BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                Rockets in Western Germany roll: 2
    
        Airborne Attack Move - Germans
    
        Purchase Units - Germans
            Germans repair damage of 16x factory_major; Remaining resources: 20 PUs; 
            Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
            1 aaGun and 1 infantry moved from Northern Italy to Western Germany
            1 artillery and 2 infantry moved from Poland to Germany
            1 armour and 1 mech_infantry moved from Eastern Poland to Romania
            1 armour moved from Slovakia Hungary to Germany
            1 armour moved from Poland to Germany
    
        Place Units - Germans
            2 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
            Germans collect 2 PUs from War Bonds; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Heavy Bomber for Germans
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Sakha to Amur
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 infantry moved from Baltic States to Poland
            2 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            3 infantry moved from Western Ukraine to Eastern Poland
            7 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            10 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Smolensk to Belarus
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            Rocket attack in Western Germany does 3 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 3
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Sakha to Amur
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 infantry moved from Baltic States to Poland
            2 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            3 infantry moved from Western Ukraine to Eastern Poland
            7 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            10 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Smolensk to Belarus
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_minor; Remaining resources: 50 PUs; 
            Russians buy 1 armour, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 fighters and 1 mech_infantry placed in Korea
            1 armour and 2 infantry placed in Ukraine
            1 infantry placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,6,3,4,5
            Russians collect 43 PUs (3 lost to blockades); end with 44 PUs
            Russians collect 5 PUs from War Bonds; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Shantung to 16 Sea Zone
            1 armour and 1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 artillery moved from Shantung to Anhwe
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Shantung to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Japanese
            Rocket attack in Korea does 4 damage to factory_minor owned by Russians
                Rockets in Japan roll: 4
            Rocket attack in Malaya does 5 damage to harbour owned by UK_Pacific
                Rockets in Philippines roll: 5
            1 submarine moved from 19 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Shantung to 16 Sea Zone
            1 armour and 1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 artillery moved from Shantung to Anhwe
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Shantung to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Borneo
            Battle in Caroline Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 transports
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 mech_infantrys
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 6 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/8 hits, 5.00 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            3 fighters moved from 16 Sea Zone to Japan
            2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from 16 Sea Zone to Japan
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from Shantung to Kiangsu
            1 artillery moved from Shantung to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Japanese collect 2 PUs from War Bonds; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : -1.83
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
    

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 artillery moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Research Technology - British
    
        Combat Move - British
            2 armour moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Shan State to Malaya
            2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from India to Shan State
            1 armour moved from India to Shan State
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
            3 bombers moved from United Kingdom to Southern Italy
            2 fighters moved from United Kingdom to Southern Italy
            8 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Northern Italy
                Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 factory_major and 2 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 2.
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Americans collect 4 PUs from War Bonds; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Combat Move - Chinese
            1 artillery moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery, 1 harbour and 2 infantry
                    Chinese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Kwangtung to Hunan
            5 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Research Technology - British
    
        Combat Move - British
            Rocket attack in Western Germany does 5 damage to factory_major owned by Germans
                Rockets in Scotland roll: 5
            Rocket attack in Western Germany does 5 damage to airfield owned by Germans
                Rockets in United Kingdom roll: 5
            2 armour moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Shan State to Malaya
            2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from India to Shan State
            1 armour moved from India to Shan State
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
            3 bombers moved from United Kingdom to Southern Italy
            2 fighters moved from United Kingdom to Southern Italy
            8 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 34 PUs; 
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Southern Italy
                British attack with 3 bombers, 10 fighters and 1 tactical_bomber
                Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Southern Italy : 1/6 hits, 2.00 expected hits
                    1 fighter owned by the British lost in Southern Italy
                    British roll dice for 3 bombers, 9 fighters and 1 tactical_bomber in Southern Italy, round 2 : 8/16 hits, 9.17 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter and 7 infantry in Southern Italy, round 2 : 3/9 hits, 3.33 expected hits
                    2 aaGuns owned by the Italians, 6 infantry owned by the Italians and 3 fighters owned by the British lost in Southern Italy
                    British roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in Southern Italy, round 3 : 7/13 hits, 7.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
                    1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Southern Italy
                British win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for British: 5 fighters
                Casualties for Italians: 2 aaGuns, 1 artillery, 1 fighter and 7 infantry
            Battle in Iraq
                British attack with 2 armour, 1 fighter and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Neutral_Axis: 3 infantry
            Battle in 41 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 41 Sea Zone to Malaya
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            3 bombers moved from Southern Italy to Southern France
            5 fighters moved from Southern Italy to Southern France
            1 tactical_bomber moved from Southern Italy to Southern France
    
        Place Units - British
            3 fighters and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            British collect 2 PUs from War Bonds; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour and 2 fighters
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.50
    Americans : -1.33
    AA fire in Southern Italy : : -1.00
    Chinese : 0.33
    Neutral_Axis : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Italians
            1 artillery moved from France to Northern Italy
            1 armour and 1 artillery moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 artillery moved from Western Germany to Northern Italy
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Italians
            Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                Rockets in France roll: 4
            Rocket attack in Gibraltar does 6 damage to harbour owned by British
                Rockets in Southern Italy roll: 6
            1 artillery moved from France to Northern Italy
            1 armour and 1 artillery moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 artillery moved from Western Germany to Northern Italy
    
        Airborne Attack Move - Italians
    

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  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Italians
            Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                Rockets in France roll: 4
            Rocket attack in Gibraltar does 6 damage to harbour owned by British
                Rockets in Southern Italy roll: 6
            1 artillery moved from France to Northern Italy
            1 armour and 1 artillery moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 artillery moved from Western Germany to Northern Italy
    
        Airborne Attack Move - Italians
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour and 3 artilleries
                Americans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour and 3 artilleries in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 2 artilleries
                Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Eastern Poland
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                Russians defend with 5 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Germany
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Italians collect 5 PUs from War Bonds; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : 0.33
    Russians : 0.33
    

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  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to New Guinea
            1 bomber moved from New South Wales to New Guinea
    

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  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - French
            1 infantry moved from Syria to Iraq
            1 infantry moved from Alexandria to Egypt
    

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  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - French
            French has no rockets to fire
            1 infantry moved from Syria to Iraq
            1 infantry moved from Alexandria to Egypt
    
        Airborne Attack Move - French
    

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - French
            French has no rockets to fire
            1 infantry moved from Syria to Iraq
            1 infantry moved from Alexandria to Egypt
    
        Airborne Attack Move - French
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to New Guinea
            1 bomber moved from New South Wales to New Guinea
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from New Guinea to Celebes
    
        Place Units - ANZAC
            2 bombers and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            French has no rockets to fire
            1 infantry moved from Syria to Iraq
            1 infantry moved from Alexandria to Egypt
    
        Airborne Attack Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            2 fighters and 2 tactical_bombers moved from Western Germany to Poland
    

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            Germans has no rockets to fire
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            2 fighters and 2 tactical_bombers moved from Western Germany to Poland
    
        Airborne Attack Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Baltic States: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Savegame

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