@max334 Scrambles?
AldoRaine (Allies +6) vs AKreider2 BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 3 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Smolensk Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/7 hits, 3.00 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Smolensk, round 4 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 12 infantry moved from Samara to Russia 1 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 5 infantry moved from Vologda to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda 1 infantry moved from Tambov to Russia 5 mech_infantrys moved from Russia to Samara Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone 3 tactical_bombers moved from Kweichow to 6 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone
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Do you want the default OOL for SZ6?
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Round 1: you have 11 casualties (one sub shot and 10 regular ones). I’m hoping you go with default OOL as you can land all your planes in Korea and it’d keep things simpler.
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WOw how did i miss that but yeah full defense. This will probably cost me the game we will see.
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nice move
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Maybe you tried blocking with subs? Not sure. I’m also doing the trick of buying two carriers so I can bring in four more fighters that wouldn’t otherwise make it.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone 3 tactical_bombers moved from Kweichow to 6 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 10/23 hits, 13.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 10/18 hits, 9.33 expected hits Units damaged: 2 battleships owned by the Japanese 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 5 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/17 hits, 10.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 10/14 hits, 8.00 expected hits 5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships and 5 bombers in 6 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships and 3 bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 2 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport Casualties for ANZAC: 1 cruiser and 1 fighter Non Combat Move - Japanese 3 bombers moved from 6 Sea Zone to Japan 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 carriers and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 1 tactical_bomber moved from Yunnan to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 carrier moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Chahar Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 55 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 1.50 Japanese : -5.83
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A decent result, but the TUV for that battle was +83. So with +39 you are very much still in the game. I think you might be ahead still? What do you think? My overall unit position/amount is ok, but my income is weak.
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I think I have slowed you down. but Japan still has by far the biggest navy in the pacific so i am in trouble. Thankfully Russia is holding out otherwise I would be really in trouble. As of now I would say it is still any ones game.
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Had i not forgot the blocker I would have a good advantage but it is up in the air now.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 3 bombers moved from India to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in French Indo China Americans attack with 1 artillery and 3 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 mech_infantrys placed in Persia 4 infantry placed in Central United States 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 artilleries and 15 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 3 bombers moved from India to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in French Indo China Americans attack with 1 artillery and 3 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 mech_infantrys placed in Persia 4 infantry placed in Central United States 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 artilleries and 15 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 35 PUs; British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 mech_infantrys moved from India to Yunnan 1 bomber, 5 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 3 artilleries and 3 infantry moved from India to Burma 5 fighters and 1 tactical_bomber moved from Yunnan to India 2 armour moved from India to Burma 1 tactical_bomber moved from Eastern Persia to India 2 aaGuns moved from India to Burma 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 carrier, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to Norway 1 fighter moved from Gibraltar to Norway 1 artillery moved from Northwest Persia to Persia 1 armour moved from Iraq to Eastern Persia 2 armour moved from Egypt to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,3,5,6,4,1,6,2 British collect 28 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 0.83 Americans : -0.67 Chinese : -0.50 Japanese : 1.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in 99 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters Russians defend with 1 submarine Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 99 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Russians with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Libya Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from Egypt to Crete Place Units - Italians 1 infantry placed in Northern Italy Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters EDIT: Removing units owned by Italians from France: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : 0.67 AA fire in Egypt : : -0.17 Russians : -0.17
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I think you are winning by a landslide. See the TUV and Income gaps. Japan is about to die hard.
I’ll swap sides with you, give you 40 IPCs to any country (or mix of Axis countries) and continue playing if you think this is even?
(I think the League would allow this…) -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from Queensland to Guam 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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I guess in my frustration with my self when i forgot the blocker i undersold my position. I am not sure 40 IPC’s would be enough at this point. I would say i am in a strong position but crazier things have happened if you were to make a comeback.
Very fun game so far, thanks again for the match.