good luck
Erinmores Allies +12 vs jim010 Axis
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Nothing beats playing a live game with friends, snacks and beer.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 submarine moved from 111 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 cruiser; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits French roll dice for 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser Casualties for French: 1 cruiser and 1 destroyer Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 3/7 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 aaGuns, 4 artilleries and 13 infantry moved from Germany to Poland 1 armour moved from France to Germany 2 artilleries moved from Normandy Bordeaux to France 5 infantry moved from Yugoslavia to Romania 1 bomber moved from 96 Sea Zone to Western Germany Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany 2 bombers and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.67 French : 1.67 Neutral_Allies : -0.67
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And the Luftwaffe takes another beating
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Are you able to land the Chinese fighter in Burma even though not officially allied with UK yet?
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@jim010 said in Erinmores Allies +12 vs jim010 Axis:
Are you able to land the Chinese fighter in Burma even though not officially allied with UK yet?
I just stumbled over this question
Actually UK and China are allied from the beginning of the game.
Rulebook Pacific 1940.2, page 35:
“Germany, Japan, and Italy make up the Axis. For the moment, the United Kingdom (including Canada), ANZAC, France, and China make up the Allies. The United States and the Soviet Union are neutral.” -
I can’t find anything to say China can’t, but they are not fully allied as UK is not allowed into China (page 8)
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that’s supposed to say page 8
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It’s not that big a deal.
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@jim010 said in Erinmores Allies +12 vs jim010 Axis:
I can’t find anything to say China can’t, but they are not fully allied as UK is not allowed into China (page 8)
There are indeed movement restrictions applying here and there for powers not at war with another power. But that is independent from being allied or not. Only USA and Russia start as powers being neutral (not allied).
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As I said, not a big deal
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@jim010 China can land in Burma at any time in the game as my friends and I play it. And as Triple A does as well.
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@jim010 but…chinese can only move onto the road for liberation. I’ve never seen anyone stack in there.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 12 infantry moved from Baltic States to Novgorod 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 3 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 1 fighter and 2 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Szechwan 5 tactical_bombers moved from Kwangsi to Szechwan 9 fighters moved from Kwangsi to Szechwan 2 fighters moved from 36 Sea Zone to Yunnan 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 2 bombers, 2 fighters and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Yunnan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 9 fighters and 8 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/17 hits, 9.83 expected hits Chinese roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits, 2.67 expected hits 2 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese win with 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 fighters Casualties for Chinese: 8 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Kwangsi 7 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 infantry moved from Manchuria to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 3 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 submarine and 3 transports placed in 6 Sea Zone 6 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 3.67
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I moved 1 transport up to Manchuria, but I had to edit it in.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya 1 bomber moved from Malta to Kenya 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Persia to Iraq 1 cruiser moved from 76 Sea Zone to 80 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 armour, 1 artillery and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 3 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Alexandria to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 bomber moved from Kenya to Belgian Congo 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 3 infantry moved from Shan State to Burma 1 aaGun and 6 infantry moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 2 fighters moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt Place Units - British 1 fighter placed in United Kingdom 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.83 British : -0.17 Italians : -0.33 Neutral_Axis : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern Italy to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Yugoslavia to Romania 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Southern France to Northern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Libya to Tunisia Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2.17 French : 0.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :