Scramble orders?
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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This post is with the subs in z54.
If it’s possible, I’d like to have them in z55, of course, but likely it isn’t.
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i want to apologise for my behaviour
first i was mad at dice
now at myself
i do not want to spoil ur gameplay, fun and eventual win
cheers
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@Adam514 can he withdraw with subs in this scenario?
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
so we have to see
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can u retreat from no trannie
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can u retreat with trannies alive , but no other ships (1 tranny in this case)
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if i loose this game i ll loose because of my stupidity and not thedice
i loose 2 acs, 3 traniies for nothing , instead of taking half the pacific
terrible
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
The transports are defenseless, so no dice should be rolled. They just die.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
if i loose this game i ll loose because of my stupidity and not thedice
i loose 2 acs, 3 traniies for nothing , instead of taking half the pacific
terrible
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i want to apologise for my behaviour
first i was mad at dice
now at myself
i do not want to spoil ur gameplay, fun and eventual win
cheers
It happens. Don’t worry. Like I said before, I feel your frustration.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
The transports are defenseless, so no dice should be rolled. They just die.
so what, we ll conclude u cant retreat in any case?
but the figs maybe spoil the rule . all though the figs werent even engaged in a fight
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As I interpret it air and subs can’t hit eachother and therefore don’t count in the battle.
We can safely conclude that the subs can’t retreat. Go with the last game post.
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i cant believe this dice this is hilarious
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new guinea and new britain dice hilarious
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i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
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if u allow it i do it prior uk turn
i ll proceed with china now
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Northern Italy 1 artillery and 1 marine moved from Johnston Island to 30 Sea Zone 1 artillery, 1 marine and 1 transport moved from 30 Sea Zone to 47 Sea Zone 1 artillery and 1 marine moved from 47 Sea Zone to New Britain 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 submarines Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Holland Belgium Americans attack with 1 armour, 4 artilleries and 5 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in New Britain Americans attack with 1 artillery and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 marine in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in New Britain Americans roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in New Britain Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Northern Italy to France Place Units - Americans 2 fighters placed in Eastern United States 2 carriers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.83 AA fire in Northern Italy : : -0.17 Japanese : 1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
Sure, I allow it. The fig defends just as well from London.
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i wait for ur reply and then i ll proceed with uk
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
Sure, I allow it. The fig defends just as well from London.
thanks
uk goes
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :