Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in Algeria
            Battle in Tunisia
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Algeria from Italians, taking Tunisia from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 3 infantry and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from 55 Sea Zone to South Australia
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Queensland to New South Wales
            2 fighters moved from Queensland to South Australia
            1 infantry moved from Queensland to New South Wales
            2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            4 destroyers and 1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from Syria to Persia
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            2 infantry moved from Syria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            2 fighters moved from 98 Sea Zone to Persia
            1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 battleship moved from 81 Sea Zone to 94 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 94 Sea Zone
            1 fighter moved from United Kingdom to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Americans : 2.83
    Chinese : -1.50
    Neutral_Axis : 0.67
    Japanese : 1.83
    

    Savegame

  • '19 '17 '16

    @Pejon_88

    Hold on.

  • '19 '17 '16

    I forgot to do my f’ing combat against your sub. I meant to bring the house 1 sub, 1 dest. and 3 fighters.

    I don’t think we can do combat on here with this new interface. I dunno, I’ll leave it up to you if I can do it.

  • '23 '22

    @StuckTojo all fine with me. Maybe you can start a separate map and just do that battle?

  • '19 '17 '16

    @Pejon_88

    That sounds like a lot of work. How about we just say we hit each other’s subs and be done with it?

  • '23 '22

    @StuckTojo [dice 1d6]


  • 1d6: 4

  • '23 '22

    @Pejon_88 You can use the brackets and number of dice to roll dice as my example above. I will let you do that during ANZAC’s turn and then you can adjust casualties. I think it’s more fair than you having to lose a sub which you probably wont.

  • '23 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Rostov to Bryansk
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Bryansk
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Bryansk, round 2 : 2/8 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Ukraine to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
            Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 0,33
    

    Savegame

  • '19 '17 '16

    OK, thanks. If I understand it, the “1” is the number of dice, the “d” means dice, and the “6” means six-sided dice?

    If so, I’ll start with the sub.

  • '19 '17 '16

    [dice 1d2]


  • 1d2: 2

  • '19 '17 '16

    @Pejon_88

    I think I did that correctly. If I did then it means my sub hit.

    If I have it wrong let me know and I’ll re-do it.

    Thanks for showing me that. I had no idea we could roll dice in this new interface.

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to Persia: 3 fighters
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to Persia: 3 fighters
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            1 fighter moved from Eastern Persia to Persia
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to Persia: 3 fighters
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            1 fighter moved from Eastern Persia to Persia
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Pejon_88

    OK, sorry about all those ANZAC edits. I clicked “done” too quickly and forgot to do them. That’s what happens when you’re trying to work from home and play AAA at the same time.

  • '23 '22

    @StuckTojo Yeah I think that is totally fine :)

  • '23 '22

    @StuckTojo Haha ok.

  • '23 '22

    @StuckTojo I know the feeling ;)

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