@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
while u play jap,
i ll try to prepare allied move as much as i can ( i dont know what will jap play) but something can be prepaired
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
while u play jap,
i ll try to prepare allied move as much as i can ( i dont know what will jap play) but something can be prepaired
I do J right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 submarine moved from 78 Sea Zone to 41 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 22 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 carriers and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 3 submarines
Americans defend with 2 carriers, 2 fighters and 1 transport; ANZAC defend with 2 fighters and 2 transports
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 3 transports in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 carrier and 3 transports in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 7 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 8 : 1/3 hits, 1,00 expected hits
1 transport owned by the ANZAC lost in 54 Sea Zone
3 submarines owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 2 carriers and 1 transport
Casualties for ANZAC: 2 transports
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
2 fighters owned by the ANZAC and 2 fighters owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 3 submarines
EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Tsinghai to French Indo China
1 bomber moved from Java to French Indo China
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Shan State to Burma
1 infantry moved from Siberia to Sakha
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
1 carrier and 2 destroyers placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -1,00
Chinese : 0,00
UK_Pacific : 0,00
Japanese : -4,00
what stupidity did i make in sz 54 and then stupit stupid dices ruin everything
if i loose this game i wont play this game ever again
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
But you did in one of our earlier games, if I remember correctly. The air is still in the battle zone.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
But you did in one of our earlier games, if I remember correctly. The air is still in the battle zone.
ah i have air
i am not sure we ll check with adam
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ot retreat from lone tranies
it seems not dice but my stupidity cost me a lot
Yep, that’s good. It feels strange.
i am off for half hour
I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):
Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 submarine moved from 78 Sea Zone to 41 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 22 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 carriers and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 3 submarines
Americans defend with 2 carriers, 2 fighters and 1 transport; ANZAC defend with 2 fighters and 2 transports
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 3 transports in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 carrier and 3 transports in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 7 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 8 : 1/3 hits, 1,00 expected hits
1 transport owned by the ANZAC lost in 54 Sea Zone
3 submarines owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 2 carriers and 1 transport
Casualties for ANZAC: 2 transports
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
2 fighters owned by the ANZAC and 2 fighters owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 3 submarines
EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Tsinghai to French Indo China
1 bomber moved from Java to French Indo China
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Shan State to Burma
1 infantry moved from Siberia to Sakha
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
1 carrier and 2 destroyers placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 54 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -1,00
Chinese : 0,00
UK_Pacific : 0,00
Japanese : -4,00
This post is with the subs in z54.
If it’s possible, I’d like to have them in z55, of course, but likely it isn’t.
i want to apologise for my behaviour
first i was mad at dice
now at myself
i do not want to spoil ur gameplay, fun and eventual win
cheers
@Adam514 can he withdraw with subs in this scenario?
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
so we have to see
can u retreat from no trannie
can u retreat with trannies alive , but no other ships (1 tranny in this case)
if i loose this game i ll loose because of my stupidity and not thedice
i loose 2 acs, 3 traniies for nothing , instead of taking half the pacific
terrible
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”
yes, it seems like u cant retreat after u kill all the trannies
but what when its only one left?