@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 17 PUs;
Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
2 fighters moved from Kansu to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Samara, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Samara to Russia
1 infantry moved from Kansu to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Russia to Samara
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.83
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i forgot that japan plays after russia so i cant escape to suyiyuan
i plead u to allow me to not attack samara (1 german inf that missed) and to stack moscow instead
i was planing to pull alied kansu corpse to suyiyuan . but it is not possible , since only russia plays before japan
so i ve realized my air there is useless and i ve decided to stack moscow instead
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i forgot that japan plays after russia so i cant escape to suyiyuan
i plead u to allow me to not attack samara (1 german inf that missed) and to stack moscow instead
Don’t know what happened, but I’ll definitely consider it. If you post the map I can see the situation.
i ve posted only the new map
in old one i attacked samara with my stack and german guy mised
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i forgot that japan plays after russia so i cant escape to suyiyuan
i plead u to allow me to not attack samara (1 german inf that missed) and to stack moscow instead
Don’t know what happened, but I’ll definitely consider it. If you post the map I can see the situation.
i ve posted only the new map
in old one i attacked samara with my stack and german guy mised
You attacked with the full army? It’s ok to cancel that and attack with a lesser force.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i forgot that japan plays after russia so i cant escape to suyiyuan
i plead u to allow me to not attack samara (1 german inf that missed) and to stack moscow instead
Don’t know what happened, but I’ll definitely consider it. If you post the map I can see the situation.
i ve posted only the new map
in old one i attacked samara with my stack and german guy mised
You attacked with the full army? It’s ok to cancel that and attack with a lesser force.
yep
and i rolled ur guy again , so if it scored it would be a hit
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and i rolled ur guy again , so if it scored it would be a hit
You think? I’d say the first roll stands, unless you interpret it as a whole new battle by applying less force.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
4 armour and 3 mech_infantrys moved from Shensi to Kansu
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 47 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea
2 fighters moved from 37 Sea Zone to Dutch New Guinea
2 bombers moved from French Indo China to Suiyuyan
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 1/9 hits, 2,83 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 3 infantry in Kansu, round 2 : 4/4 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Kansu
Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour in Kansu, round 4 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour in Kansu, round 5 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour in Kansu, round 6 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 7 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 2/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 4 armour, 2 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 carriers and 3 destroyers moved from 41 Sea Zone to 45 Sea Zone
2 bombers moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Sakha to Siberia
1 fighter moved from 34 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Japanese undo move 1.
1 destroyer and 1 transport placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
3 artilleries placed in Malaya
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,67
Japanese : -7,33
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
Changed the causalty selection so you saved a chinese inf instead of russian.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and i rolled ur guy again , so if it scored it would be a hit
You think? I’d say the first roll stands, unless you interpret it as a whole new battle by applying less force.
On first time u missed too. I was going to get u an extra shot if that german dude score. So u re not on less, only could profit
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
Unbeliveable!
I wanted to remove that russian inf there but i had some inner feeling that i should leave it there in kansu to give its part in the allied defence of china in their expected doom
I cant believe what happened.
I was super lucky. Paranormal
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Changed the causalty selection so you saved a chinese inf instead of russian.
I ll see it all tomorrow in peace
I think i cant play today anymore
Especially not the triple allied move
Whoever wins this game, it will be because he was slightly better and slightly luckier.
So close game, but one side has to prevail.
We re in the 14th round.
I hope we can advance severely in the next 3 days.
We already had today and yesterday.
So full of twists and ups and downs. Havent seen it before all in one game. Ok some weird dices helped it, but stil…
If somebody s tracking this i believe he enjoys it with popcorns in his hand
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
I am on mobile.
China is ur definitely most hated nation.
U even dislike them when playing them
Lol, true that! And then Corona and all…
dng sz
battle
my subs scored 2 hits
but my loosers then scored only one
cas selection please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 30 Sea Zone to 45 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 45 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
Americans : -1.83
The sub.