Jim010 X vs crockett36 A with bid of 12 g40.2

  • 2025 2024 '23 '22 '19 '18

    i was under the impression that it was your turn
    sorry get right on it

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 57 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 cruiser moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 bomber moved from Philippines to Shensi
            1 bomber moved from Philippines to Shensi
    
        Combat - ANZAC
            Battle in Shensi
                ANZAC attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 bombers owned by the ANZAC lost in Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -21
                Casualties for ANZAC: 2 bombers
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Hey, so 2 bombers vs 2 grounders, 2 bombers gone. desperate attack on a tank–Boom! the dice go both ways. thanks for the prompt.

  • Customizer

    ouch … .

  • 2025 2024 '23 '22 '19 '18

    you have burst on the scene, playing a lot!

  • Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Algeria
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Romania to Greece
            2 infantry moved from Eastern Poland to Bessarabia
            7 armour moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter moved from Belarus to Bessarabia
            1 tactical_bomber moved from Belarus to Bessarabia
            14 armour moved from Novgorod to Bryansk
            11 infantry moved from Belarus to Bryansk
            5 artilleries moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Algeria
                Germans attack with 2 bombers
                Americans defend with 4 bombers
                    Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits
                    French roll dice for 4 bombers in Algeria, round 2 : 1/4 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria
                    Germans roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
                    French roll dice for 3 bombers in Algeria, round 3 : 0/3 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Algeria
                    Germans roll dice for 1 bomber in Algeria, round 4 : 1/1 hits, 0.67 expected hits
                    French roll dice for 2 bombers in Algeria, round 4 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria
                French win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 bombers
                Casualties for Americans: 3 bombers
            Battle in Western Ukraine
                Germans attack with 10 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 5 infantry in Western Ukraine, round 2 : 3/15 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 infantry moved from Novgorod to Belarus
            1 aaGun moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            3 armour moved from Germany to Western Germany
            1 fighter moved from Bessarabia to Belarus
            1 tactical_bomber moved from Bessarabia to Belarus
    
        Place Units - Germans
            3 bombers and 1 infantry placed in Western Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.33
    French : 0.50
    Russians : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 3,3 and gets 0 hits
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
            7 infantry moved from Timguska to Novosibirsk
            5 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Novosibirsk to Samara
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Samara
            5 infantry moved from Finland to Karelia
            4 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            1 artillery moved from Finland to Karelia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Finland to Karelia
            1 aaGun moved from Timguska to Novosibirsk
            1 aaGun moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 aaGun, 1 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Korea
            1 artillery moved from Manchuria to Korea
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 fighter moved from Japan to 15 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 mech_infantry moved from Shensi to Sikang
            1 armour moved from Burma to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 tactical_bombers moved from Hopei to Sikang
            1 fighter moved from Hopei to Sikang
            1 tactical_bomber moved from Hopei to Sikang
            2 fighters moved from Hopei to Sikang
            2 fighters moved from 39 Sea Zone to Iraq
            2 tactical_bombers moved from 39 Sea Zone to Iraq
            4 artilleries moved from India to 39 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            3 infantry moved from India to 39 Sea Zone
            4 artilleries, 3 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
            4 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from Kwangsi to Kwangtung
            1 fighter moved from Hopei to Sikang
            1 fighter moved from Hopei to Kwangtung
            1 fighter moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in Borneo
            Battle in 15 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 infantry and 1 transport
                    1 infantry owned by the Americans and 1 transport owned by the Americans lost in 15 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Korea
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 1 fighter; Chinese defend with 3 infantry
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 3/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Sikang, round 3 : 1/7 hits, 4.00 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 3 infantry
                Casualties for Americans: 1 fighter
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iraq
                Japanese attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 armour and 1 factory_minor; Russians defend with 3 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/11 hits, 4.67 expected hits
                    British roll dice for 3 armour and 3 infantry in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the British lost in Iraq
                    Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 3/9 hits, 4.00 expected hits
                    British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 4 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 infantry
                Casualties for British: 3 armour
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery, 2 carriers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Saudi Arabia
                  Japanese take Saudi Arabia from Neutral_True
            2 fighters moved from Iraq to 80 Sea Zone
            2 tactical_bombers moved from Iraq to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
            2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 15 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to Japan
            3 fighters and 3 tactical_bombers moved from Sikang to Afghanistan
            1 fighter moved from Kwangtung to Kwangsi
            2 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            3 armour placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
            Japanese collect 57 PUs (3 lost to blockades); end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    ANZAC : -0.67
    Chinese : -1.00
    Russians : -0.33
    Japanese : -4.83
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Hey I’m attacking your japanese fleet in 80 and I need an OOL or you can let the computer do it.

  • Customizer

    What are you hitting it with?

  • 2025 2024 '23 '22 '19 '18

    Am bttshp, cruiser, 2 cvs

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Iwo Jima to Midway
            1 fighter moved from Iwo Jima to 25 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Algeria to Greece
            1 armour moved from Spain to Southern France
            1 artillery moved from Spain to Southern France
            1 fighter moved from Tunisia to Southern France
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            4 mech_infantrys moved from Central America to Central United States
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to Colombia
                  Americans take Colombia from Neutral_True
            1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Italians win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
            Battle in 80 Sea Zone
                Americans attack with 1 battleship, 2 carriers and 1 cruiser
                Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    2 carriers owned by the Americans lost in 80 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -1.50
    Japanese : -1.00
    

    Savegame

  • Customizer

    I will want 1 loaded carrier left in sz 80, so choose the casualties as cv x2, tac, ftr, tac, ftr, cv x2

  • Customizer

    Any surviving planes that can’t land on a carrier land in Iraq

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Iwo Jima to Midway
            1 fighter moved from Iwo Jima to 25 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Algeria to Greece
            1 armour moved from Spain to Southern France
            1 artillery moved from Spain to Southern France
            1 fighter moved from Tunisia to Southern France
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            4 mech_infantrys moved from Central America to Central United States
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to Colombia
                  Americans take Colombia from Neutral_True
            1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Italians win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
            Battle in 80 Sea Zone
                Americans attack with 1 battleship, 2 carriers and 1 cruiser
                Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    2 carriers owned by the Americans lost in 80 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 4 : 5/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone
                Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -53
                Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
                Casualties for Japanese: 1 tactical_bomber
            Battle in Portugal
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Portugal, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Southern France
                Americans attack with 1 armour, 1 artillery and 1 fighter
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Iraq
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Spain
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            1 artillery and 4 infantry placed in Western United States
            1 artillery, 3 fighters and 4 infantry placed in Eastern United States
            Americans undo move 3.
            4 infantry placed in Eastern United States
            Americans undo move 2.
            3 infantry placed in Western United States
            2 artilleries and 2 fighters placed in Western United States
            1 fighter and 1 infantry placed in Eastern United States
            Americans undo move 5.
            Americans undo move 3.
            1 fighter placed in Western United States
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -1.00
    Neutral_True : -0.67
    Japanese : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Chinese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    thought i had it right but ended combat and there’s two wounded carriers. so edited. just realized I have to put a tac bomber in iraq

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kiangsi to Szechwan
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            1 infantry placed in Kweichow
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    gotta go

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