2025-7-13-France-Goes-First.tsvg
Try out this UHD map with France Going First as a balancing mechanic for G40i. Let me know what you think.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Numidia
1 spearman and 3 swordmen moved from Cyrene to Paliurus
2 archers and 2 spearmen moved from Berenice to Siwa
3 spearmen moved from Leptis Magna to Berenice
1 archer and 5 spearmen moved from Oea to Leptis Magna
9 cavalrys moved from Oea to Berenice
2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea
Purchase Units - Numidia
Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Cyrene
2 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Carthage
1 warelephant moved from Pax Julia to Emerita Augusta
2 swordmen moved from Pax Julia to Emerita Augusta
4 cavalrys moved from Pax Julia to Emerita Augusta
2 warelephants moved from Corduba to Salmantica
2 cavalrys moved from Corduba to Lucus Augusti
1 swordman moved from Palantia to Lucus Augusti
1 warelephant moved from Palantia to Lucus Augusti
3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta
2 biremes moved from SZ 29 to SZ 30
3 biremes moved from SZ 32 to SZ 33
Purchase Units - Carthage
Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Cesaraugusta
Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant
Neutral defend with 3 cavalrys and 2 swordmen
Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits
3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
Carthage loses 0 PUs for violating Cesaraugustas neutrality.
Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20
Casualties for Neutral: 3 cavalrys and 2 swordmen
Battle in Lucus Augusti
Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant
Neutral defend with 1 swordman
Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 swordman owned by the Neutral lost in Lucus Augusti
Carthage loses 0 PUs for violating Lucus Augustis neutrality.
Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
2 cavalrys and 2 warelephants placed in Corduba
2 biremes placed in SZ 32
1 city placed in Valentia
Turn Complete - Carthage
Carthage collect 65 PUs; end with 65 PUs
1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.33
Neutral : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio
3 velitess moved from Arretium to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs;
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cavalrys placed in Patavium
1 ballista and 3 legionaires placed in Genua
5 velitess placed in Patavium
1 velites placed in Roma
2 biremes placed in SZ 34
RomanRepublic undo move 4.
1 velites placed in Messana
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - GreekCityStates
4 hoplites and 3 slingerss moved from Corinth to Athens
2 hoplites and 3 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 bireme placed in SZ 38
7 slingerss placed in Corinth
5 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Macedonia
6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa
7 peltastss moved from Byzantium to Thessalonica
1 bireme moved from SZ 68 to SZ 67
1 bireme moved from SZ 69 to SZ 68
1 trireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 70
Purchase Units - Macedonia
Macedonia buy 11 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
6 swordmen placed in Thessalonica
5 swordmen placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 59 to SZ 58
6 spearmen moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Egypt
Place Units - Egypt
1 archer and 7 spearmen placed in Memphis
4 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Seleucid
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
4 hoplites and 1 legionaire moved from Damascus to Emesa
2 hoplites and 2 peltastss moved from Antioch to Edessa
Purchase Units - Seleucid
Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 hoplites and 2 peltastss
Parthia defend with 2 cavalrys and 1 spearman
Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits
2 cavalrys owned by the Parthia lost in Edessa
Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits
Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9
Casualties for Parthia: 2 cavalrys and 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Emesa
Seleucid attack with 4 hoplites and 1 legionaire
Parthia defend with 1 spearman
Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits
Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Non Combat Move - Seleucid
3 cataphracts moved from Jerusalem to Antioch
5 legionaires moved from Antioch to Sidon
5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus
Place Units - Seleucid
11 peltastss placed in Antioch
5 hoplites placed in Tarsus
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -0.33
Seleucid : 4.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Parthia
5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus
10 cavalrys moved from Amida to Trapezus
2 spearmen moved from Amida to Edessa
1 spearman moved from Amida to Edessa
2 cavalrys moved from Seleucia to Edessa
2 spearmen moved from Hatra to Emesa
5 cavalrys moved from Seleucia to Emesa
Purchase Units - Parthia
Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Trapezus
Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers
Neutral defend with 2 archers and 4 spearmen
Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits
Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits
4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus
Parthia loses 0 PUs for violating Trapezuss neutrality.
Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16
Casualties for Parthia: 1 cavalry
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Emesa
Parthia attack with 5 cavalrys and 2 spearmen
Seleucid defend with 4 hoplites and 1 legionaire
Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits
Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa
Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits
Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14
Casualties for Parthia: 1 cavalry and 2 spearmen
Casualties for Seleucid: 4 hoplites and 1 legionaire
Battle in Edessa
Parthia attack with 2 cavalrys and 3 spearmen
Seleucid defend with 2 hoplites and 1 peltasts
Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits
1 spearman owned by the Parthia lost in Edessa
Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits
1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa
Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Parthia: 3 spearmen
Casualties for Seleucid: 2 hoplites and 1 peltasts
Non Combat Move - Parthia
5 cavalrys and 5 spearmen moved from Seleucia to Hatra
5 cavalrys moved from Persepolis to Seleucia
2 archers and 2 spearmen moved from Amida to Satala
Place Units - Parthia
6 archers, 1 cataphract and 3 cavalrys placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Parthia : 2.00
Seleucid : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 2 PUs;
Non Combat Move - Numidia
2 archers, 9 spearmen and 3 swordmen moved from Oea to Leptis Magna
1 archer, 5 spearmen and 2 swordmen moved from Leptis Magna to Berenice
2 cavalrys moved from Cyrene to Paliurus
2 cavalrys moved from Cyrene to Siwa
2 spearmen moved from Berenice to Paliurus
1 spearman moved from Berenice to Siwa
1 cavalry moved from Berenice to Siwa
1 cavalry moved from Berenice to Paliurus
1 cavalry moved from Berenice to Paliurus
1 cavalry moved from Berenice to Siwa
1 cavalry moved from Berenice to Siwa
1 cavalry moved from Berenice to Paliurus
1 cavalry moved from Berenice to Siwa
1 cavalry moved from Berenice to Paliurus
1 cavalry moved from Berenice to Siwa
Place Units - Numidia
4 cavalrys placed in Leptis Magna
2 swordmen placed in Cyrene
Turn Complete - Numidia
Numidia collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Carthage
2 biremes moved from SZ 32 to SZ 36
2 biremes moved from SZ 30 to SZ 31
2 spearmen moved from Caralis to SZ 31
2 spearmen moved from SZ 31 to Carthago
2 spearmen moved from Carthago to SZ 36
2 spearmen moved from SZ 36 to Melita
3 cavalrys moved from Carthago to Thenae
2 spearmen moved from Carthago to Thapsus
4 warelephants moved from Salmantica to Cale
4 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Olisipo
2 warelephants moved from Corduba to Salmantica
2 cavalrys moved from Corduba to Cale
2 cavalrys, 1 swordman and 1 warelephant moved from Lucus Augusti to Brigantium
3 cavalrys, 4 swordmen and 1 warelephant moved from Cesaraugusta to Barcino
Purchase Units - Carthage
Carthage buy 2 biremes, 4 cavalrys, 3 spearmen and 2 triremes; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Cale
Carthage attack with 2 cavalrys and 4 warelephants
Neutral defend with 3 swordmen
Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 2 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 swordman owned by the Neutral lost in Cale
Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 3 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 swordman owned by the Neutral lost in Cale
Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 4 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Cale, round 4 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Cale
Carthage loses 0 PUs for violating Cales neutrality.
Carthage win, taking Cale from Neutral with 2 cavalrys and 4 warelephants remaining. Battle score for attacker is 12
Casualties for Neutral: 3 swordmen
Battle in Barcino
Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Barcino, round 2 : 1/8 hits, 3.00 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits
Units damaged: 1 warelephant owned by the Carthage
2 cavalrys owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino
Carthage roll dice for 1 cavalry, 4 swordmen and 1 warelephant in Barcino, round 3 : 0/6 hits, 2.33 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Carthage lost in Barcino
Carthage roll dice for 4 swordmen and 1 warelephant in Barcino, round 4 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 4 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Barcino
Carthage roll dice for 3 swordmen and 1 warelephant in Barcino, round 5 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 2 swordmen in Barcino, round 5 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
Casualties for Carthage: 3 cavalrys and 1 swordman
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Battle in Olisipo
Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant
Neutral defend with 3 archers, 1 cavalry and 3 swordmen
Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 cavalry owned by the Neutral lost in Olisipo
Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 3 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 2/6 hits, 2.50 expected hits
2 cavalrys owned by the Carthage and 2 swordmen owned by the Neutral lost in Olisipo
Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 4 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 3 archers and 1 swordman in Olisipo, round 4 : 1/4 hits, 1.83 expected hits
1 cavalry owned by the Carthage, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Olisipo
Carthage roll dice for 1 cavalry, 2 swordmen and 1 warelephant in Olisipo, round 5 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 archer in Olisipo, round 5 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo
Carthage loses 0 PUs for violating Olisipos neutrality.
Carthage win, taking Olisipo from Neutral with 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
Casualties for Carthage: 4 cavalrys
Battle in Brigantium
Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant
Neutral defend with 3 axemen
Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Brigantium, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
3 axemen owned by the Neutral lost in Brigantium
Carthage loses 0 PUs for violating Brigantiums neutrality.
Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen
Non Combat Move - Carthage
Place Units - Carthage
2 biremes and 2 triremes placed in SZ 36
3 spearmen placed in Valentia
4 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 78 PUs; end with 80 PUs
4 units repaired.
Combat Hit Differential Summary :
Carthage : -4.67
Neutral : -2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 3 velitess moved from Senio to Salonae
3 cavalrys moved from Patavium to Salonae
3 ballistas, 5 legionaires, 3 onagers and 7 velitess moved from Genua to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 3 cavalrys, 3 legionaires and 3 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 7 velitess
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 7 velitess in Massilia, round 2 : 11/18 hits, 7.83 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits
2 velitess owned by the RomanRepublic, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia
RomanRepublic loses 0 PUs for violating Massilias neutrality.
RomanRepublic win, taking Massilia from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 14
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Salonae
RomanRepublic attack with 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess
Neutral defend with 3 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess in Salonae, round 2 : 3/14 hits, 4.67 expected hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Salonae
RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess in Salonae, round 3 : 7/13 hits, 4.50 expected hits
Neutral roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Salonae
RomanRepublic loses 0 PUs for violating Salonaes neutrality.
RomanRepublic win, taking Salonae from Neutral with 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 3 axemen and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 biremes placed in SZ 34
2 legionaires and 2 velitess placed in Genua
3 cavalrys, 1 legionaire and 1 velites placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : 0.00
RomanRepublic : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Lilybaeum: 4 legionaires
EDIT: Adding units owned by RomanRepublic to Syracuse: 4 legionaires
EDIT: Turning off Edit Mode
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
2 hoplites and 10 slingerss moved from Corinth to Athens
5 slingerss moved from Sparta to Corinth
Place Units - GreekCityStates
1 archer, 1 hoplite and 5 slingerss placed in Corinth
6 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Macedonia
4 swordmen moved from Byzantium to SZ 70
1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69
4 swordmen moved from SZ 69 to Larissa
1 swordman moved from Byzantium to Thessalonica
1 bireme moved from SZ 69 to SZ 68
1 bireme moved from SZ 68 to SZ 67
1 bireme moved from SZ 67 to SZ 53
1 peltasts moved from Thessalonica to Pella
6 peltastss and 6 swordmen moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 5 cavalrys and 6 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Macedonia
Place Units - Macedonia
6 swordmen placed in Thessalonica
5 cavalrys placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Egypt
4 axemen moved from Paraetonium to Alexandria
4 spearmen moved from Alexandria to Paraetonium
1 archer and 7 spearmen moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 2 axemen and 6 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 1 archer and 7 spearmen
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer and 7 spearmen in Pharan, round 2 : 2/8 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Pharan, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Pharan
Egypt win, taking Pharan from Seleucid with 1 archer and 6 spearmen remaining. Battle score for attacker is 2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
Place Units - Egypt
1 axeman and 4 spearmen placed in Memphis
1 axeman and 2 spearmen placed in Alexandria
Egypt undo move 2.
Egypt undo move 1.
2 axemen and 3 spearmen placed in Memphis
3 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Egypt : 0.67
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Seleucid
1 hoplite, 1 legionaire and 8 peltastss moved from Jerusalem to Pharan
2 peltastss moved from Antioch to Edessa
4 peltastss moved from Antioch to Emesa
2 cataphracts moved from Antioch to Emesa
1 cataphract moved from Antioch to Edessa
1 peltasts moved from Antioch to Edessa
3 peltastss moved from Antioch to Edessa
1 peltasts moved from Antioch to Emesa
12 hoplites, 8 legionaires and 10 peltastss moved from Tarsus to Tavium
Purchase Units - Seleucid
Seleucid buy 5 cavalrys, 8 legionaires and 6 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 hoplite, 1 legionaire and 8 peltastss
Egypt defend with 1 archer and 6 spearmen
Seleucid roll dice for 1 hoplite, 1 legionaire and 8 peltastss in Pharan, round 2 : 4/10 hits, 2.00 expected hits
Egypt roll dice for 1 archer and 6 spearmen in Pharan, round 2 : 3/7 hits, 2.50 expected hits
4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan
Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 3 : 1/7 hits, 1.50 expected hits
Egypt roll dice for 1 archer and 2 spearmen in Pharan, round 3 : 0/3 hits, 1.17 expected hits
1 spearman owned by the Egypt lost in Pharan
Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 4 : 3/7 hits, 1.50 expected hits
Egypt roll dice for 1 archer and 1 spearman in Pharan, round 4 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 1 hoplite, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 16
Casualties for Seleucid: 3 peltastss
Casualties for Egypt: 1 archer and 6 spearmen
Battle in Emesa
Seleucid attack with 2 cataphracts and 5 peltastss
Parthia defend with 4 cavalrys
Seleucid roll dice for 2 cataphracts and 5 peltastss in Emesa, round 2 : 1/7 hits, 1.83 expected hits
Parthia roll dice for 4 cavalrys in Emesa, round 2 : 2/4 hits, 0.67 expected hits
2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Seleucid roll dice for 2 cataphracts and 3 peltastss in Emesa, round 3 : 2/5 hits, 1.50 expected hits
Parthia roll dice for 3 cavalrys in Emesa, round 3 : 1/3 hits, 0.50 expected hits
1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 4 : 2/4 hits, 1.33 expected hits
Parthia roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 2 cataphracts and 2 peltastss remaining. Battle score for attacker is 10
Casualties for Seleucid: 3 peltastss
Casualties for Parthia: 4 cavalrys
Battle in Tavium
Seleucid attack with 12 hoplites, 8 legionaires and 10 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 12 hoplites, 8 legionaires and 10 peltastss in Tavium, round 2 : 10/30 hits, 8.33 expected hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 3/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 3 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Tavium
Seleucid loses 0 PUs for violating Taviums neutrality.
Seleucid win, taking Tavium from Neutral with 12 hoplites, 8 legionaires and 7 peltastss remaining. Battle score for attacker is 7
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Edessa
Seleucid attack with 1 cataphract and 6 peltastss
Parthia defend with 2 cavalrys
Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 0/7 hits, 1.50 expected hits
Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 3 : 1/7 hits, 1.50 expected hits
Parthia roll dice for 2 cavalrys in Edessa, round 3 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Parthia lost in Edessa
Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 4 : 2/7 hits, 1.50 expected hits
Parthia roll dice for 1 cavalry in Edessa, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 1 cataphract and 6 peltastss remaining. Battle score for attacker is 8
Casualties for Parthia: 2 cavalrys
Non Combat Move - Seleucid
Place Units - Seleucid
5 cavalrys placed in Tarsus
8 legionaires placed in Jerusalem
6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : 1.83
Egypt : -1.50
Parthia : 0.83
Seleucid : 3.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Parthia
3 cavalrys and 2 spearmen moved from Hatra to Emesa
1 cataphract moved from Seleucia to Emesa
8 cavalrys moved from Seleucia to Edessa
2 cavalrys and 3 spearmen moved from Hatra to Edessa
5 cataphracts, 11 cavalrys and 3 horsearchers moved from Trapezus to Phasis
6 archers moved from Seleucia to Hatra
7 cavalrys moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 13 cavalrys, 1 city and 3 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Phasis
Parthia attack with 5 cataphracts, 11 cavalrys and 3 horsearchers
Neutral defend with 2 archers, 1 cavalry and 3 spearmen
Parthia roll dice for 5 cataphracts, 11 cavalrys and 3 horsearchers in Phasis, round 2 : 8/19 hits, 7.17 expected hits
Neutral roll dice for 2 archers, 1 cavalry and 3 spearmen in Phasis, round 2 : 2/6 hits, 2.17 expected hits
1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Phasis
Parthia loses 0 PUs for violating Phasiss neutrality.
Parthia win, taking Phasis from Neutral with 5 cataphracts, 9 cavalrys and 3 horsearchers remaining. Battle score for attacker is 13
Casualties for Parthia: 2 cavalrys
Casualties for Neutral: 2 archers, 1 cavalry and 3 spearmen
Battle in Edessa
Parthia attack with 10 cavalrys and 3 spearmen
Seleucid defend with 1 cataphract and 6 peltastss
Parthia roll dice for 10 cavalrys and 3 spearmen in Edessa, round 2 : 5/13 hits, 3.83 expected hits
Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 3/7 hits, 1.50 expected hits
3 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Edessa
Parthia roll dice for 10 cavalrys in Edessa, round 3 : 1/10 hits, 3.33 expected hits
Seleucid roll dice for 1 cataphract and 1 peltasts in Edessa, round 3 : 1/2 hits, 0.67 expected hits
1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
Parthia roll dice for 9 cavalrys in Edessa, round 4 : 4/9 hits, 3.00 expected hits
Seleucid roll dice for 1 cataphract in Edessa, round 4 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
Parthia win, taking Edessa from Seleucid with 8 cavalrys remaining. Battle score for attacker is 2
Casualties for Parthia: 2 cavalrys and 3 spearmen
Casualties for Seleucid: 1 cataphract and 6 peltastss
Battle in Emesa
Parthia attack with 1 cataphract, 3 cavalrys and 2 spearmen
Seleucid defend with 2 cataphracts and 2 peltastss
Parthia roll dice for 1 cataphract, 3 cavalrys and 2 spearmen in Emesa, round 2 : 3/6 hits, 1.83 expected hits
Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 2 : 1/4 hits, 1.33 expected hits
1 cataphract owned by the Seleucid, 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Emesa, round 3 : 3/5 hits, 1.50 expected hits
Seleucid roll dice for 1 cataphract in Emesa, round 3 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 10
Casualties for Parthia: 2 cavalrys
Casualties for Seleucid: 2 cataphracts and 2 peltastss
Non Combat Move - Parthia
1 archer and 1 spearman moved from Amida to Edessa
2 archers and 2 spearmen moved from Satala to Trapezus
2 archers and 2 spearmen moved from Amida to Satala
Place Units - Parthia
1 city placed in Trapezus
7 cavalrys and 3 spearmen placed in Seleucia
6 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Neutral : -0.17
Parthia : 3.33
Seleucid : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Numidia
3 archers, 11 cavalrys, 8 spearmen and 2 swordmen moved from Siwa to Paraetonium
1 archer, 10 cavalrys, 7 spearmen and 5 swordmen moved from Paliurus to Paraetonium
2 swordmen moved from Cyrene to Paliurus
1 archer, 5 spearmen and 2 swordmen moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
2 archers, 9 spearmen and 3 swordmen moved from Leptis Magna to Berenice
Purchase Units - Numidia
Numidia buy 6 cavalrys; Remaining resources: 3 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen
Egypt defend with 9 archers, 14 axemen and 18 spearmen
Numidia roll dice for 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen in Paraetonium, round 2 : 11/47 hits, 12.50 expected hits
Egypt roll dice for 9 archers, 14 axemen and 18 spearmen in Paraetonium, round 2 : 12/41 hits, 12.83 expected hits
11 axemen owned by the Egypt and 12 spearmen owned by the Numidia lost in Paraetonium
Numidia roll dice for 4 archers, 21 cavalrys, 3 spearmen and 7 swordmen in Paraetonium, round 3 : 19/35 hits, 10.50 expected hits
Egypt roll dice for 9 archers, 3 axemen and 18 spearmen in Paraetonium, round 3 : 10/30 hits, 11.00 expected hits
4 archers owned by the Numidia, 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia, 16 spearmen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium
Numidia roll dice for 18 cavalrys and 7 swordmen in Paraetonium, round 4 : 10/25 hits, 8.33 expected hits
Egypt roll dice for 9 archers and 2 spearmen in Paraetonium, round 4 : 6/11 hits, 5.17 expected hits
6 cavalrys owned by the Numidia, 2 spearmen owned by the Egypt and 8 archers owned by the Egypt lost in Paraetonium
Numidia roll dice for 12 cavalrys and 7 swordmen in Paraetonium, round 5 : 6/19 hits, 6.33 expected hits
Egypt roll dice for 1 archer in Paraetonium, round 5 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Paraetonium
Numidia win, taking Paraetonium from Egypt with 11 cavalrys and 7 swordmen remaining. Battle score for attacker is 31
Casualties for Numidia: 4 archers, 10 cavalrys and 15 spearmen
Casualties for Egypt: 9 archers, 14 axemen and 18 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Cyrene
2 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Numidia : 8.33
Egypt : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Carthage
1 warelephant moved from Olisipo to Cale
2 swordmen moved from Olisipo to Cale
2 cavalrys and 4 warelephants moved from Cale to Lucus Augusti
2 cavalrys, 1 swordman and 1 warelephant moved from Brigantium to Lucus Augusti
2 warelephants moved from Salmantica to Palantia
4 cavalrys moved from Corduba to Toletum
3 spearmen moved from Valentia to Tarraco
3 swordmen and 1 warelephant moved from Barcino to Tarraco
2 biremes moved from SZ 31 to SZ 32
1 bireme and 1 trireme moved from SZ 36 to SZ 38
1 bireme moved from SZ 36 to SZ 38
2 biremes and 1 trireme moved from SZ 36 to SZ 33
Purchase Units - Carthage
Carthage buy 5 biremes, 7 cavalrys and 1 warelephant; Remaining resources: 3 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 2 : 3/7 hits, 2.17 expected hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits
3 axemen owned by the Neutral lost in Tarraco
Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 3 : 5/7 hits, 2.17 expected hits
Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits
3 swordmen owned by the Neutral lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 3 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Neutral: 3 axemen and 3 swordmen
Battle in SZ 38
Carthage attack with 2 biremes and 1 trireme
GreekCityStates defend with 1 bireme
Carthage roll dice for 2 biremes and 1 trireme in SZ 38, round 2 : 2/3 hits, 0.83 expected hits
GreekCityStates roll dice for 1 bireme in SZ 38, round 2 : 0/1 hits, 0.33 expected hits
1 bireme owned by the GreekCityStates lost in SZ 38
Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 bireme
Non Combat Move - Carthage
Place Units - Carthage
5 biremes placed in SZ 36
2 cavalrys and 1 warelephant placed in Valentia
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 82 PUs; end with 85 PUs
Combat Hit Differential Summary :
Carthage : 4.83
Neutral : -2.50
GreekCityStates : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - RomanRepublic
1 legionaire and 1 velites moved from Salonae to Pella
1 ballista, 5 cavalrys, 4 legionaires and 1 velites moved from Salonae to Apollonia
3 cavalrys, 1 legionaire and 6 velitess moved from Patavium to Senio
3 cavalrys moved from Senio to Salonae
3 ballistas, 5 legionaires, 3 onagers and 5 velitess moved from Massilia to Narbo
2 legionaires and 2 velitess moved from Genua to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 2 cavalrys, 5 legionaires, 1 trireme and 5 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Apollonia
RomanRepublic attack with 1 ballista, 5 cavalrys, 4 legionaires and 1 velites
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 1 ballista, 5 cavalrys, 4 legionaires and 1 velites in Apollonia, round 2 : 3/11 hits, 4.00 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 5/5 hits, 1.83 expected hits
1 velites owned by the RomanRepublic, 4 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Apollonia
RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Apollonia, round 3 : 2/6 hits, 2.50 expected hits
Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 2/2 hits, 0.83 expected hits
1 cavalry owned by the RomanRepublic, 1 archer owned by the Neutral, 1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Apollonia
RomanRepublic loses 0 PUs for violating Apollonias neutrality.
RomanRepublic win, taking Apollonia from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is -7
Casualties for RomanRepublic: 5 cavalrys, 1 legionaire and 1 velites
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Pella
RomanRepublic attack with 1 legionaire and 1 velites
Macedonia defend with 1 peltasts
RomanRepublic roll dice for 1 legionaire and 1 velites in Pella, round 2 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Pella
RomanRepublic win, taking Pella from Macedonia with 1 legionaire and 1 velites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Narbo
RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 5 velitess in Narbo, round 2 : 6/16 hits, 7.50 expected hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 0/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Narbo
RomanRepublic loses 0 PUs for violating Narbos neutrality.
RomanRepublic win, taking Narbo from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 1 trireme placed in SZ 34
2 legionaires and 2 velitess placed in Genua
2 cavalrys, 3 legionaires and 3 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : 3.50
RomanRepublic : -2.50
Macedonia : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - GreekCityStates
1 cavalry and 2 slingerss moved from Athens to Delphi
1 archer, 1 hoplite and 10 slingerss moved from Corinth to Athens
6 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 cavalry and 2 slingerss
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 cavalry and 2 slingerss in Delphi, round 2 : 1/3 hits, 0.67 expected hits
Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 hoplite and 6 slingerss placed in Corinth
6 slingerss placed in Sparta
1 slingers were produced but were not placed
Turn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : -0.17
GreekCityStates : 0.33