@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)
-
Did you forgot to move the UK Battleship? Or is he protecting Hawaii?
-
I forgot…
-
@surfer
Want him in Queensland? -
Yes. please. One man defense of Hawaii, was not my plan
-
OK - I will edit it.
-
Thanks!!! (extra !! for appreciation, and the fact that I have to have more than 8 characters to post…)
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from British Somaliland to Ethiopia Combat - Italians Battle in Ethiopia Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Ethiopia 1 artillery owned by the Italians retreated to British Somaliland British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0.67 British : 0.50 -
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 fighters moved from South Australia to 56 Sea Zone 1 fighter moved from South Australia to Dutch New Guinea 1 fighter moved from 55 Sea Zone to Dutch New Guinea -
Scramble? If so, where? SZ or New Guinea?
-
Scramble fighter to New Guinea
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 fighters moved from South Australia to 56 Sea Zone 1 fighter moved from South Australia to Dutch New Guinea 1 fighter moved from 55 Sea Zone to Dutch New Guinea Combat - ANZAC Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter, 2 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 fighter, 2 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 55 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 3 infantry moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns and 2 artilleries moved from South Australia to Queensland 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 fighters moved from South Australia to 56 Sea Zone 1 fighter moved from South Australia to Dutch New Guinea 1 fighter moved from 55 Sea Zone to Dutch New Guinea Combat - ANZAC Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter, 2 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 fighter, 2 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 55 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 3 infantry moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns and 2 artilleries moved from South Australia to Queensland 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Gibraltar to Morocco 1 infantry moved from Syria to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.67 -
Apparently I need to stop scrambling as that is now 2 fighters lost for no reciprocal fighters. Good thing you have had lousy dice elsewhere.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 3 mech_infantrys moved from Novgorod to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Non Combat Move - Germans 4 fighters moved from 113 Sea Zone to Southern Italy 1 fighter and 4 tactical_bombers moved from Ukraine to Southern Italy 1 tactical_bomber moved from Slovakia Hungary to Southern Italy 2 bombers moved from Leningrad to Southern Italy 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Vologda to Novgorod 1 aaGun, 2 artilleries and 5 infantry moved from Leningrad to Novgorod 3 transports moved from 118 Sea Zone to 117 Sea Zone 3 artilleries and 5 infantry moved from Germany to 117 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone 3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 1 mech_infantry moved from Western Ukraine to Rostov 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Southern Belarus 1 armour moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 artilleries placed in Ukraine 4 artilleries and 6 infantry placed in Germany 1 transport placed in 115 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Stalingrad to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Stalingrad 1 armour moved from Stalingrad to Russia 6 artilleries and 41 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Russia to Smolensk 3 infantry moved from Samara to Stalingrad 2 aaGuns, 2 artilleries and 3 infantry moved from Siberia to Sakha Place Units - Russians 3 infantry placed in Stalingrad 3 infantry placed in Urals 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
-
Interesting. Without help, the Russians have split into 2 armies and holding back the Germans on both fronts…Able to attack on one.
-
@surfer
Yeah I figured early on that Russia would be a tough nut to crack. With so much extra money and additional real estate between Germany and Moscow I had a hunch it would be able to stand on its own. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang 3 artilleries and 7 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 3 fighters and 4 tactical_bombers moved from Szechwan to Eastern Sinkiang 2 bombers moved from Japan to Eastern Sinkiang 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Tsinghai 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 4 infantry moved from French Indo China to Yunnan 2 aaGuns, 3 artilleries and 10 infantry moved from Korea to Northern Manchuria 2 marines moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 marines and 4 submarines moved from 7 Sea Zone to 36 Sea Zone 2 infantry and 2 marines moved from 36 Sea Zone to Davao 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 36 Sea Zone 6 fighters and 5 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan 1 carrier and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malta to 98 Sea Zone 1 armour moved from Malta to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 armour and 1 infantry moved from 100 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Cyprus 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya Combat - Americans Battle in Malaya Battle in Crete Americans attack with 1 armour, 1 fighter and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Crete Americans win, taking Malaya from Japanese, taking Crete from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Cyprus Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 83 Sea Zone 1 fighter moved from Crete to 83 Sea Zone 1 fighter moved from Cyprus to Syria 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island 2 carriers and 3 fighters moved from 31 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : -1.33 Americans : 1.67 -
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 17 infantry moved from Western Sinkiang to Northern Sinkiang





