AldoRaine (Allies +6) vs AKreider2 BM3

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
    Savegame

  • 2025 '19

    Sorry misread your question about the battle calc. No I wish there was what you mentioned…

  • 2007 AAR League

    For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.

  • 2007 AAR League

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to Egypt
            1 armour moved from Western Ukraine to Russia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Battle in Cyprus
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Russia
                Italians attack with 1 armour
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits
                    1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia
                Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour moved from Northern Italy to Romania
            2 artilleries and 5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    AA fire in Egypt : : -0.17
    Russians : -0.17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?

    I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.

  • 2007 AAR League

    Round 1 went slightly bad. Down to 29% of winning, but going to continue attacking. Probably will stop if I get to 5%-10% odds.

  • 2007 AAR League

    Round 2 went very badly, down to 1% odds of winning, retreating to Bryansk.

  • 2007 AAR League

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from France to Normandy Bordeaux
            2 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
            5 infantry moved from Archangel to Smolensk
            10 armour, 8 artilleries, 26 infantry and 25 mech_infantrys moved from Bryansk to Russia
            1 bomber, 2 fighters and 1 mech_infantry moved from Western Ukraine to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Crete
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.17 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Smolensk
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 10 armour, 8 artilleries, 3 bombers, 2 fighters, 26 infantry and 26 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 26 infantry and 26 mech_infantrys in Russia, round 2 : 17/74 hits, 20.17 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/68 hits, 24.17 expected hits
                    14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 4 infantry and 26 mech_infantrys in Russia, round 3 : 13/52 hits, 16.50 expected hits
                    Russians roll dice for 2 armour, 22 artilleries, 3 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/54 hits, 19.50 expected hits
                    13 infantry owned by the Russians, 4 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                8 artilleries owned by the Germans, 10 armour owned by the Germans and 8 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 22 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -64
                Casualties for Germans: 1 fighter, 26 infantry and 18 mech_infantrys
                Casualties for Russians: 3 aaGuns and 27 infantry
    
        Non Combat Move - Germans
            3 bombers and 1 fighter moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 bomber moved from Normandy Bordeaux to Eastern Poland
            1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Norway to Finland
            1 fighter moved from Southern Italy to Bryansk
            1 tactical_bomber moved from Southern Italy to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Place Units - Germans
            10 infantry placed in Western Germany
            2 infantry placed in France
            3 mech_infantrys placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    AA fire in Russia : : 0.17
    Americans : -2.67
    AA fire in Normandy Bordeaux : : 0.67
    Russians : -0.00
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery and 3 infantry moved from Russia to Smolensk
            3 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Smolensk
                Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Smolensk, round 4 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Smolensk to Russia
            12 infantry moved from Samara to Russia
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Tambov to Russia
            5 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Tambov to Russia
            5 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -2.00
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone
            3 tactical_bombers moved from Kweichow to 6 Sea Zone
            1 cruiser moved from 38 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra
            1 armour moved from Burma to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from Yunnan to 20 Sea Zone
            1 tactical_bomber moved from Yunnan to 20 Sea Zone
    

    Savegame

  • 2007 AAR League

    Do you want the default OOL for SZ6?

  • 2007 AAR League

    Round 1: you have 11 casualties (one sub shot and 10 regular ones). I’m hoping you go with default OOL as you can land all your planes in Korea and it’d keep things simpler.

  • 2007 AAR League

  • 2025 '19

    WOw how did i miss that but yeah full defense. This will probably cost me the game we will see.

  • 2025 '19

    nice move

  • 2007 AAR League

    Maybe you tried blocking with subs? Not sure. I’m also doing the trick of buying two carriers so I can bring in four more fighters that wouldn’t otherwise make it.

  • 2007 AAR League

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone
            3 tactical_bombers moved from Kweichow to 6 Sea Zone
            1 cruiser moved from 38 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra
            1 armour moved from Burma to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from Yunnan to 20 Sea Zone
            1 tactical_bomber moved from Yunnan to 20 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 10/23 hits, 13.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 10/18 hits, 9.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 5 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/17 hits, 10.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 10/14 hits, 8.00 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships and 5 bombers in 6 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    1 fighter owned by the ANZAC, 2 bombers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships and 3 bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Casualties for ANZAC: 1 cruiser and 1 fighter
    
        Non Combat Move - Japanese
            3 bombers moved from 6 Sea Zone to Japan
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 carriers and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 fighter moved from Yunnan to 41 Sea Zone
            1 tactical_bomber moved from Yunnan to 41 Sea Zone
            1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 20 Sea Zone to Kwangtung
            1 carrier moved from 44 Sea Zone to 41 Sea Zone
            1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Hopei to Chahar
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
            Japanese collect 55 PUs (2 lost to blockades); end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : 1.50
    Japanese : -5.83
    

    Savegame

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