germany win with no units remaining. Battle score for attacker is 2
Casualties for Britain: 1 fighter
Casualties for Germany: 1 destroyer
Non Combat Move - Britain
Place Units - Britain
2 heavy_guns and 2 trenchs placed in Cairo-Suez
4 infantry placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Cape Town
3 cruisers and 1 destroyer placed in Sea Zone 15 English Channel
2 heavy_guns placed in German East Africa
1 field_gun and 1 infantry placed in Calcutta
Activate Technology - Britain
Britain activating victoryBonds
Trigger RussiaT1: buyfield_gun_w added to productionRussia
Trigger RussiaT1: buyheavy_gun_w added to productionRussia
Trigger RussiaT1: buyfield_gun removed from productionRussia
Trigger RussiaT1: buyheavy_gun removed from productionRussia
Trigger RussiaT1: buygas_w added to productionRussia
Trigger RussiaT1: buyfighter_w added to productionRussia
Trigger RussiaT1: buygas removed from productionRussia
Trigger RussiaT1: buyfighter removed from productionRussia
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 113 PUs; end with 113 PUs
Britain collect 11 PUs from War Bonds; end with 124 PUs
Combat Hit Differential Summary :
Britain : 0.67
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 4,5,4,1 and gets 0 hits
Combat Move - Russia
3 infantry moved from Minsk to Belarus
3 infantry moved from Kiev to Odessa
3 infantry moved from Latvia to Lithuania
6 conscripts moved from St. Petersburg to Finland
2 conscripts moved from Finland to Sweden
1 conscript moved from Finland to Norway
1 infantry moved from Finland to Sweden
1 infantry moved from Sweden to Stockholm
1 infantry moved from Norway to Oslo
3 conscripts moved from Primorsky to Khabarovsk
2 infantry moved from Vladivostok to Primorsky
2 infantry moved from Omsk to Novosibirsk
2 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Krasnoyarsk to Western Siberian Lowlands
Purchase Units - Russia
Russia buy 11 conscripts, 4 heavy_guns and 13 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Non Combat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Moldavia to Bessarabia
Place Units - Russia
2 trenchs placed in Bessarabia
1 trench placed in Odessa
1 trench placed in Belarus
3 trenchs placed in Lithuania
1 trench placed in Khabarovsk
1 trench placed in Western Siberian Lowlands
1 trench placed in Krasnoyarsk
1 trench placed in Novosibirsk
1 trench placed in Western Siberian Lowlands
3 heavy_guns and 1 trench placed in Irkutsk
2 conscripts and 1 heavy_gun placed in Vladivostok
Russia undo move 10.
3 conscripts and 1 trench placed in Irkutsk
3 heavy_guns placed in Caucasus
4 conscripts placed in Volgograd
2 conscripts placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Russia
Russia collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Combat Move - Communists
1 field_gun moved from Chukotka to Sakhe
1 field_gun moved from Sakhe to Aldan
1 infantry moved from Sakhe to Aldan
6 conscripts, 1 field_gun and 2 infantry moved from Yakutsk to Aldan
6 conscripts and 1 infantry moved from Aldan to Bratsk
3 conscripts moved from Bratsk to Evenkia
2 conscripts moved from Evenkia to Norilsk
1 conscript moved from Bratsk to Evenkia
Purchase Units - Communists
Communists buy 9 conscripts, 1 field_gun, 1 infantry and 2 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
1 conscript moved from Sakhe to Chukotka
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Sakhe
Communists undo move 2.
1 trench placed in Chukotka
9 conscripts, 1 field_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :