Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Borneo to Korea
1 fighter moved from Borneo to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Borneo to Korea
1 fighter moved from Borneo to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@simon33 please use 2nd file…managed to miss moving the anzac cruiser in ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
3 fighters moved from Germany to Holland Belgium
1 armour moved from Kansu to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
26 artilleries and 60 infantry moved from Rostov to Volgograd
3 fighters moved from Northern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 3 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 26 artilleries and 60 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 26 artilleries and 60 infantry in Volgograd, round 2 : 19/86 hits, 23.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 26 artilleries and 59 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
15 artilleries moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Vologda to Kansu
1 infantry moved from Russia to Bryansk
8 armour and 19 mech_infantrys moved from Rostov to Northwest Persia
1 armour, 14 artilleries and 8 infantry moved from Eastern Persia to West India
4 armour and 14 mech_infantrys moved from Persia to West India
3 artilleries moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to West India
14 mech_infantrys moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Germany
5 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5
Germans collect 67 PUs (5 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : -0.33
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 armour and 3 mech_infantrys moved from Samara to Archangel
Russians take Vologda from Germans
Russians take Archangel from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Amur from Americans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
19 artilleries and 60 infantry moved from Samara to Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 armour and 3 mech_infantrys moved from Samara to Archangel
Russians take Vologda from Germans
Russians take Archangel from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Amur from Americans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
19 artilleries and 60 infantry moved from Samara to Russia
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Samara to Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Japanese
1 mech_infantry moved from Hunan to Kwangtung
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsi from Chinese
Japanese take Kiangsu from Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 bomber moved from Philippines to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Burma
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 20 PUs; 1 SuicideAttackTokens;
Japanese buy 1 destroyer and 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Philippines to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 aaGun and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Yakut S.S.R. to Buryatia
5 fighters and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,6,2,3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,3,5,6,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,6,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,5,2,1,2,6,1,5,1,2,3
Japanese collect 17 PUs (30 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Jehol to Japan
EDIT: 1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Korea to Siberia
Russians take Siberia from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from 110 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
@simon33 scsramble/kami (1 left) sz6?
Hmm, assuming you buy no CVs, I’ll use my last Kami and no scramble.
@simon33 I am buying a cv to allow the legal move of the air from jehol if that changes your mind? Do you want max def or shall i post round by round there to allow decision making?
No, 1 CV and I’ll keep the same decision.
Hopefully Tokyo holds. Interesting attack.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Chinese
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Trans-Jordan to Syria
7 fighters moved from Trans-Jordan to Syria
1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
@simon33 Unbelievably bad us rolling…i hate marti!
@simon33 Oh…and scramble sz6 again?
No scramble.
Did I keep you waiting just for that? Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Jehol to Japan
EDIT: 1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Korea to Siberia
Russians take Siberia from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from 110 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 battleship, 2 bombers, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in Southern France
Americans attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Southern France, round 2 : 7/11 hits, 6.17 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Japan
Americans attack with 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
AA fire in Japan : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Japan, round 2 : 1/11 hits, 4.33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 2 fighters and 8 infantry in Japan, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Japan, round 3 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters and 8 infantry in Japan, round 3 : 4/11 hits, 4.33 expected hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 3 armour owned by the Americans and 1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 fighter and 1 tactical_bomber in Japan, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Japan, round 4 : 3/8 hits, 3.33 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Japan
Japanese win with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is -38
Casualties for Americans: 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns and 4 infantry
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
3 bombers moved from Southern France to Egypt
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 armour placed in Korea
1 fighter placed in 6 Sea Zone
1 battleship placed in 110 Sea Zone
2 bombers placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
3 infantry moved from Jehol to Shantung
Place Units - Chinese
4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Trans-Jordan to Syria
7 fighters moved from Trans-Jordan to Syria
1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Syria
British attack with 7 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 7 fighters and 1 infantry in Syria, round 2 : 5/8 hits, 3.67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Japan
British attack with 2 armour
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
British roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 armour in Japan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Japan, round 2 : 1/7 hits, 3.00 expected hits
3 infantry owned by the Japanese and 1 armour owned by the British lost in Japan
British roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Japan, round 3 : 3/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Japan
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 armour
Casualties for Japanese: 4 infantry
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
7 fighters moved from Syria to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Jehol to Korea
1 infantry moved from India to Burma
1 destroyer moved from 58 Sea Zone to 75 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 58 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Italians : -0.33
Americans : -0.83
AA fire in Japan : : -0.50
Japanese : -1.00
@simon33 np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Italians
1 bomber and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter and 1 infantry moved from Iraq to Syria
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Syria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
retreated to Syria
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from Syria to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4
Italians collect 9 PUs (5 lost to blockades); end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 1.33