@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Gibble v Cardo Anniversary 42 setup
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 cruiser moved from 50 Sea Zone to 46 Sea Zone 2 fighters moved from 50 Sea Zone to 46 Sea Zone 1 destroyer moved from 50 Sea Zone to 46 Sea Zone 1 submarine moved from 50 Sea Zone to 46 Sea Zone 2 battleships moved from 50 Sea Zone to 46 Sea Zone 1 submarine moved from 38 Sea Zone to 46 Sea Zone 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 bomber moved from Yunnan to India 1 bomber moved from Kiangsu to 46 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 46 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 46 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 87 Casualties for Japanese: 1 battleship Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Battle in India Japanese attack with 1 bomber and 2 infantry British defend with 1 aaGun, 1 armour and 1 factory AA fire in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Solomon Islands Japanese attack with 4 infantry Americans defend with 2 infantry Japanese roll dice for 4 infantry in Solomon Islands, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese roll dice for 4 infantry in Solomon Islands, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Solomon Islands, round 4 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 carrier moved from 50 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to New Guinea 1 fighter moved from 35 Sea Zone to New Guinea 1 infantry moved from Kwangtung to Fukien 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Japan to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 artilleries placed in East Indies 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.83 Japanese rolls : : 1.00 Americans : -1.83 AA fire in India : : -0.17 Japanese : 2.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 17 PUs; Russians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 fighter moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 4/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Russia 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : 2.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 artillery moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 fighter moved from Caucasus to Persia 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from France to Norway 1 bomber moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to Russia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Ukraine to Kazakh S.S.R. Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Norway Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 armour and 1 fighter in Norway, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Persia Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 fighter and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 fighter and 1 infantry in Persia, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia retreated to Persia British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 bomber and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Germans 1 fighter moved from Norway to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Caucasus 1 fighter moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Persia to Egypt 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Germany to France 1 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 bomber moved from Russia to Caucasus Place Units - Germans 1 carrier and 1 submarine placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 artillery and 3 infantry placed in Caucasus 2 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -0.33 British : 1.67 AA fire in Karelia S.S.R. : : -0.17 Germans rolls : : 0.00 Russians : -0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from Persia to Russia Combat - British Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 1 battleship placed in 6 Sea Zone 1 transport placed in 2 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Egypt to Libya Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 12 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 12 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 12 Sea Zone 3 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 45 Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 3 transports Casualties for Italians: 1 fighter Battle in Libya Italians attack with 1 armour and 2 infantry Americans defend with 1 armour Italians roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to 14 Sea Zone Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships and 1 destroyer; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Wake Island to Eastern United States 1 bomber moved from Wake Island to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands 3 armour and 2 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in Libya Americans attack with 3 armour and 2 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 3 armour and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from Italy to Gibraltar Place Units - Americans 2 battleships and 1 destroyer placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 0.17 Americans : 0.17 AA fire in Italy : : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 bomber moved from Yunnan to Russia 4 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island Japanese take Wake Island from Americans 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 46 Sea Zone to Hawaiian Islands 2 battleships moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 2 fighters moved from 35 Sea Zone to Australia 1 bomber moved from New Guinea to Australia 1 infantry moved from India to Persia Japanese take Persia from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Hawaiian Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Australia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 3 infantry AA fire in Australia : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Australia, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter and 3 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Australia British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Non Combat Move - Japanese 1 bomber moved from Australia to East Indies 2 fighters moved from Australia to 39 Sea Zone 1 carrier moved from 35 Sea Zone to 39 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from New Guinea to 52 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Place Units - Japanese 1 transport placed in 62 Sea Zone 1 submarine placed in 38 Sea Zone 3 armour placed in India 2 artilleries and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 British : 0.33 Japanese rolls : : 0.00 AA fire in Australia : : -0.50 Americans : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 19 PUs; Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 armour moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Russia to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 armour and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine Russians attack with 2 armour and 1 bomber Germans defend with 1 armour Russians roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Kazakh S.S.R. Russians attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 bomber moved from Ukraine to Russia Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : -2.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Finland to Norway Germans take Norway from British 1 infantry moved from France to Northwestern Europe 1 armour moved from France to Northwestern Europe 1 armour moved from Germany to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 fighter moved from 5 Sea Zone to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Caucasus to Ukraine 1 fighter moved from Egypt to Ukraine 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Baltic States to Belorussia 1 bomber moved from Caucasus to Belorussia 1 bomber moved from Caucasus to Russia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine 1 fighter moved from 5 Sea Zone to East Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in Northwestern Europe Germans attack with 1 armour and 1 infantry British defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Northwestern Europe, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Belorussia Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour and 1 bomber in Belorussia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 armour and 2 fighters in East Poland, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber moved from Belorussia to Caucasus 1 fighter moved from Eastern Ukraine to 5 Sea Zone 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Russia to Germany Place Units - Germans 1 fighter and 2 submarines placed in 5 Sea Zone 1 artillery placed in Caucasus 2 artilleries placed in Caucasus 2 infantry placed in Germany 1 bomber placed in Caucasus 1 fighter placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -3.00 British : 0.00 Germans rolls : : 0.00 Russians : 0.17 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Italians Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 13 PUs; Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Italy to France 1 infantry moved from Italy to Balkans 1 carrier moved from 14 Sea Zone to 16 Sea Zone 1 fighter moved from 14 Sea Zone to 16 Sea Zone 1 transport moved from 14 Sea Zone to 16 Sea Zone Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Gibraltar to Egypt 1 armour moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Battle in Egypt Americans attack with 3 armour, 1 bomber and 1 infantry Germans defend with 1 infantry; Italians defend with 1 infantry Americans roll dice for 3 armour, 1 bomber and 1 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 3 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Egypt to Morocco Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 cruisers, 1 destroyer and 1 submarine placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 -
Sorry, I didn’t realize it was my turn.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 battleships moved from 53 Sea Zone to 56 Sea Zone 1 submarine moved from 52 Sea Zone to 56 Sea Zone 1 cruiser moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from 52 Sea Zone to Western United States 1 fighter moved from 52 Sea Zone to Western United States 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 1 bomber moved from East Indies to Australia 2 fighters moved from 39 Sea Zone to Australia 1 submarine moved from 38 Sea Zone to 34 Sea Zone 1 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 1 bomber moved from Karelia S.S.R. to Kazakh S.S.R. 1 armour moved from India to Yunnan 1 armour moved from India to Trans-Jordan 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Iwo Jima Japanese take Iwo Jima from Americans 1 infantry moved from 59 Sea Zone to Iwo Jima 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 destroyer moved from 52 Sea Zone to 56 Sea Zone 3 infantry moved from 56 Sea Zone to Western United States Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 56 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 56 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 56 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 battleship in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 24 Casualties for Japanese: 1 battleship, 1 destroyer and 1 submarine Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Battle in Kazakh S.S.R. Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 armour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 armour in Kazakh S.S.R., round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. retreated to Kazakh S.S.R. Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 armour Battle in Western United States Japanese attack with 2 fighters and 3 infantry Americans defend with 1 aaGun, 1 factory and 1 infantry AA fire in Western United States : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 infantry in Western United States, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Australia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Australia : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Australia, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 fighter and 1 infantry in Australia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 35 Sea Zone 1 carrier moved from 39 Sea Zone to 35 Sea Zone 2 fighters moved from Australia to 35 Sea Zone 1 bomber moved from Australia to East Indies 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 carrier moved from 52 Sea Zone to 56 Sea Zone 1 carrier moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 2 armour placed in India 1 bomber placed in India 1 bomber and 2 infantry placed in East Indies 1 infantry placed in East Indies 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 0.00 Japanese rolls : : 0.00 AA fire in Australia : : -0.50 AA fire in Western United States : : -0.33 Americans : 0.83 Russians : 1.00 Japanese : 1.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 17 PUs; Russians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Belorussia 1 armour moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 1 fighter moved from Russia to Belorussia 1 armour moved from Russia to Kazakh S.S.R. 1 armour moved from Kazakh S.S.R. to Persia British take Persia from Japanese Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Ukraine Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 2.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans buy 1 artillery, 1 cruiser, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 4 submarines moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 armour moved from 5 Sea Zone to Norway 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine 1 infantry moved from Baltic States to Belorussia 1 armour moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 3 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 3 artilleries moved from Caucasus to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 bomber moved from Germany to Russia 2 bombers moved from Caucasus to Russia 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Norway Combat - Germans Battle in 6 Sea Zone Germans attack with 1 destroyer, 1 fighter and 4 submarines British defend with 2 cruisers, 1 destroyer and 1 transport; Russians defend with 1 submarine Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 1 submarine owned by the Russians and 4 submarines owned by the Germans lost in 6 Sea Zone 1 destroyer owned by the Germans retreated to 5 Sea Zone British win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -18 Casualties for Germans: 4 submarines Casualties for Russians: 1 submarine Battle in Belorussia Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Norway Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Archangel Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 artillery and 1 fighter in Eastern Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Russia Germans attack with 3 armour, 3 artilleries, 3 bombers, 1 fighter and 1 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry AA fire in Russia : 0/4 hits, 0.67 expected hits Germans roll dice for 3 armour, 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Russia, round 2 : 5/11 hits, 5.33 expected hits Russians roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Russia, round 2 : 6/8 hits, 3.50 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 3 bombers and 1 fighter in Russia, round 3 : 2/5 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 fighters in Russia, round 3 : 1/3 hits, 1.83 expected hits 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 armour and 3 bombers in Russia, round 4 : 3/4 hits, 2.50 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry Casualties for Russians: 2 armour, 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Norway to 5 Sea Zone 1 infantry moved from Germany to Northwestern Europe 2 bombers moved from Russia to Germany 1 fighter moved from Eastern Ukraine to Caucasus 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 cruiser placed in 5 Sea Zone 1 transport placed in 16 Sea Zone 1 submarine placed in 5 Sea Zone 2 fighters placed in Germany 1 artillery and 1 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 2 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 78 PUs Germans collect 2 PUs from War Bonds; end with 80 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -0.50 AA fire in Russia : : -0.67 British : 3.00 Germans rolls : : 1.00 Russians : 1.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 battleship moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 12 Sea Zone to 6 Sea Zone 1 submarine moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 2 battleships in Norway, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Norway to United Kingdom Place Units - British 1 cruiser and 1 transport placed in 6 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Caucasus to 16 Sea Zone 1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 carrier moved from 16 Sea Zone to 13 Sea Zone 1 fighter moved from 16 Sea Zone to Gibraltar 1 armour moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 fighter and 1 infantry Americans defend with 2 bombers and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 bombers and 1 infantry in Gibraltar, round 2 : 0/3 hits, 0.67 expected hits 2 bombers owned by the Americans lost in Gibraltar Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 2 bombers and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to France 1 fighter moved from Gibraltar to 13 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Central United States 1 armour moved from Central United States to Mexico 1 bomber moved from Morocco Algeria to Mexico 1 armour moved from Egypt to Trans-Jordan Combat - Americans Battle in Trans-Jordan Americans attack with 1 armour and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Trans-Jordan Americans roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Trans-Jordan Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 infantry Battle in Anglo-Egypt Sudan Americans attack with 2 armour Germans defend with 1 armour Americans roll dice for 2 armour in Anglo-Egypt Sudan, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans Place Units - Americans 2 armour, 3 fighters and 1 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Fukien Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 2 infantry in Fukien, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.67 Chinese : -1.17 Japanese : 1.67 -
I took another turn, but the game is pretty much ended. I can post up the game file if you’d like to continue.





