@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
You got 3 hits. Decent.
Took 5 air with you down. I’d say that’s pretty good work. Although UK is rather crippled now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 96 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship and 4 fighters; French defend with 1 fighter
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
British roll dice for 1 battleship and 5 fighters in 109 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 3 fighters owned by the British lost in 109 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
British roll dice for 1 battleship and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 battleship and 4 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
1 aaGun and 1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from Germany to Poland
3 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to 97 Sea Zone
6 armour and 3 mech_infantrys moved from France to Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 5 infantry moved from Yugoslavia to Romania
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : -0,83
Test summary from TripleA, engine version: 2.0.19942, time: 12:00:22 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 aaGun, 1 fighter and 5 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Russia
9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 1 marine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
3 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 fighter moved from Okinawa to Kwangsi
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Japan to Kwangsi
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
1 bomber moved from Malta to Kenya
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
1 mech_infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Kenya to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : 0.67
Japanese regular : -0.33
Neutral_Axis regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
1 armour moved from Romania to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Italians take Egypt from British
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 6/8 hits, 3,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
EDIT: 1 infantry moved from Gibraltar to Cyprus
EDIT: 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Italians to British
EDIT: Turning off Edit Mode
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 2,83
Neutral_Allies regular : -0,33
Did you take Gibraltar?
The game history says you did. But the save game does not show it. Please check.
@surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:
Did you take Gibraltar?
The game history says you did. But the save game does not show it. Please check.
I changed my mind, since Italy still gets the NO with Egypt. Costs a tr, but that tempo with the german inf makes it worth it, I think, to take both Cyprus and Crete.
I should’ve said something, but am quite tired.
Are you ok with the edit? The outcome in Greece did not affect this decision at all.
Ok, i see there was an edit, but none of that made the turn history…
No problem. Just surprised. Edits usually make the Turn logs, but they didn’t here. I think it is another bug in v2.0
@surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:
Ok, i see there was an edit, but none of that made the turn history…
I can see the edits in the report here. Should be in the history, but during NCM. Couldn’t change Gib then, so did that one during placement.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
Combat Hit Differential Summary :
Yes, I see that now. Again, no problem, just confused since it wasn’t in the log, but was in the replay history. Have a good night.
Test summary from TripleA, engine version: 2.0.19942, time: 8:28:43 PM
Savegame
Test summary from TripleA, engine version: 2.0.19942, time: 8:46:35 PM
Savegame