L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            4 armour and 3 mech_infantrys moved from Shensi to Kansu
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 47 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea
            2 fighters moved from 37 Sea Zone to Dutch New Guinea
            2 bombers moved from French Indo China to Suiyuyan
    
        Combat - Japanese
            Battle in 47 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 47 Sea Zone
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 3/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 4 armour, 2 infantry and 3 mech_infantrys
                British defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 1/9 hits, 2,83 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 3 infantry in Kansu, round 2 : 4/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Kansu
                    Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 armour in Kansu, round 4 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 armour in Kansu, round 5 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Kansu
                    Japanese roll dice for 2 armour in Kansu, round 6 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour in Kansu, round 7 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 2/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -31
                Casualties for Japanese: 4 armour, 2 infantry and 3 mech_infantrys
                Casualties for British: 1 aaGun
                Casualties for Chinese: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 carriers and 3 destroyers moved from 41 Sea Zone to 45 Sea Zone
            2 bombers moved from Suiyuyan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
            3 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 carrier and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from Sakha to Siberia
            1 fighter moved from 34 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            Japanese undo move 1.
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 submarines placed in 36 Sea Zone
            3 artilleries placed in Malaya
            3 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kansu: 1 infantry
            EDIT: Adding units owned by Chinese to Kansu: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 1,67
    Japanese : -7,33
    

    Savegame


  • Fucking chinese!

    I got so pissed off by the dice that I just drove it until the end.


  • Changed the causalty selection so you saved a chinese inf instead of russian.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    and i rolled ur guy again , so if it scored it would be a hit

    You think? I’d say the first roll stands, unless you interpret it as a whole new battle by applying less force.

    On first time u missed too. I was going to get u an extra shot if that german dude score. So u re not on less, only could profit


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Fucking chinese!

    I got so pissed off by the dice that I just drove it until the end.

    Unbeliveable!

    I wanted to remove that russian inf there but i had some inner feeling that i should leave it there in kansu to give its part in the allied defence of china in their expected doom

    I cant believe what happened.

    I was super lucky. Paranormal


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Changed the causalty selection so you saved a chinese inf instead of russian.

    I ll see it all tomorrow in peace

    I think i cant play today anymore

    Especially not the triple allied move


  • Whoever wins this game, it will be because he was slightly better and slightly luckier.

    So close game, but one side has to prevail.

    We re in the 14th round.

    I hope we can advance severely in the next 3 days.

    We already had today and yesterday.


  • So full of twists and ups and downs. Havent seen it before all in one game. Ok some weird dices helped it, but stil…
    If somebody s tracking this i believe he enjoys it with popcorns in his hand


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Fucking chinese!

    I got so pissed off by the dice that I just drove it until the end.

    I am on mobile.
    China is ur definitely most hated nation.

    U even dislike them when playing them


  • Lol, true that! And then Corona and all…


  • dng sz

    battle

    my subs scored 2 hits
    but my loosers then scored only one

    cas selection please


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 45 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1.83
    

    Savegame


  • The sub.


  • u scored 7

    stupid d ices


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    u scored 7
    stupid d ices

    Expected 5 for US and 6 for J. That’s a pain.


  • urs scored little above average but my were bad
    because i combine with anzac


  • I know. I would’ve struggled to keep atleast one ac alive.


  • and my crazy nature, i have to go to close battles as soon as i spot the chance, cant help myself xd


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 45 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 45 Sea Zone
                2 destroyers owned by the Americans and 1 carrier owned by the Americans retreated to 55 Sea Zone
                Japanese win with 3 carriers, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -50
                Casualties for Americans: 1 destroyer, 3 fighters and 3 submarines
                Casualties for Japanese: 1 submarine
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Dutch New Guinea
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Queensland
            1 tactical_bomber moved from 45 Sea Zone to New Guinea
            2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 aaGuns, 1 armour, 4 artilleries and 5 infantry moved from Holland Belgium to France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 transport placed in 10 Sea Zone
            1 carrier and 2 fighters placed in 110 Sea Zone
            2 fighters placed in Western United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

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