L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • That should be it. Green light Russia!


  • Germany under 70 ipc
    i like it
    french guys heroes


  • @trulpenplay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    ace Units - Germans
    3 artilleries placed in Ukraine
    3 infantry placed in Volgograd
    3 infantry placed in Novgorod
    2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany

    u ve posted 3 maps? i think i ha ve the 2nd one

    wait


  • thats the only think i dislike about U, all those edits and maps xd


  • Yeah, changed my mind about Kazakhstan and had to shuffle around a little.


  • Last map is the one to use anyway. With an inf in Kaz.


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    thats the only think i dislike about U, all those edits and maps xd

    But there’s been a lot less in this game, right?


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 artillery moved from Vologda to Archangel
            1 artillery moved from Samara to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Tambov
            1 fighter and 1 mech_infantry moved from Russia to Belarus
            1 tactical_bomber moved from India to Kazakhstan
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Samara
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Timguska to Novosibirsk
            1 tactical_bomber moved from Kazakhstan to Samara
            2 aaGuns, 21 artilleries, 33 infantry and 5 mech_infantrys moved from Russia to Samara
            1 infantry moved from Samara to Vologda
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Evenkiyskiy to Timguska
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -1.17
    

    Savegame


  • i ve debated with myself to stack moscow or not

    after many twists i ve left moscow in the end


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i ve debated with myself to stack moscow or not

    after many twists i ve left moscow in the end

    Maybe it was possible, but G put a lot of pressure there now.


  • take ur time with japs

    cheers


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i ve debated with myself to stack moscow or not

    after many twists i ve left moscow in the end

    Maybe it was possible, but G put a lot of pressure there now.

    the odds were not good


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 31 Sea Zone to 49 Sea Zone
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Yunnan to Hopei
            1 bomber moved from Yunnan to Kazakhstan
            2 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 armour and 1 infantry moved from Szechwan to Shensi
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 49 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hopei
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Shensi
                Japanese attack with 4 armour, 2 infantry and 2 mech_infantrys
                British defend with 4 aaGuns; Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/8 hits, 2,67 expected hits
                    Chinese roll dice for 4 aaGuns and 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Shensi
                    Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2,50 expected hits
                    Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 3/7 hits, 2,50 expected hits
                    Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    2 aaGuns owned by the British and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry
                Casualties for British: 4 aaGuns
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 aaGun and 2 infantry moved from Yunnan to Burma
            2 infantry moved from Malaya to Shan State
            1 submarine moved from 37 Sea Zone to 78 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 bomber moved from Hopei to Malaya
            1 bomber moved from Kazakhstan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 25 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Midway to 20 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            3 submarines placed in 37 Sea Zone
            1 fighter placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Russians : 0,67
    Japanese : -1,83
    

    Savegame


  • green lights for the greens?!


  • can u please redo jap

    i forgot to pull those aa guns to kansu
    it was a clear oversight

    cheers


  • Yes, go ahead.


  • i wrote u another msg , about shensi aa guns


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    can u please redo jap

    i forgot to pull those aa guns to kansu
    it was a clear oversight

    cheers

    Oh, then I have to redo G as well, because if they weren’t there I’d attacked Shensi with a german mech and tank and then killed off the chinese fig and inf and aa anyway.

    I was sure you meant them to stay there as blockers. I believe it will have to stand.


  • I think sacrificing those aa was your best bet.


  • wait for me to check

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