Scramble orders?
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ot retreat from lone tranies
it seems not dice but my stupidity cost me a lot
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Yep, that’s good. It feels strange.
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i am off for half hour
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I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 submarine moved from 78 Sea Zone to 41 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from ANZAC Japanese take 37 Sea Zone from UK_Pacific 1 submarine moved from 22 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 carriers and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Suiyuyan 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 2 carriers, 3 destroyers, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 54 Sea Zone Japanese attack with 3 submarines Americans defend with 2 carriers, 2 fighters and 1 transport; ANZAC defend with 2 fighters and 2 transports Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers and 3 transports in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans 1 carrier owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 carrier and 3 transports in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 7 : 0/3 hits, 1,00 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 8 : 1/3 hits, 1,00 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone 3 submarines owned by the Japanese Submerged Americans win with 4 fighters remaining. Battle score for attacker is 53 Casualties for Americans: 2 carriers and 1 transport Casualties for ANZAC: 2 transports Battle in Suiyuyan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 2 fighters owned by the ANZAC and 2 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 3 submarines EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 submarines EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Tsinghai to French Indo China 1 bomber moved from Java to French Indo China 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Shensi 1 infantry moved from Shan State to Burma 1 infantry moved from Siberia to Sakha 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 carrier and 2 destroyers placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 carrier placed in 6 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 54 Sea Zone: 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -1,00 Chinese : 0,00 UK_Pacific : 0,00 Japanese : -4,00
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This post is with the subs in z54.
If it’s possible, I’d like to have them in z55, of course, but likely it isn’t.
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i want to apologise for my behaviour
first i was mad at dice
now at myself
i do not want to spoil ur gameplay, fun and eventual win
cheers
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@Adam514 can he withdraw with subs in this scenario?
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
so we have to see
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can u retreat from no trannie
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can u retreat with trannies alive , but no other ships (1 tranny in this case)
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if i loose this game i ll loose because of my stupidity and not thedice
i loose 2 acs, 3 traniies for nothing , instead of taking half the pacific
terrible
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
The transports are defenseless, so no dice should be rolled. They just die.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
if i loose this game i ll loose because of my stupidity and not thedice
i loose 2 acs, 3 traniies for nothing , instead of taking half the pacific
terrible
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i want to apologise for my behaviour
first i was mad at dice
now at myself
i do not want to spoil ur gameplay, fun and eventual win
cheers
It happens. Don’t worry. Like I said before, I feel your frustration.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?
The transports are defenseless, so no dice should be rolled. They just die.
so what, we ll conclude u cant retreat in any case?
but the figs maybe spoil the rule . all though the figs werent even engaged in a fight
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As I interpret it air and subs can’t hit eachother and therefore don’t count in the battle.
We can safely conclude that the subs can’t retreat. Go with the last game post.
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i cant believe this dice this is hilarious
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new guinea and new britain dice hilarious
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i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
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if u allow it i do it prior uk turn
i ll proceed with china now
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Northern Italy 1 artillery and 1 marine moved from Johnston Island to 30 Sea Zone 1 artillery, 1 marine and 1 transport moved from 30 Sea Zone to 47 Sea Zone 1 artillery and 1 marine moved from 47 Sea Zone to New Britain 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 submarines Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Holland Belgium Americans attack with 1 armour, 4 artilleries and 5 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in New Britain Americans attack with 1 artillery and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 marine in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in New Britain Americans roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in New Britain Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Northern Italy to France Place Units - Americans 2 fighters placed in Eastern United States 2 carriers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.83 AA fire in Northern Italy : : -0.17 Japanese : 1.33