TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
4 armour and 3 mech_infantrys moved from Shensi to Kansu
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 47 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea
2 fighters moved from 37 Sea Zone to Dutch New Guinea
2 bombers moved from French Indo China to Suiyuyan
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 1/9 hits, 2,83 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 3 infantry in Kansu, round 2 : 4/4 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Kansu
Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour in Kansu, round 4 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour in Kansu, round 5 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour in Kansu, round 6 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 7 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 2/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 4 armour, 2 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 carriers and 3 destroyers moved from 41 Sea Zone to 45 Sea Zone
2 bombers moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Sakha to Siberia
1 fighter moved from 34 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Japanese undo move 1.
1 destroyer and 1 transport placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
3 artilleries placed in Malaya
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,67
Japanese : -7,33
Savegame