@ArtofWar1947 It seems this is not the save file with American combat phase?
Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 63 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 63 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Union of South Africa 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Kenya to 81 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa British undo move 4. 1 fighter and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.17 Italians : -0.33 Chinese : 1.83 Japanese : 0.33
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 fighters moved from Libya to Southern Italy 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 fighter moved from Java to India 1 fighter moved from Java to India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 aaGuns moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 fighter moved from Java to India 1 fighter moved from Java to India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 aaGuns moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
You forgot about the French?
-
Nope. They’re there. Check again.
-
Apologies. It was on the next forum page :/
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer and 1 transport moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Non Combat Move - Germans 2 submarines moved from 118 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 110 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 artilleries moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 7 infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 2 aaGuns, 5 artilleries and 16 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 4 mech_infantrys moved from Western Germany to Poland 3 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from Southern Italy to Western Germany 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Karelia Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 5/7 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 2 fighters and 1 tactical_bomber moved from Karelia to Bryansk 1 fighter moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Archangel 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Volgograd to Kazakhstan 6 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 infantry placed in Volgograd 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 2.50
-
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Karelia Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 5/7 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 2 fighters and 1 tactical_bomber moved from Karelia to Bryansk 1 fighter moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Archangel 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Volgograd to Kazakhstan 6 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 infantry placed in Volgograd 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 Russians : 2.50
-
Use the 2nd USSR file, please. Forgot to move my boat.
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 mech_infantry moved from Yunnan to Shan State 1 armour and 1 artillery moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Philippines 1 fighter moved from Kiangsi to Kwangtung 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsi to Philippines 1 artillery moved from Kweichow to Hopei 2 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Philippines 1 fighter moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 battleship and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Kiangsi to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun and 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to Shantung: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,67 Americans : 0,17 ANZAC : -1,00 Chinese : 0,00 UK_Pacific : 0,33 Japanese : 1,00
-
@Pejon_88 I totally forgot about my factory in China. Simply changed 2 subs to 3 mechs. Hope ok?
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 1.00
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Shan State 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from 81 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Combat - British Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 7/10 hits, 3.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Morocco British attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 76 Sea Zone to 80 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 3.67 Americans : 0.67 Chinese : 0.50 Neutral_Axis : -0.33 Japanese : -0.67
-
@Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game:
@Pejon_88 I totally forgot about my factory in China. Simply changed 2 subs to 3 mechs. Hope ok?
No worries. Meanwhile I plumb forgot to attack Morocco with the USA. My other games are all 2nd ed. so I keep forgetting I have to do this shit. Took it with the UK, but that wasn’t what I wanted to do. It was just dumb luck that I didn’t take any hits in the battle. The way I roll against you I half expected to lose that one.
-
@StuckTojo If you realize during rolling, I am not above adding an additional battle to an already posted combat moves summary. If you next time see that you have missed something :)