Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #1 Amon-Sul (X) vs farmboy (A+12) BM3
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
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I like Ur buy. Cheers
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I like Ur buy. Cheers
If I don’t see a land build for Germany, than I prefer to build artillery for the Soviets.
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I like Ur buy. Cheers
If I don’t see a land build for Germany, than I prefer to build artillery for the Soviets.
Smart.
I am on mobile. Cant play now but i like to comment.
I play a totally different russia. It is debatable is it worth it. I go heavily against japan early on
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
Yeah, i was thinking to send 1 or 2 subs, but with 2 i have the better odds, and uk loosing all air could be devastating for the uk cause.
But in some way u send me to those attacks, since my initial plan was to sink sz 91, but since u put a sub it was a 50% battle and i did not want to gamble.
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
And i will have 2 german subs in sz 106 alive on g2. Thats a good asset.
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
And i will have 2 german subs in sz 106 alive on g2. Thats a good asset.
Yeah that disrupts UK’s income substantially. Its not often the axis can come out of G1 with all its subs intact.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 4 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Korea to Kiangsi 4 infantry moved from Korea to Manchuria 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 artillery and 1 mech_infantry moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from Okinawa to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 aaGuns, 1 armour and 3 infantry moved from Japan to 6 Sea Zone 2 aaGuns, 1 armour and 3 infantry moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 4 marines placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -3.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 armour and 3 mech_infantrys moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 4 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 armour and 3 mech_infantrys moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 4 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory 2 infantry moved from Burma to India 1 fighter moved from Burma to India 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5,4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6 British collect 23 PUs (7 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun and 2 infantry EDIT: Adding units owned by British to Burma: 1 aaGun and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.83 British : 3.33 Italians : -0.33 Chinese : 1.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 armour and 3 mech_infantrys moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 4 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory 2 infantry moved from Burma to India 1 fighter moved from Burma to India 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5,4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6 British collect 23 PUs (7 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun and 2 infantry EDIT: Adding units owned by British to Burma: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 76 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.83 British : 3.33 Italians : -0.33 Chinese : 1.17 Japanese : 0.67 -
reposted with a couple of ncm changes
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First unlucky japan in yunan, now lucky briits on all fronts
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U scored 7/8 in 110.
Luckily i had only 2 units xd
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I saw this sz 92 uk1 move first time recently in a game against adam, and i must say, its an interesting one
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I saw this sz 92 uk1 move first time recently in a game against adam, and i must say, its an interesting one
I think it is often better than Taranto although I’m not sure if this was the right time to use it (given the German transport build and your attack on 109). The logic of Taranto is that you trade the UK threat for the Italian one, but this one allows the UK to threaten both Germany and Italy (and help defend both Egypt and London) while containing the Italians.
And yes, the UK dice were great this round. If you had scored two hits in 110, that would have caused some difficulty.
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I saw this sz 92 uk1 move first time recently in a game against adam, and i must say, its an interesting one
I think it is often better than Taranto although I’m not sure if this was the right time to use it (given the German transport build and your attack on 109). The logic of Taranto is that you trade the UK threat for the Italian one, but this one allows the UK to threaten both Germany and Italy (and help defend both Egypt and London) while containing the Italians.
And yes, the UK dice were great this round. If you had scored two hits in 110, that would have caused some difficulty.
Yes, I myself am Taranto fan, but keen on trying something else. Sz 92 stack, but some other options as, well
Yeah, i tried to pressure london more with that buy of mine, but U risked anyway, and went for sz 92 stack.





