@max334 Scrambles?
AldoRaine (Allies +6) vs AKreider2 BM3
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
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Sorry misread your question about the battle calc. No I wish there was what you mentioned…
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For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Libya to Egypt 1 armour moved from Western Ukraine to Russia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Battle in Cyprus Battle in Tobruk Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Russia Italians attack with 1 armour Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 armour moved from Northern Italy to Romania 2 artilleries and 5 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.50 AA fire in Egypt : : -0.17 Russians : -0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters EDIT: Adding units owned by ANZAC to Guam: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters EDIT: Adding units owned by ANZAC to Guam: 2 fighters EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?
I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.
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Round 1 went slightly bad. Down to 29% of winning, but going to continue attacking. Probably will stop if I get to 5%-10% odds.
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Round 2 went very badly, down to 1% odds of winning, retreating to Bryansk.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from France to Normandy Bordeaux 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium 5 infantry moved from Archangel to Smolensk 10 armour, 8 artilleries, 26 infantry and 25 mech_infantrys moved from Bryansk to Russia 1 bomber, 2 fighters and 1 mech_infantry moved from Western Ukraine to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Crete Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 aaGun and 3 infantry Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Smolensk Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 8 artilleries, 3 bombers, 2 fighters, 26 infantry and 26 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 26 infantry and 26 mech_infantrys in Russia, round 2 : 17/74 hits, 20.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/68 hits, 24.17 expected hits 14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 4 infantry and 26 mech_infantrys in Russia, round 3 : 13/52 hits, 16.50 expected hits Russians roll dice for 2 armour, 22 artilleries, 3 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/54 hits, 19.50 expected hits 13 infantry owned by the Russians, 4 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia 8 artilleries owned by the Germans, 10 armour owned by the Germans and 8 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 22 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -64 Casualties for Germans: 1 fighter, 26 infantry and 18 mech_infantrys Casualties for Russians: 3 aaGuns and 27 infantry Non Combat Move - Germans 3 bombers and 1 fighter moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Novgorod to Belarus 4 mech_infantrys moved from Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 bomber moved from Normandy Bordeaux to Eastern Poland 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Norway to Finland 1 fighter moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Place Units - Germans 10 infantry placed in Western Germany 2 infantry placed in France 3 mech_infantrys placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2.50 AA fire in Russia : : 0.17 Americans : -2.67 AA fire in Normandy Bordeaux : : 0.67 Russians : -0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 3 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Smolensk Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/7 hits, 3.00 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Smolensk, round 4 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 12 infantry moved from Samara to Russia 1 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 5 infantry moved from Vologda to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda 1 infantry moved from Tambov to Russia 5 mech_infantrys moved from Russia to Samara Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone 3 tactical_bombers moved from Kweichow to 6 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone
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Do you want the default OOL for SZ6?
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Round 1: you have 11 casualties (one sub shot and 10 regular ones). I’m hoping you go with default OOL as you can land all your planes in Korea and it’d keep things simpler.
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WOw how did i miss that but yeah full defense. This will probably cost me the game we will see.
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nice move
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Maybe you tried blocking with subs? Not sure. I’m also doing the trick of buying two carriers so I can bring in four more fighters that wouldn’t otherwise make it.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 bombers and 1 fighter moved from Kwangtung to 6 Sea Zone 3 tactical_bombers moved from Kweichow to 6 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Sumatra 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 bombers, 1 cruiser, 3 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 10/23 hits, 13.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 10/18 hits, 9.33 expected hits Units damaged: 2 battleships owned by the Japanese 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 5 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/17 hits, 10.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 10/14 hits, 8.00 expected hits 5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships and 5 bombers in 6 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships and 3 bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 2 bombers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport Casualties for ANZAC: 1 cruiser and 1 fighter Non Combat Move - Japanese 3 bombers moved from 6 Sea Zone to Japan 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 carriers and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 1 tactical_bomber moved from Yunnan to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 carrier moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Chahar Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 55 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 1.50 Japanese : -5.83