@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Hopei to Suiyuyan 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 2 fighters moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Yunnan 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Kwangtung Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship and 1 destroyer British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 4 fighters and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in Shan State, round 2 : 7/8 hits, 4.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter moved from 45 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 bomber moved from Shan State to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 2 transports moved from 5 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 2 fighters moved from Suiyuyan to Anhwe 2 tactical_bombers moved from Suiyuyan to Anhwe 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 0.67 UK_Pacific : -0.67 Japanese : 0.50Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 artillery, 2 bombers, 1 fighter, 6 infantry and 4 tactical_bombers Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 4 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 artillery and 2 infantry Hunan : 1 flag Hopei : 1 flag Chahar : 1 flag Anhwe : 1 flag, 2 fighters and 2 tactical_bombers Malaya : 1 flag, 1 harbour and 1 infantry Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry Sakha : 1 flag, 1 artillery Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry 43 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport 37 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport 36 Sea Zone : 1 flag, 1 battleship and 1 destroyer 20 Sea Zone : 1 cruiser and 2 transports 19 Sea Zone : 2 transports 6 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 45 / 50 Russians : 31 / 37 Japanese : 47 / 57 Americans : 52 / 52 Chinese : 6 / 14 British : 31 / 31 UK_Pacific : 14 / 24 Italians : 16 / 26 ANZAC : 14 / 26 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Midway 2 fighters moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
@Omega1759 uh oh. UK is flat footed. Never good to be unable to move. Bad sign.
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Midway 2 fighters moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Iceland 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Alexandria to Egypt 2 fighters moved from Egypt to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from West India to India 1 bomber moved from Kenya to India 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Szechwan 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 submarine placed in 81 Sea Zone 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,5,6,1,1,1,1,6,6 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 bomber moved from Southern Italy to Eastern Poland Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 3 infantry Morocco : 1 armour, 1 artillery and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 1 mech_infantry Northern Italy : 2 aaGuns, 2 artilleries and 1 factory_major Libya : 1 artillery and 3 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry Baltic States : 1 flag Eastern Poland : 1 flag, 1 bomber Bessarabia : 1 flag, 2 infantry Western Ukraine : 1 flag, 1 armour 97 Sea Zone : 1 flag 92 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 50 Russians : 29 / 37 Japanese : 46 / 57 Americans : 52 / 77 Chinese : 7 / 15 British : 31 / 31 UK_Pacific : 14 / 13 Italians : 18 / 30 ANZAC : 14 / 26 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Iceland 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Baltic States to Belarus 5 mech_infantrys moved from Poland to Western Ukraine 6 armour moved from Baltic States to Eastern Poland 6 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Romania to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 22 infantry moved from Eastern Poland to Belarus 8 artilleries moved from Eastern Poland to Belarus 10 mech_infantrys moved from Baltic States to Belarus Combat - Germans Battle in Belarus Germans attack with 8 artilleries, 24 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 artilleries, 24 infantry and 10 mech_infantrys in Belarus, round 2 : 12/42 hits, 9.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 artilleries, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 2 infantry moved from France to Southern France 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 3 tactical_bombers moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 9 armour EDIT: Adding units owned by Germans to Belarus: 9 armour EDIT: Turning off Edit Mode 1 infantry placed in France 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 2.33 Russians : -0.33Territory Summary for Germans :
Gibraltar : 1 fighter and 1 tactical_bomber Morocco : 1 flag, 2 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 2 infantry France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Poland : 3 mech_infantrys Germany : 3 armour, 1 factory_major and 7 mech_infantrys Southern Italy : 1 bomber Belarus : 1 flag, 3 aaGuns, 9 armour, 8 artilleries, 24 infantry and 10 mech_infantrys Karelia : 1 flag Vyborg : 1 flag, 1 infantry Eastern Poland : 10 mech_infantrys Western Ukraine : 1 fighter, 2 infantry, 7 mech_infantrys and 4 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry 112 Sea Zone : 1 destroyer 125 Sea Zone : 1 flag Bulgaria : 1 flag, 2 infantry Greece : 1 flag 92 Sea Zone : 1 battleship, 1 cruiser and 1 transport Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59 Russians : 26 / 37 Japanese : 46 / 57 Americans : 52 / 77 Chinese : 7 / 15 British : 31 / 31 UK_Pacific : 14 / 13 Italians : 18 / 30 ANZAC : 14 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
Nice job forcing me out of 125 + 5 IPC for the godless Soviets!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 artillery and 4 infantry moved from Rostov to Tambov 3 aaGuns, 2 artilleries, 3 fighters and 35 infantry moved from Smolensk to Russia 2 armour and 1 mech_infantry moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Anhwe to Yunnan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 4 infantry and 6 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 4/13 hits, 5.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Malaya 1 fighter moved from 43 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Amur 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Yunnan to Malaya 2 fighters moved from Anhwe to Japan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from 19 Sea Zone to Kiangsu 2 bombers moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Malaya 1 mech_infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier placed in 19 Sea Zone 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 1.00 Japanese : -2.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers Kiangsu : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry Kiangsi : 1 flag, 2 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 6 infantry Yunnan : 1 flag, 2 infantry Suiyuyan : 1 flag Hunan : 1 flag Kansu : 1 flag, 1 artillery and 2 infantry Hopei : 1 flag Chahar : 1 flag Anhwe : 1 flag, 1 infantry Malaya : 1 flag, 4 fighters, 1 harbour, 1 infantry and 4 tactical_bombers Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 4 infantry Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 artillery and 1 infantry Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 infantry 36 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports 22 Sea Zone : 1 submarine 19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 48 / 59 Russians : 25 / 34 Japanese : 53 / 53 Americans : 50 / 77 Chinese : 5 / 15 British : 31 / 31 UK_Pacific : 14 / 13 Italians : 18 / 30 ANZAC : 14 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
Don’t forget about Kamikazes.
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Only 2 out of 3 hits in Yunnan, you are losing the touch sir! ;)
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 bombers moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 1 armour and 3 mech_infantrys moved from Western United States to Mexico Place Units - Americans 1 harbour placed in Central America 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 9 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 5 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Yunnan 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00





