GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Trans-Jordan to India
            1 fighter moved from Shensi to Olgiy
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter and 1 infantry moved from Rostov to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 3 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Dzavhan to Suiyuyan
                  Germans take Tsagaan Olom from Russians
            1 mech_infantry moved from Dzavhan to Buryatia
            1 mech_infantry moved from Yenisey to Buryatia
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 bombers moved from Eastern Poland to Rostov
            2 bombers moved from Eastern Poland to Bryansk
            2 bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Western Ukraine
            1 bomber moved from Eastern Poland to Belarus
            5 infantry moved from Western Germany to Northern Italy
            10 infantry moved from Poland to Eastern Poland
            7 infantry moved from Germany to Poland
            5 infantry moved from Germany to Western Germany
            5 infantry moved from Germany to Poland
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belarus, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 2 bombers in Archangel, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Rostov
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Suiyuyan
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan
                Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            2 bombers moved from Bryansk to Eastern Poland
            2 bombers moved from Rostov to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            9 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,3,2,1,5
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Chinese : 0.67
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Central Mongolia to Dzavhan
                  Russians take Dzavhan from Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Germans
            2 infantry moved from Smolensk to Archangel
            3 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            2 fighters moved from Russia to Archangel
            1 fighter moved from Russia to Belarus
            3 infantry moved from Tambov to Bryansk
            3 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Bryansk
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
            2 artilleries moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Evenkiyskiy to Dzavhan
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 mech_infantrys moved from Yunnan to Malaya
            1 bomber moved from Yunnan to Malaya
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 2 tactical_bombers moved from Jehol to Amur
            1 infantry moved from Chahar to Suiyuyan
            4 infantry moved from Hopei to Suiyuyan
            1 artillery, 4 infantry and 3 mech_infantrys moved from Hopei to Kweichow
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Yunnan to Szechwan
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            3 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 bomber and 2 mech_infantrys
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sumatra
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 4 infantry
                    AA fire in Amur : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Amur, round 2 : 1/8 hits, 2.83 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Amur, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Amur, round 4 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Amur, round 5 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 5/12 hits, 4.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 43 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
    
        Non Combat Move - Japanese
            4 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            5 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Amur to Manchuria
            1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
            1 aaGun moved from Shantung to Jehol
            2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber moved from Malaya to Yunnan
            2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 41 Sea Zone
            3 fighters moved from 55 Sea Zone to 41 Sea Zone
            3 fighters moved from 43 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -0.50
    Americans : -0.33
    ANZAC : -0.83
    Chinese : -0.67
    UK_Pacific : 0.50
    Russians : -1.67
    Japanese : -3.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 destroyers moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Norway from Germans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 109 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 2 submarines
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            3 carriers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            8 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from Caucasus to Tsinghai
            1 fighter moved from Caucasus to Tsinghai
            1 bomber moved from 112 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery moved from Siberia to Soviet Far East
            1 fighter moved from Western United States to Soviet Far East
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            4 transports moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            5 fighters and 2 tactical_bombers moved from India to Burma
            1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
            4 fighters moved from Caucasus to Rostov
            2 armour moved from Olgiy to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 5 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Rostov
                British attack with 4 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 4/7 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            4 fighters moved from Rostov to Caucasus
            1 armour moved from Olgiy to Tsinghai
            2 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from 92 Sea Zone to Trans-Jordan
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Evenkiyskiy to Tsinghai
            5 fighters and 2 tactical_bombers moved from Burma to India
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            6 artilleries and 7 infantry moved from Southern France to Northern Italy
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,6,5,5,2
            Italians collect 7 PUs (5 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Olgiy to Yakut S.S.R.
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Caucasus to Tsinghai
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Western Germany to France
            4 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Eastern Poland to Belarus
            1 bomber and 1 fighter moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Novgorod to Archangel
            9 armour moved from Novgorod to Karelia
            2 bombers moved from Eastern Poland to Archangel
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 bombers moved from Eastern Poland to Norway
            1 fighter moved from Western Germany to Norway
            3 bombers moved from Eastern Poland to Rostov
            1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Rostov
                    Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry and 2 mech_infantrys
            Battle in Archangel
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Norway
                Germans attack with 2 bombers and 1 fighter
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers and 1 fighter in Norway, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Rostov to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            7 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Eastern Poland to Baltic States
            6 infantry moved from Poland to Baltic States
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Archangel to Eastern Poland
            2 bombers moved from Norway to Karelia
            1 mech_infantry moved from Western Germany to Poland
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Germany
            4 aaGuns, 20 armour and 4 mech_infantrys moved from Ukraine to Rostov
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            10 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,4,5,2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : 0.33
    Russians : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Dzavhan to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Smolensk to Archangel
            3 infantry moved from Smolensk to Belarus
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            3 fighters moved from Russia to Bryansk
            2 fighters moved from Russia to Archangel
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Bryansk to Russia
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Archangel to Russia
            3 armour and 4 mech_infantrys moved from Russia to Vologda
            3 artilleries and 3 infantry moved from Russia to Samara
            1 artillery moved from Russia to Smolensk
            3 armour and 4 mech_infantrys moved from Russia to Vologda
            1 aaGun moved from Russia to Samara
            1 mech_infantry moved from Dzavhan to Timguska
            1 mech_infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 fighter and 2 tactical_bombers moved from Jehol to Suiyuyan
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 4 infantry and 3 mech_infantrys moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            4 infantry moved from Suiyuyan to Shensi
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Yunnan to Burma
            6 fighters and 6 tactical_bombers moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Amur to Ulaanbaatar
            1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Burma, round 2 : 10/14 hits, 7.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Ulaanbaatar
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            4 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Malaya to Yunnan
            6 mech_infantrys moved from Yunnan to Shensi
            1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan
            6 fighters and 6 tactical_bombers moved from Burma to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 aaGun moved from Jehol to Chahar
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 artilleries and 3 infantry placed in Japan
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.67
    Russians : 0.33
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 armour moved from Soviet Far East to Sakha
            1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 fighter moved from Soviet Far East to 3 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 mech_infantrys moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
            4 artilleries and 4 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kansu
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Americans win, taking Kansu from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Greece
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece
                    Americans roll dice for 4 artilleries and 2 infantry in Greece, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
                Americans win, taking Greece from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kansu to Kazakhstan
            3 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 3 Sea Zone to British Columbia
            1 aaGun moved from Alaska to British Columbia
            1 aaGun moved from Western United States to British Columbia
            3 carriers and 3 destroyers moved from 92 Sea Zone to 99 Sea Zone
            3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Gibraltar to Kazakhstan
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            4 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            3 destroyers moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 armour, 1 bomber, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.50
    Japanese : -1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
            12 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Yakut S.S.R. to Ulaanbaatar
            3 infantry moved from India to Burma
            5 fighters and 2 tactical_bombers moved from India to Burma
            1 mech_infantry moved from Kazakhstan to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - British
            Battle in Ulaanbaatar
                British attack with 2 armour
                Japanese defend with 1 artillery
                    British roll dice for 2 armour in Ulaanbaatar, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Ulaanbaatar
                British win, taking Ulaanbaatar from Japanese with 2 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Burma
                British attack with 5 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 7/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            5 fighters and 2 tactical_bombers moved from Burma to India
            1 infantry moved from West India to India
            1 armour moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu
            1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
            3 armour and 2 artilleries moved from Caucasus to Northwest Persia
            2 fighters moved from Caucasus to Kansu
            1 fighter moved from Trans-Jordan to Greece
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            3 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Caucasus to Kansu
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    British : 2.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,6,6,1
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Yakut S.S.R. to Kansu
            1 fighter moved from India to Kazakhstan
            1 infantry moved from Caucasus to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Tsinghai to Kansu
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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