@simon33
ae454930-9e1d-4547-ad58-b71974eda861-image.png
BM3 Pejon_88 (allies+15) vs Majikforce(axis)
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@Pejon_88 I suppose no scramble in SZ112?
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@Pejon_88 Full scramble please.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 4 fighters moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Southern France 3 artilleries moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 bombers moved from Gibraltar to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark 2 fighters moved from United Kingdom to Spain 1 bomber moved from Queensland to Yunnan 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters moved from 42 Sea Zone to Philippines 1 bomber moved from Iwo Jima to 21 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 bomber moved from New Guinea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 transports Germans defend with 3 fighters Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 112 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 3 fighters Battle in Denmark Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Norway Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Norway, round 2 : 6/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 37 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 7 artilleries, 2 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 7 artilleries, 2 fighters and 8 infantry in Spain, round 2 : 3/17 hits, 5,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 7 artilleries, 2 fighters and 6 infantry in Spain, round 3 : 4/15 hits, 5,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Northwest Persia Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 bomber owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Philippines Americans attack with 1 artillery and 4 fighters Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 4 fighters in Philippines, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Southern France Americans attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 1 fighter moved from Norway to United Kingdom 1 fighter and 1 tactical_bomber moved from Denmark to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 fighters moved from Southern France to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 41 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 bomber moved from 37 Sea Zone to Burma 2 fighters moved from New Britain to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 1 bomber moved from 21 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Iwo Jima to Caroline Islands 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Northwest Persia to Iraq Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Central United States 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : 4,50 Italians : 0,67 Americans : 2,17 Neutral_True : 1,00 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 4 fighters moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Southern France 3 artilleries moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 bombers moved from Gibraltar to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark 2 fighters moved from United Kingdom to Spain 1 bomber moved from Queensland to Yunnan 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters moved from 42 Sea Zone to Philippines 1 bomber moved from Iwo Jima to 21 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 bomber moved from New Guinea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 transports Germans defend with 3 fighters Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 112 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 3 fighters Battle in Denmark Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Norway Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Norway, round 2 : 6/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 37 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 7 artilleries, 2 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 7 artilleries, 2 fighters and 8 infantry in Spain, round 2 : 3/17 hits, 5,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 7 artilleries, 2 fighters and 6 infantry in Spain, round 3 : 4/15 hits, 5,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Northwest Persia Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 bomber owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Philippines Americans attack with 1 artillery and 4 fighters Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 4 fighters in Philippines, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Southern France Americans attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 1 fighter moved from Norway to United Kingdom 1 fighter and 1 tactical_bomber moved from Denmark to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 fighters moved from Southern France to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 41 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 bomber moved from 37 Sea Zone to Burma 2 fighters moved from New Britain to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 1 bomber moved from 21 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Iwo Jima to Caroline Islands 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Northwest Persia to Iraq Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Central United States 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 fighters and 1 tactical_bomber moved from India to Afghanistan 1 armour and 3 mech_infantrys moved from Persia to Afghanistan 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 9 artilleries and 29 infantry moved from Persia to Northwest Persia 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Yunnan British attack with 1 infantry and 3 mech_infantrys Japanese defend with 1 armour British roll dice for 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Holland Belgium British attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Afghanistan British attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/8 hits, 3,17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Afghanistan, round 3 : 2/5 hits, 2,67 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 mech_infantrys Casualties for Neutral_True: 4 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Afghanistan to Russia 1 aaGun moved from Persia to Northwest Persia 4 fighters moved from Persia to Russia 1 fighter moved from Egypt to Persia 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 5 fighters moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway Place Units - British 2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom British undo move 1. 2 artilleries and 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 4,50 Italians : 0,67 British : -1,17 Americans : 2,17 Neutral_True : 2,33 Japanese : 0,17 -
TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 mech_infantrys moved from France to Denmark 3 fighters moved from Southern Italy to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 2 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Denmark Italians attack with 3 mech_infantrys Americans defend with 1 infantry Italians roll dice for 3 mech_infantrys in Denmark, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 5 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 112 Sea Zone Italians attack with 4 fighters British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hitsCombat Hit Differential Summary :
Italians : 1.17 Americans : -0.67 -
@Pejon_88 3 hits in sz 112 OOL? I wasn’t sure what planes were on what carriers.
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@majikforce My intention was two planes on the American carrier and two on 1 UK carrier.
Kill the empty UK carrier and the UK destroyer. If there is an additional combat round, start killing of cruisers. American cruiser first.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 mech_infantrys moved from France to Denmark 3 fighters moved from Southern Italy to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 2 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Denmark Italians attack with 3 mech_infantrys Americans defend with 1 infantry Italians roll dice for 3 mech_infantrys in Denmark, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 5 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 112 Sea Zone Italians attack with 4 fighters British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits 1 destroyer owned by the British, 4 fighters owned by the Italians and 1 carrier owned by the British lost in 112 Sea Zone British win with 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -16 Casualties for Italians: 4 fighters Casualties for British: 1 carrier and 1 destroyer Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Greece to Turkey Italians take Turkey from Neutral_True 2 aaGuns moved from Bryansk to Rostov 1 infantry moved from France to Switzerland Italians take Switzerland from Neutral_True Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Italians collect 18 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 2.00 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 2 fighters remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : 1,00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 2 fighters remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : 1,00 -
@Pejon_88 Max defense in SZ112. If equal defensive units are left, kill off UK units first :)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Vyborg 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 bomber and 4 fighters moved from Western Germany to 112 Sea Zone 2 bombers moved from Southern Italy to 112 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Tambov to Samara 1 bomber and 4 fighters moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters British defend with 1 battleship, 1 carrier, 2 cruisers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 fighters in 112 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits 1 cruiser owned by the Americans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 2 bombers in 112 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship and 1 bomber in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone 3 transports owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 54 Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters Casualties for Americans: 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 3 transports Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Samara Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 artilleries moved from Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns moved from Bryansk to Rostov 6 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Rostov 14 armour and 29 mech_infantrys moved from Bryansk to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 bomber and 4 fighters moved from Samara to Caucasus 2 artilleries moved from Western Germany to France 17 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun moved from 113 Sea Zone to Sweden 1 bomber moved from 112 Sea Zone to Western Germany 10 infantry moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode 1 destroyer placed in 113 Sea Zone 3 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 0.33 Americans : 0.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara 1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : 2,00 Russians : 0,33 Japanese : 0,67 -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 20 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 infantry moved from Hunan to Yunnan 5 fighters moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 armour moved from Archangel to Urals Japanese take Nenetsia from Russians Japanese take Urals from Russians 1 armour moved from Manchuria to Buryatia -
@Pejon_88 Scramble sz 33?
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@majikforce Haha that was sneaky! Yes three fighters please.
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@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@majikforce Haha that was sneaky! Yes three fighters please.
More like desperation. GG You get this one on Japanese dice failures. So frustrating! Gotta take a break from this game for awhile. I’ll post.
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@Pejon_88 Did you see how many dice rolls it took to beat Yunnan? Ridiculous!
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@majikforce Yeah I got that, still cool move. I guess the battle in Yunnan was the last nail in the coffin, if that is an English expression! 3/3 hits for the Chinese with 2:s or less. Crazy!
I understand! Just tell me if you want a re-game later when you want to resume playing.
Well fought under the circumstances with the dice :)





