L20 #1 trulpen (X) vs surfer (A+9) BM3

  • 2026 25 24 23 22 21 20

    Hit CV…still getting wild rolls, but at least in this fight, they have been even. I’m hoping to change that this round!


  • Sorry, we have to stick with the ol’ attacker’s dice device.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 44
                Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -3,00
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 44
                Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 12 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Albania: 2 infantry
            EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -3,00
    

    Savegame


  • Use second post, please. The two albanian inf are better in Bulgaria.


  • And that sea battle was just sick.

  • 2026 25 24 23 22 21 20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.19942, time: 10:11:44 AM
    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            2 fighters moved from New Zealand to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            2 fighters moved from New Zealand to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    Re: sea battle sick…yeah, you had me thinking I would have a positive outcome from that battle!


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:

    Re: sea battle sick…yeah, you had me thinking I would have a positive outcome from that battle!

    I felt that way too.


  • So, attacker’s dice. Scramble z109? :grin:

  • 2026 25 24 23 22 21 20

    As much as I hate to with the dice rolling as they are!!

    Send them up! If I can trade planes, I’ll be happy. Hopefully get a few more.


  • Of course you know about it, but there’s an expected extra 10 TUV-loss. Just sayin’.

    Make a mental note to self: surfer-dude is crazy. :grin:


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 96 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship and 4 fighters; French defend with 1 fighter
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -0,17
    British regular : -0,50
    

    Savegame


  • Causalties?

  • 2026 25 24 23 22 21 20

    Save the BB til the end, kill french + other ftrs.

  • 2026 25 24 23 22 21 20

    Hopefully crazy as a fox…otherwise I’m just toast


  • @surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:

    Save the BB til the end, kill french + other ftrs.

    Consider it done!

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