@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
3 destroyers placed in 101 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Quebec to Iceland
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 infantry moved from Bulgaria to Greece
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Greece
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 fighter in Malta, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Greece
Italians attack with 1 bomber and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 armour moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Alexandria to Tobruk
3 infantry moved from Alexandria to Tobruk
1 armour moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
7 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Norway to United Kingdom
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 11 artilleries, 2 bombers, 3 fighters, 11 infantry and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 1/1 hits, 1.50 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 11 infantry and 3 tactical_bombers in United Kingdom, round 2 : 13/1 hits, 12.67 expected hits
British roll dice for 4 aaGuns, 1 armour, 2 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/1 hits, 8.83 expected hits
4 aaGuns owned by the British, 9 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/1 hits, 9.67 expected hits
British roll dice for 1 armour, 2 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/1 hits, 5.50 expected hits
5 artilleries owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 4 : 8/0 hits, 8.00 expected hits
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in United Kingdom, round 4 : 3/1 hits, 2.17 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 8 artilleries, 9 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 mech_infantry moved from Southern France to Greater Southern Germany
1 artillery and 4 infantry moved from Romania to Slovakia Hungary
3 armour moved from Bulgaria to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
2 bombers moved from United Kingdom to Western Germany
3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
4 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 50 PUs; end with 85 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.50
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 infantry moved from Baltic States to Poland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Central Mongolia to Ulaanbaatar
13 infantry moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Western Ukraine to Poland
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 destroyer and 8 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 destroyer and 8 transports in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 battleship, 1 destroyer and 8 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Poland
Russians attack with 1 armour and 5 infantry
Germans defend with 2 aaGuns and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Poland, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 aaGuns and 2 infantry in Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour and 4 infantry in Poland, round 3 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour and 3 infantry in Poland, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 aaGuns and 2 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 2 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 aaGuns and 2 infantry in Romania, round 2 : 0/1 hits, 0.67 expected hits
1 aaGun owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 3 : 0/1 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Romania, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 2 infantry in Romania, round 5 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Russians attack with 20 infantry
Japanese defend with 6 infantry
Russians roll dice for 20 infantry in Ulaanbaatar, round 2 : 4/1 hits, 3.33 expected hits
Japanese roll dice for 6 infantry in Ulaanbaatar, round 2 : 2/0 hits, 2.00 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 18 infantry in Ulaanbaatar, round 3 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 3 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 18 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns, 5 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
2 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.17
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Kwangtung
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Scramble Philippines?
@max334 yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Kwangtung
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/1 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/1 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 2 transports
Americans defend with 1 destroyer and 1 fighter
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers and 2 transports remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/1 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/1 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 bomber and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Shan State, round 2 : 2/1 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/0 hits, 3.00 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour and 1 mech_infantry moved from Amur to Jehol
1 fighter moved from Korea to Japan
1 fighter moved from Jehol to Japan
1 fighter moved from Buryatia to Korea
1 tactical_bomber moved from Buryatia to Korea
1 infantry moved from Soviet Far East to Siberia
3 artilleries and 4 infantry moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 bomber moved from Shan State to Shantung
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from Malaya to Yunnan
1 tactical_bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Korea
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.67
ANZAC : 1.33
Americans : -0.67
UK_Pacific : -0.33
Russians : -0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Suiyuyan to Chahar
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Suiyuyan to Chahar
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Iceland to Eastern United States
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,3,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Gibraltar from British, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Romania
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bulgaria to Romania
1 bomber moved from Romania to Southern Italy
2 infantry moved from Greece to Bulgaria
1 armour moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 1 marine placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 carriers, 6 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 108 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 108 Sea Zone
2 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
2 bombers moved from Western Germany to 108 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/1 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Poland, round 2 : 2/1 hits, 1.50 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Poland, round 3 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in 108 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports
Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 108 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 108 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 5 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 108 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 108 Sea Zone, round 3 : 5/1 hits, 5.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 108 Sea Zone, round 3 : 3/1 hits, 2.83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 108 Sea Zone
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports
Non Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
2 artilleries moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Germans take Syria from Neutral_Axis
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 108 Sea Zone to 109 Sea Zone
2 bombers moved from 108 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 armour moved from Slovakia Hungary to Western Germany
Place Units - Germans
2 carriers placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Russians : 0.67
Looks like you forgot about the fact that I could just buy new carriers which then allowed me to use my planes to attack the Atlantic fleet. Sorry man
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Ulaanbaatar to Buryatia
3 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
6 infantry moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Romania
1 fighter moved from Ukraine to Romania
1 artillery moved from Eastern Poland to Romania
Combat - Russians
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 2 artilleries in Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Romania
Russians attack with 1 artillery, 4 fighters and 8 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun, 2 armour, 1 artillery and 1 mech_infantry
AA fire in Romania : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 1 artillery, 3 fighters and 8 infantry in Romania, round 2 : 3/1 hits, 3.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Romania, round 3 : 3/0 hits, 3.00 expected hits
Germans roll dice for 2 armour and 1 artillery in Romania, round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery and 1 mech_infantry
Battle in Buryatia
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Buryatia, round 2 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
2 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 fighters moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
3 infantry moved from Novgorod to Baltic States
3 aaGuns, 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
5 infantry moved from Karelia to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Romania : : 0.50
Russians : -0.00
Japanese : 0.67