L20 #1 trulpen (X) vs JDOW (A+12) BM3
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 aaGun moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 fighters moved from Java to India 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to New Zealand 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
Yeah, that’s my main ability. Being fast.
I’ll consider to allow it anyway. Seems like a rational NCM in my book and can’t see why you wouldn’t have made it. Can’t check now, but will get back to you soon.
-
Ok. Feel free to edit during Germany‘s turn. Or not. You really do not have to.
-
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Ok. Feel free to edit during Germany‘s turn. Or not. You really do not have to.
I know you’re a master and all, and you very much give me an opportunity to be strict without having a guilty conciousness, but I will still want to treat you the way I’d like to be treated when forgetting obvious moves that has no impact on any previous dice or movements.
I’ll edit it for you.
-
Of course, there’s the italian conquest of Gibraltar to take into account, but there’s no disadvantage of having the sb in British Guinea.
I just have a question: Is it allowed before US has entered the war?
I think it actually isn’t. Right?
-
“[…] Being at war with no one and having a strict isolationist policy, the United States has especially tight restrictions. It may not move land or air units into neutral territories. It may not move units into territories […] belonging to another power […]”
So, I’m sorry, but I can’t comply.
-
Haha lol. So true. I knew my instinct was right to mot move it there:-)
-
Thank you for giving me the opportunity to show myself at my generous side though. ;)
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter moved from Alexandria to Egypt 1 infantry moved from 99 Sea Zone to Crete 3 bombers moved from Western Germany to Egypt Combat - Germans Air Battle in Egypt
Combat Hit Differential Summary :
-
Intercept Cairo?
-
No intercept.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter moved from Alexandria to Egypt 1 infantry moved from 99 Sea Zone to Crete 3 bombers moved from Western Germany to Egypt Combat - Germans Air Battle in Egypt Germans attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 10 damage total. Damaged units is as follows: harbour = 6, factory_minor = 4 Battle in Crete Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar 2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 aaGun and 1 infantry moved from Holland Belgium to Western Germany 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 aaGun and 6 infantry moved from Finland to Vyborg 1 infantry moved from Poland to Eastern Poland 3 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States 6 armour and 13 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Baltic States 2 mech_infantrys moved from Poland to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Poland to Bessarabia 1 armour moved from Poland to Baltic States 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 destroyer placed in 112 Sea Zone 10 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : 0,50
-
Testing Forum poster
Test summary from TripleA, engine version: 2.0.19993, time: 16:41:53
Savegame -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Manchuria 1 aaGun and 9 infantry moved from Amur to Korea 5 infantry moved from Yenisey to Timguska 2 aaGuns, 2 artilleries and 5 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Rostov to Russia 7 artilleries moved from Russia to Bryansk 2 aaGuns, 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Russia to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 mech_infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,67 Russians regular : 0,00
-
Proceeding with Japan. If you see some NCM for Russia, I’m sure it will be fine. I’ll try to look here though before executing battles.
-
OK thanks for letting me know.
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 infantry moved from Jehol to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Hunan to Yunnan 2 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 bomber moved from Kwangsi to Philippines 1 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from Anhwe to Kwangtung Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Guam Battle in Malaya Battle in Manchuria Japanese attack with 1 bomber and 4 infantry Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Manchuria : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Manchuria, round 2 : 0/5 hits, 1,33 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 3 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 submarines and 1 transport French defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Sumatra from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Philippines to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan 1 bomber moved from Manchuria to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kwangsi to French Indo China 1 aaGun moved from Kwangsi to French Indo China 4 artilleries moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Hunan 1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan 3 artilleries moved from Kiangsu to Anhwe 1 fighter moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 1,00 French regular : 0,33 Japanese regular : 1,17 UK_Pacific regular : -1,00 Russians AA : -0,17
-
Testing Forum poster
Test summary from TripleA, engine version: 2.0.19993, time: 22:41:30
Savegame -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter and 7 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 carrier moved from 89 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec 1 marine moved from 106 Sea Zone to Quebec 1 armour moved from 106 Sea Zone to Quebec 1 fighter moved from Eastern United States to British Guiana 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 mech_infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 7 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : 0,00