@simon33
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BM3 Pejon_88 (allies+15) vs Majikforce(axis)
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@Pejon_88 3 hits in sz 112 OOL? I wasn’t sure what planes were on what carriers.
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@majikforce My intention was two planes on the American carrier and two on 1 UK carrier.
Kill the empty UK carrier and the UK destroyer. If there is an additional combat round, start killing of cruisers. American cruiser first.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 mech_infantrys moved from France to Denmark 3 fighters moved from Southern Italy to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 2 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Denmark Italians attack with 3 mech_infantrys Americans defend with 1 infantry Italians roll dice for 3 mech_infantrys in Denmark, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Denmark, round 5 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 112 Sea Zone Italians attack with 4 fighters British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits 1 destroyer owned by the British, 4 fighters owned by the Italians and 1 carrier owned by the British lost in 112 Sea Zone British win with 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -16 Casualties for Italians: 4 fighters Casualties for British: 1 carrier and 1 destroyer Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Greece to Turkey Italians take Turkey from Neutral_True 2 aaGuns moved from Bryansk to Rostov 1 infantry moved from France to Switzerland Italians take Switzerland from Neutral_True Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Italians collect 18 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 2.00 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 2 fighters remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : 1,00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 2 fighters remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : 1,00 -
@Pejon_88 Max defense in SZ112. If equal defensive units are left, kill off UK units first :)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Vyborg 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 bomber and 4 fighters moved from Western Germany to 112 Sea Zone 2 bombers moved from Southern Italy to 112 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Tambov to Samara 1 bomber and 4 fighters moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters British defend with 1 battleship, 1 carrier, 2 cruisers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 fighters in 112 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits 1 cruiser owned by the Americans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 2 bombers in 112 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship and 1 bomber in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone 3 transports owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 54 Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters Casualties for Americans: 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 3 transports Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Samara Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 artilleries moved from Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns moved from Bryansk to Rostov 6 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Rostov 14 armour and 29 mech_infantrys moved from Bryansk to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 bomber and 4 fighters moved from Samara to Caucasus 2 artilleries moved from Western Germany to France 17 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun moved from 113 Sea Zone to Sweden 1 bomber moved from 112 Sea Zone to Western Germany 10 infantry moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode 1 destroyer placed in 113 Sea Zone 3 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 0.33 Americans : 0.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara 1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : 2,00 Russians : 0,33 Japanese : 0,67 -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 20 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 infantry moved from Hunan to Yunnan 5 fighters moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 armour moved from Archangel to Urals Japanese take Nenetsia from Russians Japanese take Urals from Russians 1 armour moved from Manchuria to Buryatia -
@Pejon_88 Scramble sz 33?
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@majikforce Haha that was sneaky! Yes three fighters please.
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@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@majikforce Haha that was sneaky! Yes three fighters please.
More like desperation. GG You get this one on Japanese dice failures. So frustrating! Gotta take a break from this game for awhile. I’ll post.
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@Pejon_88 Did you see how many dice rolls it took to beat Yunnan? Ridiculous!
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@majikforce Yeah I got that, still cool move. I guess the battle in Yunnan was the last nail in the coffin, if that is an English expression! 3/3 hits for the Chinese with 2:s or less. Crazy!
I understand! Just tell me if you want a re-game later when you want to resume playing.
Well fought under the circumstances with the dice :)





