While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
World at War by Xeno Games
-
I was wondering if anyone could tell me a little about this board game I have been to the website, but would like to know some thoughts on what people think of it and if I should buy such a game.
Thanks.
-
I have only played it once. I like some of the ideas incorporated into the game.
Rules are posted online at the website, but you can not download them.
You need to use Axis and Allies pcs of your own in order to play. Xeno does not provide very many units and the units are of low quality. Buy it at a discount. -
Since 1995, i play that game but i change the rules, the map (4 x 8) and the pieces.
In fact, it’s World at War reveinted.
Don’t have the choice anyway because there’s a lor of error on the map and the pieces are poor.Al
-
where is this game available?
still in print?
-
Duh!! :lol:
Thanks!