Good Luck and Fun to both of us!
Bid placement follows.
L20 #1 trulpen (X) vs surfer (A+9) BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 62 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Syria to Iraq 1 bomber moved from Malta to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 2 infantry moved from Persia to Iraq 1 destroyer moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 119 Sea Zone to 117 Sea Zone Combat - British Battle in Kenya British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq 1 mech_infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Kenya to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 79 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Persia 2 fighters placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : 0.67 Japanese regular : -0.33 Neutral_Axis regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Albania to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 armour moved from Romania to Greece 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 infantry moved from Anglo Egyptian Sudan to Egypt Italians take Egypt from British Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 6/8 hits, 3,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Alexandria to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy EDIT: 1 infantry moved from Gibraltar to Cyprus EDIT: 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Gibraltar from Italians to British EDIT: Turning off Edit Mode 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 2,83 Neutral_Allies regular : -0,33 -
Did you take Gibraltar?
The game history says you did. But the save game does not show it. Please check.
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@surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:
Did you take Gibraltar?
The game history says you did. But the save game does not show it. Please check.
I changed my mind, since Italy still gets the NO with Egypt. Costs a tr, but that tempo with the german inf makes it worth it, I think, to take both Cyprus and Crete.
I should’ve said something, but am quite tired.
Are you ok with the edit? The outcome in Greece did not affect this decision at all.
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Ok, i see there was an edit, but none of that made the turn history…
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No problem. Just surprised. Edits usually make the Turn logs, but they didn’t here. I think it is another bug in v2.0
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@surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:
Ok, i see there was an edit, but none of that made the turn history…
I can see the edits in the report here. Should be in the history, but during NCM. Couldn’t change Gib then, so did that one during placement.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Syria Turn Complete - FrenchCombat Hit Differential Summary :
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Yes, I see that now. Again, no problem, just confused since it wasn’t in the log, but was in the replay history. Have a good night.
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.19942, time: 8:28:43 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.0.19942, time: 8:46:35 PM
Savegame -
@trulpen I’m playing with the forum posting and saving password. I’m playtesting G2 turn, so if you see weird dice, thats why.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 96 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 109 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 4 fighters; French defend with 1 fighter Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits British roll dice for 1 battleship and 5 fighters in 109 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 3 fighters owned by the British lost in 109 Sea Zone retreated to 109 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 3 fighters Casualties for French: 1 fighter Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Non Combat Move - Germans 2 fighters and 2 tactical_bombers could not land in 96 Sea Zone and were removed 2 bombers and 2 tactical_bombers could not land in 109 Sea Zone and were removed Place Units - Germans 10 mech_infantrys placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 destroyer and 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : -0.50 -
posted plat G2
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from 112 Sea Zone to Eire 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in CreteCombat Hit Differential Summary :
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I will assume no scramble in z109.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from 112 Sea Zone to Eire 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in Crete Battle in 111 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eire Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt 1 mech_infantry moved from Romania to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 7 armour and 12 mech_infantrys moved from Germany to Baltic States 1 armour moved from Poland to Bessarabia 2 armour moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 aaGun and 6 infantry moved from Finland to Vyborg 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 tactical_bomber moved from Eire to 109 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -0,17 Germans regular : 0,83 British regular : -0,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 aaGuns, 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 3 artilleries and 14 infantry moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Sakha to Amur 6 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50





