I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Korea to 16 Sea Zone
1 tactical_bomber moved from Korea to 16 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 factory_minor
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Korea
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Northern Italy to 93 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 armour placed in Southern France
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Americans collect 4 PUs from War Bonds; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Americans
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Research Technology - British
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance
Combat Move - British
Rocket attack in Western Germany does 6 damage to harbour owned by Germans
Rockets in Scotland roll: 6
Rocket attack in France does 1 damage to factory_minor owned by Italians
Rockets in United Kingdom roll: 1
2 fighters moved from Malaya to Kwangtung
1 tactical_bomber moved from Malaya to Kwangtung
2 fighters moved from India to 41 Sea Zone
2 mech_infantrys moved from Shan State to French Indo China
2 infantry moved from Shan State to Malaya
1 armour moved from Shan State to French Indo China
1 armour moved from India to Shan State
3 bombers and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern France
Purchase Units - British
British repair damage of 4x factory_major, 6x harbour; Remaining resources: 33 PUs;
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat - British
Air Battle in Western Germany
British attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.33 expected hits
AA fire in Western Germany : 1/3 hits, 1.00 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6,3,7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany causes 15 damage total. Damaged units is as follows: factory_major = 13, airfield = 2
Battle in Kwangtung
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Kwangtung
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 41 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer
British roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from 41 Sea Zone to Malaya
2 fighters moved from Kwangtung to Kwangsi
4 fighters moved from Western Germany to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Place Units - British
1 bomber and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
British collect 1 PU from War Bonds; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Italians : -1.17
British : 0.67
Americans : -1.00
AA fire in Western Germany : : -0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Italians
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Gibraltar does 6 damage to harbour owned by British
Rockets in Southern Italy roll: 6
1 fighter moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Airborne Attack Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Italians
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Gibraltar does 6 damage to harbour owned by British
Rockets in Southern Italy roll: 6
1 fighter moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Airborne Attack Move - Italians
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Italians collect 5 PUs from War Bonds; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Celebes to French Indo China
2 bombers moved from New South Wales to Malaya
1 bomber moved from New Guinea to Malaya
1 fighter moved from New Guinea to Celebes
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Politics - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Politics - French
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Politics - French
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Russians
EDIT: Removing Technology War Bonds for British
EDIT: Removing Technology Rockets Advance for UK_Pacific
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Russians
EDIT: Removing Technology War Bonds for British
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Russians
EDIT: Removing Technology War Bonds for British
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
Airborne Attack Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Russians
EDIT: Removing Technology War Bonds for British
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
Airborne Attack Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs;
Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Romania to Bulgaria
3 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Poland to Germany
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
Place Units - Germans
5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Russians
EDIT: Removing Technology War Bonds for British
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
Airborne Attack Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs;
Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Romania to Bulgaria
3 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Poland to Germany
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
Place Units - Germans
5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Siberia
1 fighter moved from Korea to Siberia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
3 fighters moved from Korea to Suiyuyan
1 infantry moved from Korea to Amur
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
7 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Siberia
1 fighter moved from Korea to Siberia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
3 fighters moved from Korea to Suiyuyan
1 infantry moved from Korea to Amur
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 57 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 armour, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters in Suiyuyan, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Jehol
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Siberia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 7 infantry
Germans defend with 1 armour
Russians roll dice for 7 infantry in Romania, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Suiyuyan to Hopei
1 fighter moved from Jehol to Korea
1 fighter moved from Siberia to Korea
Place Units - Russians
1 fighter and 3 infantry placed in Korea
1 armour and 3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 52 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 2.00
Japanese : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
EDIT: Changing PUs for Japanese from 34 to 29
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 artillery moved from Shantung to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
EDIT: Changing PUs for Japanese from 34 to 29
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 artillery moved from Shantung to Anhwe
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 fighters; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits
Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for British: 2 fighters
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
1 armour and 3 infantry placed in Shantung
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Japanese collect 1 PU from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
EDIT: Changing PUs for Japanese from 34 to 29
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 artillery moved from Shantung to Anhwe
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 fighters; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits
Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for British: 2 fighters
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
1 armour and 3 infantry placed in Shantung
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Japanese collect 1 PU from War Bonds; end with 31 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Southern France to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone