TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 4 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from Burma to West India
1 artillery moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
2 armour, 5 artilleries and 7 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Shantung
2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in West India
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 2 submarines
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 45 Sea Zone, round 2 : 12/13 hits, 7.17 expected hits
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 submarines owned by the ANZAC and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 55
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Casualties for ANZAC: 2 submarines
Battle in Dutch New Guinea
Battle in Shantung
Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Shantung : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 7/21 hits, 8.00 expected hits
Chinese roll dice for 2 aaGuns and 17 infantry in Shantung, round 2 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 3 : 7/15 hits, 6.67 expected hits
Chinese roll dice for 12 infantry in Shantung, round 3 : 4/12 hits, 4.00 expected hits
2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 4 tactical_bombers in Shantung, round 4 : 7/11 hits, 5.33 expected hits
Chinese roll dice for 5 infantry in Shantung, round 4 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Shantung
Japanese win, taking Dutch New Guinea from Dutch, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Japanese
1 fighter and 4 tactical_bombers moved from Shantung to Kiangsu
1 bomber moved from 45 Sea Zone to Celebes
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 artilleries placed in Kiangsu
3 infantry placed in Malaya
2 armour and 1 artillery placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.17
AA fire in Shantung : : 0.00
Chinese : 1.67
UK_Pacific : 1.00
Japanese : 4.33
Savegame