@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
Sure, I allow it. The fig defends just as well from London.
thanks
uk goes
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery, 1 marine and 1 transport moved from 30 Sea Zone to 47 Sea Zone
1 artillery and 1 marine moved from 47 Sea Zone to New Britain
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in New Britain
Americans attack with 1 artillery and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 marine in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in New Britain
Americans roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in New Britain
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to France
Place Units - Americans
2 fighters placed in Eastern United States
2 carriers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from France to Southern France
3 fighters moved from France to Southern France
2 tactical_bombers moved from France to Southern France
Combat - British
Battle in Southern France
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 2 aaGuns moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern France to France
1 fighter moved from United Kingdom to Normandy Bordeaux
3 aaGuns, 13 artilleries and 17 infantry moved from Northwest Persia to Iraq
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from West India to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 0.00
Americans : -1.83
AA fire in Northern Italy : : -0.17
Chinese : 0.33
Japanese : 1.00
sorry had some battle calc to do
italy on the move
finally lucky
s france britisth guys heroes
Doing Italy.
fast anzac will go then
i ll go prepare the move
and i ve finally bombarded something and it went pretty well in n italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 18 PUs;
Italians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,83
French : 0,67
Russians : 0,00
Aussie and french on the move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 aaGun moved from France to Normandy Bordeaux
Place Units - French
1 artillery and 2 infantry placed in France
1 fighter placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
all done
germany on the move
i ll go eat and do some stuff i need to do while u play germans
cheers
i must again must say i truly enjoy playing against U , because u re a true gentlemen, very good player, statistics fan, fast player and a person with a sense of humour :)
even if i loose the game, i hope playing more, with U too :)
and i forgot to mention
russian sub hero :)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i must again must say i truly enjoy playing against U , because u re a true gentlemen, very good player, statistics fan, fast player and a person with a sense of humour :)
Likewise :)
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i must again must say i truly enjoy playing against U , because u re a true gentlemen, very good player, statistics fan, fast player and a person with a sense of humour :)
Likewise :)
then what to say then i look forward to our future games
I had an idea to stack 3 territories, but realize it’s hard pressed since I can only build 8 land units in WG.
S France and WG has priority, so wonder if it’s ok that I move the italian fig I planted in N Italy to Rome?
Also miscalculated my purchase with G, but won’t ask for a change. The 2 inf in Berlin will come to use eventually.
hey i dont see the map xd