@Ragnell804 gg, I concede
Jim010 X vs crockett36 A with bid of 12 g40.2
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i was under the impression that it was your turn
sorry get right on it -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from New South Wales to South Australia 1 bomber moved from Philippines to Shensi 1 bomber moved from Philippines to Shensi Combat - ANZAC Battle in Shensi ANZAC attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 bombers owned by the ANZAC lost in Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for ANZAC: 2 bombers Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans
Combat Hit Differential Summary :
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Hey, so 2 bombers vs 2 grounders, 2 bombers gone. desperate attack on a tank–Boom! the dice go both ways. thanks for the prompt.
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ouch … .
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you have burst on the scene, playing a lot!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 bombers moved from Western Germany to Algeria 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Romania to Greece 2 infantry moved from Eastern Poland to Bessarabia 7 armour moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter moved from Belarus to Bessarabia 1 tactical_bomber moved from Belarus to Bessarabia 14 armour moved from Novgorod to Bryansk 11 infantry moved from Belarus to Bryansk 5 artilleries moved from Belarus to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Algeria Germans attack with 2 bombers Americans defend with 4 bombers Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits French roll dice for 4 bombers in Algeria, round 2 : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria Germans roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 3 bombers in Algeria, round 3 : 0/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Algeria Germans roll dice for 1 bomber in Algeria, round 4 : 1/1 hits, 0.67 expected hits French roll dice for 2 bombers in Algeria, round 4 : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria French win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 bombers Casualties for Americans: 3 bombers Battle in Western Ukraine Germans attack with 10 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 5 infantry in Western Ukraine, round 2 : 3/15 hits, 5.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 1 aaGun moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 3 armour moved from Germany to Western Germany 1 fighter moved from Bessarabia to Belarus 1 tactical_bomber moved from Bessarabia to Belarus Place Units - Germans 3 bombers and 1 infantry placed in Western Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.33 French : 0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 3,3 and gets 0 hits Purchase Units - Russians Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 1 PUs; 2 techTokens; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 7 infantry moved from Timguska to Novosibirsk 5 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 5 infantry moved from Finland to Karelia 4 infantry moved from Finland to Karelia 2 infantry moved from Finland to Karelia 1 artillery moved from Finland to Karelia Combat - Russians Battle in Bessarabia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Finland to Karelia 1 aaGun moved from Timguska to Novosibirsk 1 aaGun moved from Dzavhan to Olgiy Place Units - Russians 1 aaGun, 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Korea 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Japan to 15 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 mech_infantry moved from Shensi to Sikang 1 armour moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 tactical_bombers moved from Hopei to Sikang 1 fighter moved from Hopei to Sikang 1 tactical_bomber moved from Hopei to Sikang 2 fighters moved from Hopei to Sikang 2 fighters moved from 39 Sea Zone to Iraq 2 tactical_bombers moved from 39 Sea Zone to Iraq 4 artilleries moved from India to 39 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 tactical_bomber moved from India to 42 Sea Zone 3 infantry moved from India to 39 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone 4 artilleries and 3 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Kwangsi to Kwangtung 1 fighter moved from Hopei to Sikang 1 fighter moved from Hopei to Kwangtung 1 fighter moved from Manchuria to Korea Combat - Japanese Battle in Borneo Battle in 15 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 1 transport 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 15 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry and 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 fighter; Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 4 fighters and 3 tactical_bombers in Sikang, round 3 : 1/7 hits, 4.00 expected hits Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 3 infantry Casualties for Americans: 1 fighter Battle in Kwangtung Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iraq Japanese attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 armour and 1 factory_minor; Russians defend with 3 infantry Japanese roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/11 hits, 4.67 expected hits British roll dice for 3 armour and 3 infantry in Iraq, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the British lost in Iraq Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 3/9 hits, 4.00 expected hits British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Iraq Japanese win, taking Iraq from British with 4 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 3 infantry Casualties for British: 3 armour Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery, 2 carriers and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 2 fighters moved from Iraq to 80 Sea Zone 2 tactical_bombers moved from Iraq to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam 2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 15 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Japan 3 fighters and 3 tactical_bombers moved from Sikang to Afghanistan 1 fighter moved from Kwangtung to Kwangsi 2 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 armour placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3 Japanese collect 57 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.00 ANZAC : -0.67 Chinese : -1.00 Russians : -0.33 Japanese : -4.83
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Hey I’m attacking your japanese fleet in 80 and I need an OOL or you can let the computer do it.
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What are you hitting it with?
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Am bttshp, cruiser, 2 cvs
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Iwo Jima to Midway 1 fighter moved from Iwo Jima to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Algeria to Greece 1 armour moved from Spain to Southern France 1 artillery moved from Spain to Southern France 1 fighter moved from Tunisia to Southern France 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 21 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 4 mech_infantrys moved from Central America to Central United States 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to Colombia Americans take Colombia from Neutral_True 1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Italians win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Battle in 80 Sea Zone Americans attack with 1 battleship, 2 carriers and 1 cruiser Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 2 carriers owned by the Americans lost in 80 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Italians : -0.33 Americans : -1.50 Japanese : -1.00
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I will want 1 loaded carrier left in sz 80, so choose the casualties as cv x2, tac, ftr, tac, ftr, cv x2
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Any surviving planes that can’t land on a carrier land in Iraq
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Iwo Jima to Midway 1 fighter moved from Iwo Jima to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Algeria to Greece 1 armour moved from Spain to Southern France 1 artillery moved from Spain to Southern France 1 fighter moved from Tunisia to Southern France 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 21 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 4 mech_infantrys moved from Central America to Central United States 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to Colombia Americans take Colombia from Neutral_True 1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Italians win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Battle in 80 Sea Zone Americans attack with 1 battleship, 2 carriers and 1 cruiser Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 2 carriers owned by the Americans lost in 80 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 4 : 5/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -53 Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser Casualties for Japanese: 1 tactical_bomber Battle in Portugal Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Portugal, round 2 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 armour, 1 artillery and 1 fighter Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Iraq Non Combat Move - Americans 1 fighter moved from Southern France to Spain 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 3 transports placed in 10 Sea Zone 1 artillery and 4 infantry placed in Western United States 1 artillery, 3 fighters and 4 infantry placed in Eastern United States Americans undo move 3. 4 infantry placed in Eastern United States Americans undo move 2. 3 infantry placed in Western United States 2 artilleries and 2 fighters placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Americans undo move 5. Americans undo move 3. 1 fighter placed in Western United States 2 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -1.00 Neutral_True : -0.67 Japanese : 1.00
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Hit Differential Summary :
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thought i had it right but ended combat and there’s two wounded carriers. so edited. just realized I have to put a tac bomber in iraq
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kiangsi to Szechwan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 armour Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
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gotta go