My usual J1 buy of mIC and 2TT is better.
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Norway 1 artillery moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 bomber moved from France to Tunisia 2 fighters moved from France to Southern France 2 fighters moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Southern France 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Southern France Combat - Italians Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Strategic bombing raid in Norway AA fire in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Norway causes 0 damage total. Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 2 bombers Americans defend with 1 artillery Italians roll dice for 1 artillery and 2 bombers in Tunisia, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 bombers moved from Tunisia to Southern Italy 1 bomber moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to Germany 1 artillery and 1 infantry moved from Northern Italy to France 1 armour and 2 mech_infantrys moved from Southern Italy to France 2 fighters moved from Southern France to France 1 fighter moved from Southern France to Germany Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3 Italians collect 17 PUs (7 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67 AA fire in Norway : : 0.83 Americans : 0.33 AA fire in Normandy Bordeaux : : -0.17
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Philippines 1 bomber moved from Queensland to Philippines 1 fighter moved from New South Wales to Queensland 1 bomber moved from New South Wales to Philippines 1 fighter moved from Burma to 35 Sea Zone 1 fighter moved from Persia to India
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Philippines 1 bomber moved from Queensland to Philippines 1 fighter moved from New South Wales to Queensland 1 bomber moved from New South Wales to Philippines 1 fighter moved from Burma to 35 Sea Zone 1 fighter moved from Persia to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Philippines 1 bomber moved from Queensland to Philippines 1 fighter moved from New South Wales to Queensland 1 bomber moved from New South Wales to Philippines 1 fighter moved from Burma to 35 Sea Zone 1 fighter moved from Persia to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 67 PUs; Germans buy 4 armour, 10 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Holland Belgium to France 1 armour moved from Tambov to Rostov Germans take Rostov from British 1 armour moved from Rostov to Volgograd 1 armour moved from Novgorod to Karelia Germans take Karelia from Americans 1 armour moved from Karelia to Novgorod 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Novgorod to Norway 1 bomber moved from Novgorod to Kazakhstan 2 bombers moved from Novgorod to Kazakhstan Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Norway causes 0 damage total. Battle in Kazakhstan Germans attack with 3 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers moved from Kazakhstan to Russia 1 fighter moved from Western Germany to Germany 2 fighters moved from Western Germany to Novgorod 3 aaGuns, 1 armour and 15 infantry moved from Western Germany to Germany 3 armour moved from Russia to Volgograd 2 armour moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd 3 armour moved from Western Ukraine to Tambov 2 fighters moved from Novgorod to Volgograd 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Russia Place Units - Germans 3 armour placed in Western Ukraine 3 artilleries placed in Volgograd 3 artilleries placed in Russia 3 artilleries placed in Novgorod 1 armour, 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 AA fire in Norway : : 0.83
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@surfer damn Norwegian AA guns
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Persia to Caucasus 1 fighter moved from Burma to India 1 mech_infantry moved from Trans-Jordan to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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IDK, you had been bombing me rather effectively. Just seemed like all in one round the AA guns came to life
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this is going to be rather tricky on my part, ive got a lot of options, and you’ve got a lot of options to counter mine… gonna take me a little bit on this move.
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please do.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Dutch to 128 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Kwangtung to Japan 1 fighter moved from 36 Sea Zone to Japan 18 armour and 16 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Hunan 1 fighter moved from Yunnan to Burma 5 bombers moved from Yunnan to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 14 Sea Zone 1 submarine moved from 6 Sea Zone to 9 Sea Zone 1 submarine moved from 6 Sea Zone to 13 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 marine moved from 42 Sea Zone to Java 2 artilleries, 2 battleships, 8 carriers, 4 fighters, 4 infantry, 1 marine, 5 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State 1 marine moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Java Battle in Hunan Japanese attack with 5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 7/10 hits, 5.00 expected hits Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan Japanese win, taking Java from ANZAC, taking Hunan from Chinese with 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 5 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 8 carriers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 8 carriers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 18 armour, 1 fighter and 17 mech_infantrys Chinese defend with 2 artilleries, 1 fighter and 6 infantry Japanese roll dice for 18 armour, 1 fighter and 17 mech_infantrys in Burma, round 2 : 15/36 hits, 12.33 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 6 infantry in Burma, round 2 : 3/9 hits, 3.33 expected hits 3 mech_infantrys owned by the Japanese, 6 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 18 armour, 1 fighter and 14 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantry Battle in Shan State Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 5/12 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 4 bombers moved from Hunan to Yunnan 1 bomber moved from Hunan to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 5.00
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Let’s see what you cooked up.
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Its more of what I didnt do, this was the safest option for the long/short run
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I think the game is not letting me make an valid attack. My 10 subs in Philippines can attack the CV group in Malaya by going SZ 44-42-37. It shouldn’t matter there is combat occurring with the CA in 42, the subs should be able to ignore.
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feel free to edit
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nuts, didnt think about not having a destroyer, thats annoying…
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 115 PUs; Americans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter, 11 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Dutch from 128 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from India to 36 Sea Zone 1 bomber moved from India to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from United Kingdom to Southern France 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Finland 1 bomber moved from Caucasus to Novgorod 1 bomber and 3 fighters moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Morocco to Southern France 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Air Battle in Novgorod
Combat Hit Differential Summary :
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Normally, it would be a great attack, but since you have the naval base, and so many extra hits, not much would happen.
You did make me think. But here is my attack.
Do you want to intercept in Novogorod? -
i think so, clicked on it and it started rolling, mustve accidentally hit the space bar. (in case you see random roling emails).
Give me a min to look it over for real
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@surfer are you bombing both the airbase and minor? or is that a secret? not sure if thats too be disclosed or not